put back restriction that on osTeleport the target must be on land owned by the script owner or this is a estate manager/owner, or target did gave script permission.

0.9.0-post-fixes
UbitUmarov 2017-06-26 02:49:20 +01:00
parent 0418542344
commit 0c5f412ed4
1 changed files with 78 additions and 15 deletions

View File

@ -852,6 +852,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
}
private bool checkAllowAgentTPbyLandOwner(UUID agentId, Vector3 pos)
{
if (m_item.PermsGranter == agentId)
{
if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
return true;
}
ILandObject land = World.LandChannel.GetLandObject(pos);
if(land == null)
return true;
LandData landdata = land.LandData;
if(landdata == null)
return true;
UUID hostOwner = m_host.OwnerID;
if(landdata.OwnerID == hostOwner)
return true;
if(World.RegionInfo.EstateSettings != null && World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(hostOwner))
return true;
if(!landdata.IsGroupOwned)
return false;
UUID landGroup = landdata.GroupID;
if(landGroup == UUID.Zero)
return false;
if(landGroup == m_host.GroupID)
return true;
return false;
}
// Teleport functions
public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
@ -859,15 +896,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
TeleportAgent(agent, regionName, position, lookat);
TeleportAgent(agent, regionName, position, lookat, true);
}
private void TeleportAgent(string agent, string regionName,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool isNotOwner)
{
m_host.AddScriptLPS(1);
if(String.IsNullOrWhiteSpace(regionName))
return;
if(String.IsNullOrEmpty(regionName))
regionName = World.RegionInfo.RegionName;
UUID agentId;
if (UUID.TryParse(agent, out agentId))
@ -876,6 +913,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null || presence.IsDeleted || presence.IsInTransit)
return;
Vector3 pos = presence.AbsolutePosition;
if(isNotOwner && !checkAllowAgentTPbyLandOwner(agentId, pos))
{
ScriptSleep(500);
return;
}
if(regionName == World.RegionInfo.RegionName)
{
// should be faster than going to threadpool
@ -903,15 +947,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//
CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
TeleportAgent(agent, regionGridX, regionGridY, position, lookat, false);
TeleportAgent(agent, regionGridX, regionGridY, position, lookat, true);
}
private void TeleportAgent(string agent, int regionGridX, int regionGridY,
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool isNotOwner)
{
m_host.AddScriptLPS(1);
ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
m_host.AddScriptLPS(1);
UUID agentId;
if (UUID.TryParse(agent, out agentId))
{
@ -919,6 +964,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null || presence.IsDeleted || presence.IsInTransit)
return;
Vector3 pos = presence.AbsolutePosition;
if(isNotOwner && !checkAllowAgentTPbyLandOwner(agentId, pos))
{
ScriptSleep(500);
return;
}
Util.FireAndForget(
o => World.RequestTeleportLocation(
presence.ControllingClient, regionHandle,
@ -931,8 +983,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
m_host.AddScriptLPS(1);
TeleportAgent(agent, position, lookat, true);
}
private void TeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool isNotOwner)
{
m_host.AddScriptLPS(1);
UUID agentId;
if (UUID.TryParse(agent, out agentId))
{
@ -940,6 +996,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (presence == null || presence.IsDeleted || presence.IsInTransit)
return;
Vector3 pos = presence.AbsolutePosition;
if(isNotOwner && !checkAllowAgentTPbyLandOwner(agentId, pos))
{
ScriptSleep(500);
return;
}
World.RequestTeleportLocation(presence.ControllingClient, World.RegionInfo.RegionName, position,
lookat, (uint)TPFlags.ViaLocation);
ScriptSleep(500);
@ -951,19 +1014,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Threat level None because this is what can already be done with the World Map in the viewer
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
}
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
osTeleportAgent(m_host.OwnerID.ToString(), position, lookat);
TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, false);
}
public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat, true);
TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat, false);
}
public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
{
TeleportAgent(m_host.OwnerID.ToString(), position, lookat, false);
}
///<summary>