HG IM in grid mode working fairly well. Unknown target user references looked back in source user's User Agent service.
parent
587b17e23b
commit
0c58a9e680
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@ -194,6 +194,22 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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Util.FireAndForget(delegate
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{
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bool success = m_IMService.OutgoingInstantMessage(im, url);
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if (!success && account == null)
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{
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// One last chance
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string recipientUUI = TryGetRecipientUUI(new UUID(im.fromAgentID), toAgentID);
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m_log.DebugFormat("[HG MESSAGE TRANSFER]: Got UUI {0}", recipientUUI);
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if (recipientUUI != string.Empty)
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{
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UUID id; string u = string.Empty, first = string.Empty, last = string.Empty, secret = string.Empty;
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if (Util.ParseUniversalUserIdentifier(recipientUUI, out id, out u, out first, out last, out secret))
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{
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success = m_IMService.OutgoingInstantMessage(im, u);
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if (success)
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UserManagementModule.AddUser(toAgentID, u + ";" + first + " " + last);
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}
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}
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}
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result(success);
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});
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@ -254,6 +270,64 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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result(false);
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}
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private string TryGetRecipientUUI(UUID fromAgent, UUID toAgent)
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{
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// Let's call back the fromAgent's user agent service
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// Maybe that service knows about the toAgent
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IClientAPI client = LocateClientObject(fromAgent);
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if (client != null)
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{
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AgentCircuitData circuit = m_Scenes[0].AuthenticateHandler.GetAgentCircuitData(client.AgentId);
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if (circuit != null)
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{
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if (circuit.ServiceURLs.ContainsKey("HomeURI"))
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{
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string uasURL = circuit.ServiceURLs["HomeURI"].ToString();
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m_log.DebugFormat("[HG MESSAGE TRANSFER]: getting UUI of user {0} from {1}", toAgent, uasURL);
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UserAgentServiceConnector uasConn = new UserAgentServiceConnector(uasURL);
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return uasConn.GetUUI(fromAgent, toAgent);
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}
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}
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}
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return string.Empty;
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}
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/// <summary>
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/// Find the scene for an agent
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/// </summary>
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private Scene GetClientScene(UUID agentId)
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{
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lock (m_Scenes)
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{
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foreach (Scene scene in m_Scenes)
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{
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ScenePresence presence = scene.GetScenePresence(agentId);
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if (presence != null && !presence.IsChildAgent)
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return scene;
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}
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}
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return null;
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}
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/// <summary>
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/// Find the client for a ID
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/// </summary>
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public IClientAPI LocateClientObject(UUID agentID)
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{
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Scene scene = GetClientScene(agentID);
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if (scene != null)
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{
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ScenePresence presence = scene.GetScenePresence(agentID);
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if (presence != null)
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return presence.ControllingClient;
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}
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return null;
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}
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#region IInstantMessageSimConnector
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public bool SendInstantMessage(GridInstantMessage im)
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{
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@ -65,6 +65,10 @@ namespace OpenSim.Server.Base
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/// <returns></returns>
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public static T LoadPlugin<T>(string dllName, Object[] args) where T:class
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{
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// This is good to debug configuration problems
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//if (dllName == string.Empty)
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// Util.PrintCallStack();
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string[] parts = dllName.Split(new char[] {':'});
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dllName = parts[0];
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@ -54,6 +54,8 @@ namespace OpenSim.Server.Handlers.Hypergrid
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private IUserAgentService m_HomeUsersService;
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private string[] m_AuthorizedCallers;
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private bool m_VerifyCallers = false;
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public UserAgentServerConnector(IConfigSource config, IHttpServer server) :
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this(config, server, null)
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{
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@ -76,6 +78,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
