Add the missing deleted and re-added JobEngine class from the previous commit 8e1e8a0
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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namespace OpenSim.Framework.Monitoring
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{
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public class JobEngine
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int LogLevel { get; set; }
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public string Name { get; private set; }
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public string LoggingName { get; private set; }
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/// <summary>
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/// Is this engine running?
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/// </summary>
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public bool IsRunning { get; private set; }
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/// <summary>
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/// The current job that the engine is running.
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/// </summary>
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/// <remarks>
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/// Will be null if no job is currently running.
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/// </remarks>
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public Job CurrentJob { get; private set; }
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/// <summary>
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/// Number of jobs waiting to be processed.
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/// </summary>
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public int JobsWaiting { get { return m_jobQueue.Count; } }
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/// <summary>
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/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
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/// </summary>
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public int RequestProcessTimeoutOnStop { get; set; }
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/// <summary>
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/// Controls whether we need to warn in the log about exceeding the max queue size.
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/// </summary>
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/// <remarks>
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/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
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/// order to avoid spamming the log with lots of warnings.
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/// </remarks>
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private bool m_warnOverMaxQueue = true;
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private BlockingCollection<Job> m_jobQueue;
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private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
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/// <summary>
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/// Used to signal that we are ready to complete stop.
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/// </summary>
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private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
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public JobEngine(string name, string loggingName)
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{
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Name = name;
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LoggingName = loggingName;
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RequestProcessTimeoutOnStop = 5000;
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}
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public void Start()
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{
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lock (this)
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{
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if (IsRunning)
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return;
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IsRunning = true;
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m_finishedProcessingAfterStop.Reset();
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m_jobQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
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WorkManager.StartThread(
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ProcessRequests,
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Name,
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ThreadPriority.Normal,
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false,
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true,
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null,
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int.MaxValue);
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}
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}
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public void Stop()
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{
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lock (this)
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{
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try
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{
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if (!IsRunning)
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return;
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IsRunning = false;
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int requestsLeft = m_jobQueue.Count;
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if (requestsLeft <= 0)
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{
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m_cancelSource.Cancel();
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}
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else
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{
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m_log.InfoFormat("[{0}]: Waiting to write {1} events after stop.", LoggingName, requestsLeft);
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while (requestsLeft > 0)
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{
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if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
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{
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// After timeout no events have been written
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if (requestsLeft == m_jobQueue.Count)
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{
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m_log.WarnFormat(
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"[{0}]: No requests processed after {1} ms wait. Discarding remaining {2} requests",
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LoggingName, RequestProcessTimeoutOnStop, requestsLeft);
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break;
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}
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}
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requestsLeft = m_jobQueue.Count;
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}
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}
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}
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finally
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{
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m_cancelSource.Dispose();
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m_jobQueue = null;
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}
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}
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}
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/// <summary>
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/// Make a job.
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/// </summary>
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/// <remarks>
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/// We provide this method to replace the constructor so that we can later pool job objects if necessary to
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/// reduce memory churn. Normally one would directly call QueueJob() with parameters anyway.
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/// </remarks>
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/// <returns></returns>
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/// <param name="name">Name.</param>
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/// <param name="action">Action.</param>
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/// <param name="commonId">Common identifier.</param>
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public static Job MakeJob(string name, Action action, string commonId = null)
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{
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return Job.MakeJob(name, action, commonId);
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}
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/// <summary>
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/// Remove the next job queued for processing.
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/// </summary>
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/// <remarks>
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/// Returns null if there is no next job.
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/// Will not remove a job currently being performed.
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/// </remarks>
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public Job RemoveNextJob()
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{
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Job nextJob;
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m_jobQueue.TryTake(out nextJob);
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return nextJob;
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}
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/// <summary>
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/// Queue the job for processing.
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/// </summary>
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/// <returns><c>true</c>, if job was queued, <c>false</c> otherwise.</returns>
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/// <param name="name">Name of job. This appears on the console and in logging.</param>
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/// <param name="action">Action to perform.</param>
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/// <param name="commonId">
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/// Common identifier for a set of jobs. This is allows a set of jobs to be removed
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/// if required (e.g. all jobs for a given agent. Optional.
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/// </param>
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public bool QueueJob(string name, Action action, string commonId = null)
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{
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return QueueJob(MakeJob(name, action, commonId));
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}
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/// <summary>
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/// Queue the job for processing.
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/// </summary>
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/// <returns><c>true</c>, if job was queued, <c>false</c> otherwise.</returns>
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/// <param name="job">The job</param>
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/// </param>
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public bool QueueJob(Job job)
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{
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if (m_jobQueue.Count < m_jobQueue.BoundedCapacity)
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{
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m_jobQueue.Add(job);
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if (!m_warnOverMaxQueue)
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m_warnOverMaxQueue = true;
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return true;
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}
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else
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{
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if (m_warnOverMaxQueue)
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{
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m_log.WarnFormat(
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"[{0}]: Job queue at maximum capacity, not recording job from {1} in {2}",
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LoggingName, job.Name, Name);
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m_warnOverMaxQueue = false;
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}
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return false;
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}
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}
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private void ProcessRequests()
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{
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try
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{
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while (IsRunning || m_jobQueue.Count > 0)
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{
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CurrentJob = m_jobQueue.Take(m_cancelSource.Token);
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if (LogLevel >= 1)
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m_log.DebugFormat("[{0}]: Processing job {1}", LoggingName, CurrentJob.Name);
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try
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{
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CurrentJob.Action();
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format(
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"[{0}]: Job {1} failed, continuing. Exception ", LoggingName, CurrentJob.Name), e);
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}
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if (LogLevel >= 1)
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m_log.DebugFormat("[{0}]: Processed job {1}", LoggingName, CurrentJob.Name);
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CurrentJob = null;
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}
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}
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catch (OperationCanceledException)
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{
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}
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m_finishedProcessingAfterStop.Set();
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}
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public class Job
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{
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/// <summary>
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/// Name of the job.
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/// </summary>
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/// <remarks>
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/// This appears on console and debug output.
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/// </remarks>
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public string Name { get; private set; }
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/// <summary>
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/// Common ID for this job.
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/// </summary>
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/// <remarks>
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/// This allows all jobs with a certain common ID (e.g. a client UUID) to be removed en-masse if required.
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/// Can be null if this is not required.
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/// </remarks>
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public string CommonId { get; private set; }
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/// <summary>
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/// Action to perform when this job is processed.
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/// </summary>
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public Action Action { get; private set; }
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private Job(string name, string commonId, Action action)
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{
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Name = name;
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CommonId = commonId;
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Action = action;
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}
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/// <summary>
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/// Make a job. It needs to be separately queued.
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/// </summary>
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/// <remarks>
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/// We provide this method to replace the constructor so that we can pool job objects if necessary to
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/// to reduce memory churn. Normally one would directly call JobEngine.QueueJob() with parameters anyway.
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/// </remarks>
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/// <returns></returns>
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/// <param name="name">Name.</param>
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/// <param name="action">Action.</param>
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/// <param name="commonId">Common identifier.</param>
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public static Job MakeJob(string name, Action action, string commonId = null)
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{
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return new Job(name, commonId, action);
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}
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}
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}
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}
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