Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2011-04-21 23:06:01 +01:00
commit 0c68fbdb1a
8 changed files with 89 additions and 55 deletions

View File

@ -77,16 +77,20 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Add an inventory item to a prim in this group.
/// Add an inventory item from a user's inventory to a prim in this scene object.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
/// <param name="item"></param>
/// <param name="remoteClient">The client adding the item.</param>
/// <param name="localID">The local ID of the part receiving the add.</param>
/// <param name="item">The user inventory item being added.</param>
/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
/// <returns></returns>
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
InventoryItemBase item, UUID copyItemID)
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
// item.Name, remoteClient.Name, localID);
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID);
@ -128,15 +132,20 @@ namespace OpenSim.Region.Framework.Scenes
taskItem.GroupPermissions = item.GroupPermissions;
taskItem.NextPermissions = item.NextPermissions;
}
taskItem.Flags = item.Flags;
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
// TODO: These are pending addition of those fields to TaskInventoryItem
// taskItem.SalePrice = item.SalePrice;
// taskItem.SaleType = item.SaleType;
taskItem.CreationDate = (uint)item.CreationDate;
bool addFromAllowedDrop = false;
if (remoteClient!=null)
if (remoteClient != null)
{
addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
}

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@ -117,29 +117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
using (XmlTextReader reader = new XmlTextReader(sr))
{
reader.Read();
if (reader.Name != "CoalescedObject")
try
{
// m_log.DebugFormat(
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
reader.Read();
if (reader.Name != "CoalescedObject")
{
// m_log.DebugFormat(
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
return false;
}
coa = new CoalescedSceneObjects(UUID.Zero);
reader.Read();
while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
{
if (reader.Name == "SceneObjectGroup")
{
string soXml = reader.ReadOuterXml();
coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
}
}
reader.ReadEndElement(); // CoalescedObject
}
catch (Exception e)
{
m_log.ErrorFormat(
"[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}",
e.Message, e.StackTrace);
return false;
}
coa = new CoalescedSceneObjects(UUID.Zero);
reader.Read();
while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
{
if (reader.Name == "SceneObjectGroup")
{
string soXml = reader.ReadOuterXml();
coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
}
}
reader.ReadEndElement(); // CoalescedObject
}
}
}

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@ -294,10 +294,20 @@ namespace OpenSim.Region.Framework.Scenes
if (null != objectAsset)
{
string xml = Utils.BytesToString(objectAsset.Data);
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
if (null != sog)
GatherAssetUuids(sog, assetUuids);
CoalescedSceneObjects coa;
if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
{
foreach (SceneObjectGroup sog in coa.Objects)
GatherAssetUuids(sog, assetUuids);
}
else
{
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
if (null != sog)
GatherAssetUuids(sog, assetUuids);
}
}
}

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@ -391,7 +391,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
// m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
return r;
}
@ -458,8 +458,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
{
m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
channelUri = String.Empty;
}
else
@ -474,8 +474,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
return r;
}
catch (Exception e)
@ -850,16 +850,25 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
Hashtable requestBody = ParseRequestBody((string)request["body"]);
string section = (string) requestBody["section"];
m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section {0}", section);
string section = (string) requestBody["section"];
if (section == "directory")
{
string eventCallingFunction = (string)requestBody["Event-Calling-Function"];
m_log.DebugFormat(
"[FreeSwitchVoice]: Received request for config section directory, event calling function '{0}'",
eventCallingFunction);
response = m_FreeswitchService.HandleDirectoryRequest(requestBody);
}
else if (section == "dialplan")
{
m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section dialplan");
response = m_FreeswitchService.HandleDialplanRequest(requestBody);
}
else
m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested.", section);
m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested from config.", section);
return response;
}

View File

@ -84,10 +84,11 @@ namespace OpenSim.Region.Physics.Meshing
public Meshmerizer(IConfigSource config)
{
IConfig start_config = config.Configs["Startup"];
IConfig mesh_config = config.Configs["Mesh"];
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
try
{

View File

@ -56,7 +56,7 @@ namespace OpenSim.Services.FreeswitchService
foreach (DictionaryEntry item in request)
{
m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
// m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
}
string requestcontext = (string) request["Hunt-Context"];
@ -146,10 +146,8 @@ namespace OpenSim.Services.FreeswitchService
//domain=9.20.151.43
//ip=9.167.220.137 // this is the correct IP rather than sip_contact_host above when through a vpn or NAT setup
foreach (DictionaryEntry item in request)
{
m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
}
// foreach (DictionaryEntry item in request)
// m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
string eventCallingFunction = (string) request["Event-Calling-Function"];
if (eventCallingFunction == null)

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@ -149,12 +149,6 @@
; to false if you have compatibility problems.
;CacheSculptMaps = true
; if you use Meshmerizer and want collisions for meshies, setting this to true
; will cause OpenSim to attempt to decode meshies assets, extract the physics
; mesh, and use it for collisions. This is currently experimental code and enabling
; it may cause unexpected physics problems.
;UseMeshiesPhysicsMesh = false
; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom
@ -461,6 +455,12 @@
; default is true
ColladaMesh = true
; if you use Meshmerizer and want collisions for meshies, setting this to true
; will cause OpenSim to attempt to decode meshies assets, extract the physics
; mesh, and use it for collisions. This is currently experimental code and enabling
; it may cause unexpected physics problems.
;UseMeshiesPhysicsMesh = false
[ODEPhysicsSettings]
;##

View File

@ -117,10 +117,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; EchoPort = 50505
; AttemptSTUN = false
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
;; IP of your FS server
; ServerAddress = 127.0.0.1
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *