put back restriction that on osTeleport the target must be on land owned by the script owner or this is a estate manager/owner, or target did gave script permission.
parent
0418542344
commit
0c5f412ed4
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@ -852,6 +852,43 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
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}
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private bool checkAllowAgentTPbyLandOwner(UUID agentId, Vector3 pos)
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{
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if (m_item.PermsGranter == agentId)
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{
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if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) != 0)
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return true;
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}
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ILandObject land = World.LandChannel.GetLandObject(pos);
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if(land == null)
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return true;
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LandData landdata = land.LandData;
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if(landdata == null)
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return true;
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UUID hostOwner = m_host.OwnerID;
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if(landdata.OwnerID == hostOwner)
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return true;
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if(World.RegionInfo.EstateSettings != null && World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(hostOwner))
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return true;
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if(!landdata.IsGroupOwned)
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return false;
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UUID landGroup = landdata.GroupID;
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if(landGroup == UUID.Zero)
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return false;
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if(landGroup == m_host.GroupID)
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return true;
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return false;
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}
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// Teleport functions
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public void osTeleportAgent(string agent, string regionName, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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@ -859,15 +896,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//
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CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
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TeleportAgent(agent, regionName, position, lookat);
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TeleportAgent(agent, regionName, position, lookat, true);
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}
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private void TeleportAgent(string agent, string regionName,
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool isNotOwner)
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{
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m_host.AddScriptLPS(1);
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if(String.IsNullOrWhiteSpace(regionName))
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return;
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if(String.IsNullOrEmpty(regionName))
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regionName = World.RegionInfo.RegionName;
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UUID agentId;
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if (UUID.TryParse(agent, out agentId))
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@ -876,6 +913,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (presence == null || presence.IsDeleted || presence.IsInTransit)
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return;
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Vector3 pos = presence.AbsolutePosition;
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if(isNotOwner && !checkAllowAgentTPbyLandOwner(agentId, pos))
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{
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ScriptSleep(500);
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return;
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}
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if(regionName == World.RegionInfo.RegionName)
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{
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// should be faster than going to threadpool
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@ -903,15 +947,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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//
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CheckThreatLevel(ThreatLevel.Severe, "osTeleportAgent");
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TeleportAgent(agent, regionGridX, regionGridY, position, lookat, false);
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TeleportAgent(agent, regionGridX, regionGridY, position, lookat, true);
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}
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private void TeleportAgent(string agent, int regionGridX, int regionGridY,
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool relaxRestrictions)
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LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool isNotOwner)
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{
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m_host.AddScriptLPS(1);
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ulong regionHandle = Util.RegionGridLocToHandle((uint)regionGridX, (uint)regionGridY);
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m_host.AddScriptLPS(1);
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UUID agentId;
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if (UUID.TryParse(agent, out agentId))
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{
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@ -919,6 +964,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (presence == null || presence.IsDeleted || presence.IsInTransit)
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return;
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Vector3 pos = presence.AbsolutePosition;
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if(isNotOwner && !checkAllowAgentTPbyLandOwner(agentId, pos))
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{
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ScriptSleep(500);
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return;
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}
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Util.FireAndForget(
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o => World.RequestTeleportLocation(
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presence.ControllingClient, regionHandle,
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@ -931,8 +983,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osTeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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m_host.AddScriptLPS(1);
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TeleportAgent(agent, position, lookat, true);
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}
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private void TeleportAgent(string agent, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat, bool isNotOwner)
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{
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m_host.AddScriptLPS(1);
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UUID agentId;
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if (UUID.TryParse(agent, out agentId))
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{
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@ -940,6 +996,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (presence == null || presence.IsDeleted || presence.IsInTransit)
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return;
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Vector3 pos = presence.AbsolutePosition;
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if(isNotOwner && !checkAllowAgentTPbyLandOwner(agentId, pos))
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{
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ScriptSleep(500);
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return;
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}
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World.RequestTeleportLocation(presence.ControllingClient, World.RegionInfo.RegionName, position,
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lookat, (uint)TPFlags.ViaLocation);
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ScriptSleep(500);
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@ -951,19 +1014,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// Threat level None because this is what can already be done with the World Map in the viewer
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CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
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TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat);
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}
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public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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osTeleportAgent(m_host.OwnerID.ToString(), position, lookat);
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TeleportAgent(m_host.OwnerID.ToString(), regionName, position, lookat, false);
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}
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public void osTeleportOwner(int regionGridX, int regionGridY, LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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CheckThreatLevel(ThreatLevel.None, "osTeleportOwner");
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TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat, true);
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TeleportAgent(m_host.OwnerID.ToString(), regionGridX, regionGridY, position, lookat, false);
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}
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public void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat)
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{
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TeleportAgent(m_host.OwnerID.ToString(), position, lookat, false);
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}
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///<summary>
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Loading…
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