use common part1 createio nin TestMergeOarV0_2()

mysql-performance
Justin Clark-Casey (justincc) 2010-01-29 21:37:25 +00:00
parent 055d991cc1
commit 0c3043a298
1 changed files with 5 additions and 16 deletions

View File

@ -443,19 +443,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
} }
{ {
string part1Name = "objectExisting"; SceneObjectPart part1 = CreateSceneObjectPart1();
PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
Vector3 part1GroupPosition = new Vector3(80, 70, 60);
Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80);
Vector3 part1OffsetPosition = new Vector3(15, 20, 25);
SceneObjectPart part1
= new SceneObjectPart(
UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition);
part1.Name = part1Name;
SceneObjectGroup object1 = new SceneObjectGroup(part1);
m_scene.AddNewSceneObject(object1, false);
// Merge in the archive we created earlier // Merge in the archive we created earlier
byte[] archive = archiveWriteStream.ToArray(); byte[] archive = archiveWriteStream.ToArray();
@ -463,10 +452,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);
SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1Name); SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge");
Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge");
SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2Name); SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2Name);
Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");