clear land tainting when tested. Then testing, pass scene to LandObject as now needed to get region size
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				|  | @ -160,7 +160,11 @@ namespace OpenSim.Framework | |||
| 
 | ||||
|         public override bool IsTaintedAt(int xx, int yy) | ||||
|         { | ||||
|             return m_taint[xx / Constants.TerrainPatchSize, yy / Constants.TerrainPatchSize]; | ||||
|             int tx = xx / Constants.TerrainPatchSize; | ||||
|             int ty = yy / Constants.TerrainPatchSize; | ||||
|             bool ret =  m_taint[tx, ty]; | ||||
|             m_taint[tx, ty] = false; | ||||
|             return ret; | ||||
|         } | ||||
| 
 | ||||
|         // TerrainData.GetDatabaseBlob | ||||
|  |  | |||
|  | @ -579,7 +579,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
|                 ArchiveConstants.CONTROL_FILE_PATH, | ||||
|                 new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); | ||||
| 
 | ||||
|             LandObject lo = new LandObject(groupID, true, null); | ||||
|             LandObject lo = new LandObject(groupID, true, m_scene); | ||||
|             lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); | ||||
|             LandData ld = lo.LandData; | ||||
|             ld.GlobalID = landID; | ||||
|  |  | |||
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	 Robert Adams
						Robert Adams