Merge branch 'master' into careminster-presence-refactor
commit
0c68fbdb1a
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@ -77,16 +77,20 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Add an inventory item to a prim in this group.
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/// Add an inventory item from a user's inventory to a prim in this scene object.
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/// </summary>
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient">The client adding the item.</param>
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/// <param name="localID"></param>
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/// <param name="localID">The local ID of the part receiving the add.</param>
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/// <param name="item"></param>
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/// <param name="item">The user inventory item being added.</param>
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/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
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/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
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/// <returns></returns>
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/// <returns></returns>
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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InventoryItemBase item, UUID copyItemID)
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InventoryItemBase item, UUID copyItemID)
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{
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{
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
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// item.Name, remoteClient.Name, localID);
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UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
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UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
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SceneObjectPart part = GetChildPart(localID);
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SceneObjectPart part = GetChildPart(localID);
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@ -130,13 +134,18 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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taskItem.Flags = item.Flags;
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taskItem.Flags = item.Flags;
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// m_log.DebugFormat(
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// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
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// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// TODO: These are pending addition of those fields to TaskInventoryItem
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SalePrice = item.SalePrice;
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// taskItem.SaleType = item.SaleType;
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// taskItem.SaleType = item.SaleType;
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taskItem.CreationDate = (uint)item.CreationDate;
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taskItem.CreationDate = (uint)item.CreationDate;
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bool addFromAllowedDrop = false;
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bool addFromAllowedDrop = false;
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if (remoteClient!=null)
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if (remoteClient != null)
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{
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{
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addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
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addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
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}
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}
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@ -117,29 +117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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{
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using (XmlTextReader reader = new XmlTextReader(sr))
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using (XmlTextReader reader = new XmlTextReader(sr))
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{
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{
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reader.Read();
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try
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if (reader.Name != "CoalescedObject")
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{
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{
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// m_log.DebugFormat(
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reader.Read();
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// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
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if (reader.Name != "CoalescedObject")
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// reader.Name);
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{
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// m_log.DebugFormat(
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// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
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// reader.Name);
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return false;
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}
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coa = new CoalescedSceneObjects(UUID.Zero);
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reader.Read();
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while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
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{
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if (reader.Name == "SceneObjectGroup")
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{
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string soXml = reader.ReadOuterXml();
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coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
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}
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}
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reader.ReadEndElement(); // CoalescedObject
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}",
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e.Message, e.StackTrace);
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return false;
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return false;
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}
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}
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coa = new CoalescedSceneObjects(UUID.Zero);
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reader.Read();
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while (reader.NodeType != XmlNodeType.EndElement && reader.Name != "CoalescedObject")
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{
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if (reader.Name == "SceneObjectGroup")
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{
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string soXml = reader.ReadOuterXml();
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coa.Add(SceneObjectSerializer.FromOriginalXmlFormat(soXml));
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}
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}
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reader.ReadEndElement(); // CoalescedObject
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}
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}
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}
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}
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@ -294,10 +294,20 @@ namespace OpenSim.Region.Framework.Scenes
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if (null != objectAsset)
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if (null != objectAsset)
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{
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{
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string xml = Utils.BytesToString(objectAsset.Data);
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string xml = Utils.BytesToString(objectAsset.Data);
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
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if (null != sog)
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CoalescedSceneObjects coa;
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GatherAssetUuids(sog, assetUuids);
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if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
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{
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foreach (SceneObjectGroup sog in coa.Objects)
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GatherAssetUuids(sog, assetUuids);
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}
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else
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{
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
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if (null != sog)
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GatherAssetUuids(sog, assetUuids);
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}
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}
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}
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}
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}
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@ -391,7 +391,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
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string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
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m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
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// m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
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return r;
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return r;
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}
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}
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@ -458,8 +458,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
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if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
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{
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{
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m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
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// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
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scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
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// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
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channelUri = String.Empty;
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channelUri = String.Empty;
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}
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}
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else
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else
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@ -474,8 +474,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
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parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
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string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
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string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
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m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
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// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
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scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
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// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
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return r;
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return r;
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -852,14 +852,23 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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string section = (string) requestBody["section"];
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string section = (string) requestBody["section"];
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m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section {0}", section);
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if (section == "directory")
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if (section == "directory")
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{
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string eventCallingFunction = (string)requestBody["Event-Calling-Function"];
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m_log.DebugFormat(
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"[FreeSwitchVoice]: Received request for config section directory, event calling function '{0}'",
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eventCallingFunction);
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response = m_FreeswitchService.HandleDirectoryRequest(requestBody);
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response = m_FreeswitchService.HandleDirectoryRequest(requestBody);
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}
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else if (section == "dialplan")
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else if (section == "dialplan")
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{
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m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section dialplan");
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response = m_FreeswitchService.HandleDialplanRequest(requestBody);
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response = m_FreeswitchService.HandleDialplanRequest(requestBody);
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}
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else
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else
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m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested.", section);
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m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested from config.", section);
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return response;
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return response;
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}
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}
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@ -84,10 +84,11 @@ namespace OpenSim.Region.Physics.Meshing
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public Meshmerizer(IConfigSource config)
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public Meshmerizer(IConfigSource config)
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{
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{
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IConfig start_config = config.Configs["Startup"];
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IConfig start_config = config.Configs["Startup"];
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IConfig mesh_config = config.Configs["Mesh"];
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decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
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decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
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cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
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cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
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useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
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useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
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try
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try
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{
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{
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@ -56,7 +56,7 @@ namespace OpenSim.Services.FreeswitchService
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foreach (DictionaryEntry item in request)
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foreach (DictionaryEntry item in request)
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{
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{
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m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
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// m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
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}
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}
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string requestcontext = (string) request["Hunt-Context"];
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string requestcontext = (string) request["Hunt-Context"];
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@ -146,10 +146,8 @@ namespace OpenSim.Services.FreeswitchService
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//domain=9.20.151.43
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//domain=9.20.151.43
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//ip=9.167.220.137 // this is the correct IP rather than sip_contact_host above when through a vpn or NAT setup
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//ip=9.167.220.137 // this is the correct IP rather than sip_contact_host above when through a vpn or NAT setup
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foreach (DictionaryEntry item in request)
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// foreach (DictionaryEntry item in request)
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{
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// m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
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m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
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}
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string eventCallingFunction = (string) request["Event-Calling-Function"];
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string eventCallingFunction = (string) request["Event-Calling-Function"];
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if (eventCallingFunction == null)
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if (eventCallingFunction == null)
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@ -149,12 +149,6 @@
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; to false if you have compatibility problems.
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; to false if you have compatibility problems.
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;CacheSculptMaps = true
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;CacheSculptMaps = true
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; if you use Meshmerizer and want collisions for meshies, setting this to true
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; will cause OpenSim to attempt to decode meshies assets, extract the physics
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; mesh, and use it for collisions. This is currently experimental code and enabling
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; it may cause unexpected physics problems.
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;UseMeshiesPhysicsMesh = false
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; Choose one of the physics engines below
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; Choose one of the physics engines below
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; OpenDynamicsEngine is by some distance the most developed physics engine
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; OpenDynamicsEngine is by some distance the most developed physics engine
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; basicphysics effectively does not model physics at all, making all objects phantom
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; basicphysics effectively does not model physics at all, making all objects phantom
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@ -461,6 +455,12 @@
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; default is true
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; default is true
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ColladaMesh = true
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ColladaMesh = true
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; if you use Meshmerizer and want collisions for meshies, setting this to true
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; will cause OpenSim to attempt to decode meshies assets, extract the physics
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; mesh, and use it for collisions. This is currently experimental code and enabling
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; it may cause unexpected physics problems.
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;UseMeshiesPhysicsMesh = false
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[ODEPhysicsSettings]
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[ODEPhysicsSettings]
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;##
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;##
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@ -117,10 +117,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
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; EchoPort = 50505
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; EchoPort = 50505
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; AttemptSTUN = false
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; AttemptSTUN = false
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LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
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;; IP of your FS server
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; ServerAddress = 127.0.0.1
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; * This is the new style authentication service. Currently, only MySQL
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; * This is the new style authentication service. Currently, only MySQL
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; * is implemented.
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; * is implemented.
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; *
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; *
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Reference in New Issue