* Brand spankin' new scripting engine.
* Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly. * Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working)Sugilite
parent
223550b7e4
commit
0c1a6c85cc
|
@ -190,24 +190,13 @@
|
||||||
<Compile Include="Scenes\ScenePresence.cs">
|
<Compile Include="Scenes\ScenePresence.cs">
|
||||||
<SubType>Code</SubType>
|
<SubType>Code</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="Scenes\scripting\IScriptContext.cs">
|
<Compile Include="Scenes\scripting\CSharpScriptEngine.cs" />
|
||||||
<SubType>Code</SubType>
|
<Compile Include="Scenes\scripting\Script.cs" />
|
||||||
</Compile>
|
<Compile Include="Scenes\scripting\ScriptInfo.cs" />
|
||||||
<Compile Include="Scenes\scripting\IScriptEntity.cs">
|
<Compile Include="Scenes\scripting\ScriptManager.cs" />
|
||||||
<SubType>Code</SubType>
|
</ItemGroup>
|
||||||
</Compile>
|
<ItemGroup>
|
||||||
<Compile Include="Scenes\scripting\IScriptHandler.cs">
|
<Folder Include="Scenes\scripting\CSharpScripts\" />
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\scripting\Script.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\scripting\ScriptFactory.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
<Compile Include="Scenes\scripting\Scripts\FollowRandomAvatar.cs">
|
|
||||||
<SubType>Code</SubType>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|
|
@ -31,11 +31,10 @@ using System.Text;
|
||||||
using Axiom.MathLib;
|
using Axiom.MathLib;
|
||||||
using OpenSim.Physics.Manager;
|
using OpenSim.Physics.Manager;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Region.Scripting;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Scenes
|
namespace OpenSim.Region.Scenes
|
||||||
{
|
{
|
||||||
public abstract class Entity : IScriptReadonlyEntity
|
public abstract class Entity
|
||||||
{
|
{
|
||||||
public libsecondlife.LLUUID uuid;
|
public libsecondlife.LLUUID uuid;
|
||||||
public Quaternion rotation;
|
public Quaternion rotation;
|
||||||
|
|
|
@ -39,12 +39,12 @@ using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Scripting;
|
|
||||||
using OpenSim.Terrain;
|
using OpenSim.Terrain;
|
||||||
using OpenGrid.Framework.Communications;
|
using OpenGrid.Framework.Communications;
|
||||||
using OpenSim.Caches;
|
using OpenSim.Caches;
|
||||||
using OpenSim.Region;
|
using OpenSim.Region;
|
||||||
using OpenSim.Servers;
|
using OpenSim.Servers;
|
||||||
|
using OpenSim.Scripting;
|
||||||
|
|
||||||
namespace OpenSim.Region.Scenes
|
namespace OpenSim.Region.Scenes
|
||||||
{
|
{
|
||||||
|
@ -60,8 +60,6 @@ namespace OpenSim.Region.Scenes
|
||||||
private Random Rand = new Random();
|
private Random Rand = new Random();
|
||||||
private uint _primCount = 702000;
|
private uint _primCount = 702000;
|
||||||
private int storageCount;
|
private int storageCount;
|
||||||
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
|
|
||||||
private Dictionary<string, ScriptFactory> m_scripts;
|
|
||||||
private Mutex updateLock;
|
private Mutex updateLock;
|
||||||
|
|
||||||
protected AuthenticateSessionsBase authenticateHandler;
|
protected AuthenticateSessionsBase authenticateHandler;
|
||||||
|
@ -74,6 +72,7 @@ namespace OpenSim.Region.Scenes
|
||||||
public ParcelManager parcelManager;
|
public ParcelManager parcelManager;
|
||||||
public EstateManager estateManager;
|
public EstateManager estateManager;
|
||||||
public EventManager eventManager;
|
public EventManager eventManager;
|
||||||
|
public ScriptManager scriptManager;
|
||||||
|
|
||||||
#region Properties
|
#region Properties
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -117,12 +116,9 @@ namespace OpenSim.Region.Scenes
|
||||||
|
|
||||||
parcelManager = new ParcelManager(this, this.m_regInfo);
|
parcelManager = new ParcelManager(this, this.m_regInfo);
|
||||||
estateManager = new EstateManager(this, this.m_regInfo);
|
estateManager = new EstateManager(this, this.m_regInfo);
|
||||||
|
scriptManager = new ScriptManager(this);
|
||||||
eventManager = new EventManager();
|
eventManager = new EventManager();
|
||||||
|
|
||||||
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
|
|
||||||
m_scripts = new Dictionary<string, ScriptFactory>();
|
|
||||||
|
|
||||||
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
|
OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance");
|
||||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||||
Avatars = new Dictionary<LLUUID, ScenePresence>();
|
Avatars = new Dictionary<LLUUID, ScenePresence>();
|
||||||
|
@ -195,19 +191,9 @@ namespace OpenSim.Region.Scenes
|
||||||
Entities[UUID].update();
|
Entities[UUID].update();
|
||||||
}
|
}
|
||||||
|
|
||||||
// New
|
// General purpose event manager
|
||||||
eventManager.TriggerOnFrame();
|
eventManager.TriggerOnFrame();
|
||||||
|
|
||||||
// TODO: Obsolete - Phase out
|
|
||||||
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
|
|
||||||
{
|
|
||||||
scriptHandler.OnFrame();
|
|
||||||
}
|
|
||||||
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
|
|
||||||
{
|
|
||||||
scripteng.OnFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
//backup world data
|
//backup world data
|
||||||
this.storageCount++;
|
this.storageCount++;
|
||||||
if (storageCount > 1200) //set to how often you want to backup
|
if (storageCount > 1200) //set to how often you want to backup
|
||||||
|
|
|
@ -37,7 +37,6 @@ using OpenSim.Physics.Manager;
|
||||||
using OpenSim.Framework.Interfaces;
|
using OpenSim.Framework.Interfaces;
|
||||||
using OpenSim.Framework.Types;
|
using OpenSim.Framework.Types;
|
||||||
using OpenSim.Framework.Inventory;
|
using OpenSim.Framework.Inventory;
|
||||||
using OpenSim.Region.Scripting;
|
|
||||||
using OpenSim.Terrain;
|
using OpenSim.Terrain;
|
||||||
using OpenSim.Caches;
|
using OpenSim.Caches;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,77 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
// Compilation stuff
|
||||||
|
using System.CodeDom;
|
||||||
|
using System.CodeDom.Compiler;
|
||||||
|
using Microsoft.CSharp;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
|
{
|
||||||
|
public class CSharpScriptEngine : IScriptCompiler
|
||||||
|
{
|
||||||
|
public string fileExt()
|
||||||
|
{
|
||||||
|
return ".cs";
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<string,IScript> LoadDotNetScript(ICodeCompiler compiler, string filename)
|
||||||
|
{
|
||||||
|
CompilerParameters compilerParams = new CompilerParameters();
|
||||||
|
CompilerResults compilerResults;
|
||||||
|
compilerParams.GenerateExecutable = false;
|
||||||
|
compilerParams.GenerateInMemory = true;
|
||||||
|
compilerParams.IncludeDebugInformation = false;
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Region.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
|
||||||
|
compilerParams.ReferencedAssemblies.Add("System.dll");
|
||||||
|
|
||||||
|
compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
|
||||||
|
|
||||||
|
if (compilerResults.Errors.Count > 0)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error("Compile errors");
|
||||||
|
foreach (CompilerError error in compilerResults.Errors)
|
||||||
|
{
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dictionary<string,IScript> scripts = new Dictionary<string,IScript>();
|
||||||
|
|
||||||
|
foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
|
||||||
|
{
|
||||||
|
Type testInterface = pluginType.GetInterface("IScript", true);
|
||||||
|
|
||||||
|
if (testInterface != null)
|
||||||
|
{
|
||||||
|
IScript script = (IScript)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
|
||||||
|
|
||||||
|
string scriptName = "C#/" + script.getName();
|
||||||
|
Console.WriteLine("Script: " + scriptName + " loaded.");
|
||||||
|
|
||||||
|
if (!scripts.ContainsKey(scriptName))
|
||||||
|
{
|
||||||
|
scripts.Add(scriptName, script);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scripts[scriptName] = script;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return scripts;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Dictionary<string,IScript> compile(string filename)