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string loginServerIP = gridConfig.GetString("LoginServerIP", "127.0.0.1");
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bool proxy = gridConfig.GetBoolean("HasProxy", false);
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m_VerifyCallers = gridConfig.GetBoolean("VerifyCallers", false);
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string csv = gridConfig.GetString("AuthorizedCallers", "127.0.0.1");
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csv = csv.Replace(" ", "");
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m_AuthorizedCallers = csv.Split(',');
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@ -91,6 +94,7 @@ namespace OpenSim.Server.Handlers.Hypergrid
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server.AddXmlRPCHandler("get_server_urls", GetServerURLs, false);
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server.AddXmlRPCHandler("locate_user", LocateUser, false);
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server.AddXmlRPCHandler("get_uui", GetUUI, false);
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server.AddHTTPHandler("/homeagent/", new HomeAgentHandler(m_HomeUsersService, loginServerIP, proxy).Handler);
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}
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@ -324,13 +328,17 @@ namespace OpenSim.Server.Handlers.Hypergrid
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{
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Hashtable hash = new Hashtable();
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bool authorized = false;
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foreach (string s in m_AuthorizedCallers)
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if (s == remoteClient.Address.ToString())
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{
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authorized = true;
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break;
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}
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bool authorized = true;
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if (m_VerifyCallers)
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{
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authorized = false;
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foreach (string s in m_AuthorizedCallers)
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if (s == remoteClient.Address.ToString())
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{
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authorized = true;
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break;
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}
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}
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if (authorized)
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{
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@ -354,5 +362,40 @@ namespace OpenSim.Server.Handlers.Hypergrid
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return response;
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}
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/// <summary>
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/// Locates the user.
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/// This is a sensitive operation, only authorized IP addresses can perform it.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="remoteClient"></param>
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/// <returns></returns>
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public XmlRpcResponse GetUUI(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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Hashtable hash = new Hashtable();
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Hashtable requestData = (Hashtable)request.Params[0];
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//string host = (string)requestData["host"];
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//string portstr = (string)requestData["port"];
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if (requestData.ContainsKey("userID") && requestData.ContainsKey("targetUserID"))
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{
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string userID_str = (string)requestData["userID"];
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UUID userID = UUID.Zero;
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UUID.TryParse(userID_str, out userID);
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string tuserID_str = (string)requestData["targetUserID"];
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UUID targetUserID = UUID.Zero;
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UUID.TryParse(tuserID_str, out targetUserID);
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string uui = m_HomeUsersService.GetUUI(userID, targetUserID);
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if (uui != string.Empty)
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hash["UUI"] = uui;
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}
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = hash;
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return response;
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}
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}
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}
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@ -576,6 +576,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
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XmlRpcResponse response = null;
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try
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{
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m_log.DebugFormat("[XXX]: Calling locate_user on {0}", m_ServerURL);
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response = request.Send(m_ServerURL, 10000);
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}
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catch (Exception e)
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@ -618,6 +619,66 @@ namespace OpenSim.Services.Connectors.Hypergrid
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return url;
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}
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public string GetUUI(UUID userID, UUID targetUserID)
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{
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Hashtable hash = new Hashtable();
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hash["userID"] = userID.ToString();
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hash["targetUserID"] = targetUserID.ToString();
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IList paramList = new ArrayList();
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paramList.Add(hash);
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XmlRpcRequest request = new XmlRpcRequest("get_uui", paramList);
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string reason = string.Empty;
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// Send and get reply
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string uui = string.Empty;
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XmlRpcResponse response = null;
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try
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{
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m_log.DebugFormat("[XXX]: Calling get_uuid on {0}", m_ServerURL);
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response = request.Send(m_ServerURL, 10000);
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[USER AGENT CONNECTOR]: Unable to contact remote server {0}", m_ServerURL);
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reason = "Exception: " + e.Message;
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return uui;
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}
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if (response.IsFault)
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{
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m_log.ErrorFormat("[USER AGENT CONNECTOR]: remote call to {0} returned an error: {1}", m_ServerURL, response.FaultString);
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reason = "XMLRPC Fault";
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return uui;
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}
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hash = (Hashtable)response.Value;
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//foreach (Object o in hash)
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// m_log.Debug(">> " + ((DictionaryEntry)o).Key + ":" + ((DictionaryEntry)o).Value);
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try
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{
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if (hash == null)
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{
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m_log.ErrorFormat("[USER AGENT CONNECTOR]: GetUUI Got null response from {0}! THIS IS BAAAAD", m_ServerURL);
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reason = "Internal error 1";
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return uui;
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}
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// Here's the actual response
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if (hash.ContainsKey("UUI"))
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uui = hash["UUI"].ToString();
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[USER AGENT CONNECTOR]: Got exception on LocateUser response.");
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reason = "Exception: " + e.Message;
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}
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return uui;
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}
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private bool GetBoolResponse(XmlRpcRequest request, out string reason)
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{
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//m_log.Debug("[USER AGENT CONNECTOR]: GetBoolResponse from/to " + m_ServerURL);
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@ -80,6 +80,7 @@ namespace OpenSim.Services.Connectors.InstantMessage
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}
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else
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{
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m_log.DebugFormat("[GRID INSTANT MESSAGE]: No response from {0}", url);
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return false;
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}
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}
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@ -64,8 +64,8 @@ namespace OpenSim.Services.HypergridService
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protected static IInstantMessageSimConnector m_IMSimConnector;
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protected Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>();
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private ExpiringCache<UUID, GridRegion> m_RegionCache;
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protected static Dictionary<UUID, object> m_UserLocationMap = new Dictionary<UUID, object>();
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private static ExpiringCache<UUID, GridRegion> m_RegionCache;
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public HGInstantMessageService(IConfigSource config)
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: this(config, null)
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@ -155,6 +155,8 @@ namespace OpenSim.Services.HypergridService
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if (!firstTime)
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{
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lookupAgent = true;
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upd = null;
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url = string.Empty;
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}
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}
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else
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// Are we needing to look-up an agent?
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if (lookupAgent)
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{
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bool isPresent = false;
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// Non-cached user agent lookup.
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PresenceInfo[] presences = m_PresenceService.GetAgents(new string[] { toAgentID.ToString() });
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if (presences != null && presences.Length > 0)
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@ -177,17 +178,17 @@ namespace OpenSim.Services.HypergridService
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{
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if (p.RegionID != UUID.Zero)
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{
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m_log.DebugFormat("[XXX]: Found presence in {0}", p.RegionID);
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upd = p;
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break;
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}
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else
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isPresent = true;
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}
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}
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if (upd == null && isPresent)
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if (upd == null)
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{
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// Let's check with the UAS if the user is elsewhere
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m_log.DebugFormat("[HG IM SERVICE]: User is not present. Checking location with User Agent service");
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url = m_UserAgentService.LocateUser(toAgentID);
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}
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// This is one way to end the recursive loop
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//
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if (!firstTime && ((previousLocation is PresenceInfo && upd != null && upd.RegionID == ((PresenceInfo)previousLocation).RegionID) ||
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(previousLocation is string && previousLocation.Equals(url))))
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(previousLocation is string && upd == null && previousLocation.Equals(url))))
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{
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// m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
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m_log.DebugFormat("[XXX] Fail 1 {0} {1}", previousLocation, url);
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m_log.DebugFormat("[HG IM SERVICE]: Fail 2 {0} {1}", previousLocation, url);
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return false;
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}
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@ -242,9 +243,14 @@ namespace OpenSim.Services.HypergridService
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}
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if (reginfo != null)
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{
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imresult = InstantMessageServiceConnector.SendInstantMessage(reginfo.ServerURI, im);
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}
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else
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{
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m_log.DebugFormat("[HG IM SERVICE]: Failed to deliver message to {0}", reginfo.ServerURI);
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return false;
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}
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if (imresult)
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{
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@ -485,6 +485,30 @@ namespace OpenSim.Services.HypergridService
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return string.Empty;
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}
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public string GetUUI(UUID userID, UUID targetUserID)
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{
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// Let's see if it's a local user
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UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, targetUserID);
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if (account != null)
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return targetUserID.ToString() + ";" + m_GridName + ";" + account.FirstName + " " + account.LastName ;
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// Let's try the list of friends
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FriendInfo[] friends = m_FriendsService.GetFriends(userID);
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if (friends != null && friends.Length > 0)
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{
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foreach (FriendInfo f in friends)
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if (f.Friend.StartsWith(targetUserID.ToString()))
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{
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// Let's remove the secret
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UUID id; string tmp = string.Empty, secret = string.Empty;
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if (Util.ParseUniversalUserIdentifier(f.Friend, out id, out tmp, out tmp, out tmp, out secret))
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return f.Friend.Replace(secret, "0");
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}
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}
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return string.Empty;
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}
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}
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class TravelingAgentInfo
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@ -57,6 +57,9 @@ namespace OpenSim.Services.Interfaces
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Dictionary<string, object> GetServerURLs(UUID userID);
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string LocateUser(UUID userID);
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// Tries to get the universal user identifier for the targetUserId
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// on behalf of the userID
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string GetUUI(UUID userID, UUID targetUserID);
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void StatusNotification(List<string> friends, UUID userID, bool online);
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List<UUID> GetOnlineFriends(UUID userID, List<string> friends);
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@ -21,7 +21,7 @@
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; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
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; *
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[Startup]
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ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector,8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
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ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003/OpenSim.Server.Handlers.dll:XInventoryInConnector,8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector,8003/OpenSim.Server.Handlers.dll:GridServiceConnector,8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector,8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector,8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector,8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector,8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector,8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector,8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector,8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector,8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector,8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector,8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector,HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector,HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector,8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector,8002/OpenSim.Server.Handlers.dll:HGFriendsServerConnector,8002/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
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; * This is common for all services, it's the network setup for the entire
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; * server instance, if none is specified above
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@ -316,7 +316,10 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; If you run this user agent server behind a proxy, set this to true
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; HasProxy = false
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@ -344,3 +347,14 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
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UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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ProfileServerURI = "http://127.0.0.1:8002/user"
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[HGFriendsService]
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LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
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UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
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||||
|
||||
[HGInstantMessageService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
|
||||
GridService = "OpenSim.Services.GridService.dll:GridService"
|
||||
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
|
||||
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
|
||||
|
||||
|
|
|
@ -93,6 +93,12 @@
|
|||
;; uncomment the next line. You may want to do this on sims that have licensed content.
|
||||
; OutboundPermission = False
|
||||
|
||||
[UserAgentService]
|
||||
;
|
||||
; === HG ONLY ===
|
||||
; Change this to your user agent server
|
||||
;
|
||||
UserAgentServerURI = "http://mygridserver.com:8002"
|
||||
|
||||
[Modules]
|
||||
;; Choose 0 or 1 cache modules, and the corresponding config file, if it exists.
|
||||
|
|
|
@ -24,12 +24,14 @@
|
|||
EntityTransferModule = "HGEntityTransferModule"
|
||||
InventoryAccessModule = "HGInventoryAccessModule"
|
||||
LandServices = "RemoteLandServicesConnector"
|
||||
FriendsModule = "HGFriendsModule"
|
||||
|
||||
LandServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
SimulationServiceInConnector = true
|
||||
LibraryModule = true
|
||||
|
||||
|
||||
[SimulationDataStore]
|
||||
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
|
||||
|
||||
|
@ -63,3 +65,12 @@
|
|||
|
||||
[Friends]
|
||||
Connector = "OpenSim.Services.Connectors.dll:FriendsServicesConnector"
|
||||
|
||||
[Messaging]
|
||||
MessageTransferModule = HGMessageTransferModule
|
||||
|
||||
[HGInstantMessageService]
|
||||
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
|
||||
GridService = "OpenSim.Services.Connectors.dll:GridServicesConnector"
|
||||
PresenceService = "OpenSim.Services.Connectors.dll:PresenceServicesConnector"
|
||||
UserAgentService = "OpenSim.Services.Connectors.dll:UserAgentServiceConnector"
|
Loading…
Reference in New Issue