|
||||||
|
{
|
||||||
|
CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
|
||||||
|
return LoadDotNetScript(csharpProvider.CreateCompiler(), filename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,40 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Scripting
|
|
||||||
{
|
|
||||||
public interface IScriptContext
|
|
||||||
{
|
|
||||||
IScriptEntity Entity { get; }
|
|
||||||
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,46 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Scripting
|
|
||||||
{
|
|
||||||
public interface IScriptReadonlyEntity
|
|
||||||
{
|
|
||||||
LLVector3 Pos { get; }
|
|
||||||
string Name { get; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public interface IScriptEntity
|
|
||||||
{
|
|
||||||
LLVector3 Pos { get; set; }
|
|
||||||
string Name { get; }
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,126 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
using OpenSim.Physics.Manager;
|
|
||||||
using OpenSim.Region;
|
|
||||||
using OpenSim.Region.Scenes;
|
|
||||||
using Avatar=OpenSim.Region.Scenes.ScenePresence;
|
|
||||||
using Primitive = OpenSim.Region.Scenes.Primitive;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Scripting
|
|
||||||
{
|
|
||||||
public delegate void ScriptEventHandler(IScriptContext context);
|
|
||||||
|
|
||||||
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
|
|
||||||
{
|
|
||||||
private Scene m_world;
|
|
||||||
private Script m_script;
|
|
||||||
private Entity m_entity;
|
|
||||||
|
|
||||||
public LLUUID ScriptId
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_script.ScriptId;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnFrame()
|
|
||||||
{
|
|
||||||
m_script.OnFrame(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScriptHandler(Script script, Entity entity, Scene world)
|
|
||||||
{
|
|
||||||
m_script = script;
|
|
||||||
m_entity = entity;
|
|
||||||
m_world = world;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region IScriptContext Members
|
|
||||||
|
|
||||||
IScriptEntity IScriptContext.Entity
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
|
|
||||||
{
|
|
||||||
foreach (Entity entity in m_world.Entities.Values )
|
|
||||||
{
|
|
||||||
if( entity is Avatar )
|
|
||||||
{
|
|
||||||
avatar = entity;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
avatar = null;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region IScriptEntity and IScriptReadonlyEntity Members
|
|
||||||
|
|
||||||
public string Name
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_entity.Name;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public LLVector3 Pos
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_entity.Pos;
|
|
||||||
}
|
|
||||||
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (m_entity is Primitive)
|
|
||||||
{
|
|
||||||
Primitive prim = m_entity as Primitive;
|
|
||||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
|
||||||
// prim.UpdatePosition( value );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,53 +1,44 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Scripting
|
using OpenSim.Framework.Console;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region;
|
||||||
|
using OpenSim.Region.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
{
|
{
|
||||||
public class Script
|
public interface IScript
|
||||||
{
|
{
|
||||||
private LLUUID m_scriptId;
|
void Initialise(ScriptInfo scriptInfo);
|
||||||
public virtual LLUUID ScriptId
|
string getName();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TestScript : IScript
|
||||||
|
{
|
||||||
|
ScriptInfo script;
|
||||||
|
|
||||||
|
public string getName()
|
||||||
{
|
{
|
||||||
get
|
return "TestScript 0.1";
|
||||||
{
|
|
||||||
return m_scriptId;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Script( LLUUID scriptId )
|
public void Initialise(ScriptInfo scriptInfo)
|
||||||
{
|
{
|
||||||
m_scriptId = scriptId;
|
script = scriptInfo;
|
||||||
|
script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
|
||||||
|
script.events.OnNewPresence += new EventManager.OnNewPresenceDelegate(events_OnNewPresence);
|
||||||
}
|
}
|
||||||
|
|
||||||
public ScriptEventHandler OnFrame;
|
void events_OnNewPresence(ScenePresence presence)
|
||||||
|
{
|
||||||
|
script.logger.Verbose("Hello " + presence.firstname.ToString() + "!");
|
||||||
|
}
|
||||||
|
|
||||||
|
void events_OnFrame()
|
||||||
|
{
|
||||||
|
//script.logger.Verbose("Hello World!");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,35 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Scripting
|
|
||||||
{
|
|
||||||
public delegate Script ScriptFactory();
|
|
||||||
}
|
|
|
@ -0,0 +1,66 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenSim.Scripting
|
||||||
|
{
|
||||||
|
public class ScriptManager
|
||||||
|
{
|
||||||
|
List<IScript> scripts = new List<IScript>();
|
||||||
|
OpenSim.Region.Scenes.Scene scene;
|
||||||
|
Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
|
||||||
|
|
||||||
|
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<string, IScript> script in compiledscripts)
|
||||||
|
{
|
||||||
|
ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
|
||||||
|
script.Value.Initialise(scriptInfo);
|
||||||
|
scripts.Add(script.Value);
|
||||||
|
}
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
|
||||||
|
}
|
||||||
|
|
||||||
|
public ScriptManager(OpenSim.Region.Scenes.Scene world)
|
||||||
|
{
|
||||||
|
scene = world;
|
||||||
|
|
||||||
|
// Defualt Engines
|
||||||
|
CSharpScriptEngine csharpCompiler = new CSharpScriptEngine();
|
||||||
|
compilers.Add(csharpCompiler.fileExt(),csharpCompiler);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Compile(string filename)
|
||||||
|
{
|
||||||
|
foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers)
|
||||||
|
{
|
||||||
|
if (filename.EndsWith(compiler.Key))
|
||||||
|
{
|
||||||
|
LoadFromCompiler(compiler.Value.compile(filename));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RunScriptCmd(string[] args)
|
||||||
|
{
|
||||||
|
switch (args[0])
|
||||||
|
{
|
||||||
|
case "load":
|
||||||
|
Compile(args[1]);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
interface IScriptCompiler
|
||||||
|
{
|
||||||
|
Dictionary<string,IScript> compile(string filename);
|
||||||
|
string fileExt();
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,64 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSim Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
using libsecondlife;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Scripting
|
|
||||||
{
|
|
||||||
public class FollowRandomAvatar : Script
|
|
||||||
{
|
|
||||||
public FollowRandomAvatar()
|
|
||||||
: base(LLUUID.Random())
|
|
||||||
{
|
|
||||||
OnFrame += MyOnFrame;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MyOnFrame(IScriptContext context)
|
|
||||||
{
|
|
||||||
LLVector3 pos = context.Entity.Pos;
|
|
||||||
|
|
||||||
IScriptReadonlyEntity avatar;
|
|
||||||
|
|
||||||
if (context.TryGetRandomAvatar(out avatar))
|
|
||||||
{
|
|
||||||
LLVector3 avatarPos = avatar.Pos;
|
|
||||||
|
|
||||||
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
|
|
||||||
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
|
|
||||||
|
|
||||||
LLVector3 newPos = new LLVector3(x, y, pos.Z);
|
|
||||||
|
|
||||||
context.Entity.Pos = newPos;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
|
@ -1,66 +0,0 @@
|
||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProductVersion>8.0.50727</ProductVersion>
|
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
|
||||||
<ProjectGuid>{3C3A8BD5-F53C-42D0-8ADE-E2492790788A}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<RootNamespace>OpenSim.Scripting</RootNamespace>
|
|
||||||
<AssemblyName>OpenSim.Scripting</AssemblyName>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>bin\Release\</OutputPath>
|
|
||||||
<DefineConstants>TRACE</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="libsecondlife, Version=0.9.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
||||||
<SpecificVersion>False</SpecificVersion>
|
|
||||||
<HintPath>..\..\bin\libsecondlife.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System" />
|
|
||||||
<Reference Include="System.Data" />
|
|
||||||
<Reference Include="System.Xml" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
||||||
<Compile Include="Script.cs" />
|
|
||||||
<Compile Include="ScriptAccess.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
|
||||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
|
||||||
<Name>OpenSim.Framework.Console</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
|
|
||||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
|
||||||
<Name>OpenSim.Framework</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="..\OpenSim.Region\OpenSim.Region.csproj">
|
|
||||||
<Project>{196916AF-0000-0000-0000-000000000000}</Project>
|
|
||||||
<Name>OpenSim.Region</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
|
@ -1,35 +0,0 @@
|
||||||
using System.Reflection;
|
|
||||||
using System.Runtime.CompilerServices;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
// General Information about an assembly is controlled through the following
|
|
||||||
// set of attributes. Change these attribute values to modify the information
|
|
||||||
// associated with an assembly.
|
|
||||||
[assembly: AssemblyTitle("OpenSim.Scripting")]
|
|
||||||
[assembly: AssemblyDescription("")]
|
|
||||||
[assembly: AssemblyConfiguration("")]
|
|
||||||
[assembly: AssemblyCompany("")]
|
|
||||||
[assembly: AssemblyProduct("OpenSim.Scripting")]
|
|
||||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
|
||||||
[assembly: AssemblyTrademark("")]
|
|
||||||
[assembly: AssemblyCulture("")]
|
|
||||||
|
|
||||||
// Setting ComVisible to false makes the types in this assembly not visible
|
|
||||||
// to COM components. If you need to access a type in this assembly from
|
|
||||||
// COM, set the ComVisible attribute to true on that type.
|
|
||||||
[assembly: ComVisible(false)]
|
|
||||||
|
|
||||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
||||||
[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
|
|
||||||
|
|
||||||
// Version information for an assembly consists of the following four values:
|
|
||||||
//
|
|
||||||
// Major Version
|
|
||||||
// Minor Version
|
|
||||||
// Build Number
|
|
||||||
// Revision
|
|
||||||
//
|
|
||||||
// You can specify all the values or you can default the Revision and Build Numbers
|
|
||||||
// by using the '*' as shown below:
|
|
||||||
[assembly: AssemblyVersion("1.0.0.0")]
|
|
||||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
|
@ -1,32 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
using OpenSim.Framework.Console;
|
|
||||||
using OpenSim.Framework;
|
|
||||||
using OpenSim.Region;
|
|
||||||
using OpenSim.Region.Scenes;
|
|
||||||
|
|
||||||
namespace OpenSim.Scripting
|
|
||||||
{
|
|
||||||
public interface IScript
|
|
||||||
{
|
|
||||||
void Initialise(ScriptInfo scriptInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TestScript : IScript
|
|
||||||
{
|
|
||||||
ScriptInfo script;
|
|
||||||
|
|
||||||
public void Initialise(ScriptInfo scriptInfo)
|
|
||||||
{
|
|
||||||
script = scriptInfo;
|
|
||||||
script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
|
|
||||||
}
|
|
||||||
|
|
||||||
void events_OnFrame()
|
|
||||||
{
|
|
||||||
script.logger.Verbose("Hello World!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -433,6 +433,13 @@ namespace OpenSim
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case "script":
|
||||||
|
for (int i = 0; i < m_localWorld.Count; i++)
|
||||||
|
{
|
||||||
|
((Scene)m_localWorld[i]).scriptManager.RunScriptCmd(cmdparams);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
case "shutdown":
|
case "shutdown":
|
||||||
Shutdown();
|
Shutdown();
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in New Issue