diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5aef892eb9..7f91de206b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -11313,17 +11313,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); break; case ScriptBaseClass.OBJECT_ROT: - { - Quaternion rot = Quaternion.Identity; + Quaternion rot = Quaternion.Identity; + if (obj.ParentGroup.IsAttachment) + { + ScenePresence sp = World.GetScenePresence(obj.ParentGroup.AttachedAvatar); + + if (sp != null) + rot = sp.GetWorldRotation(); + } + else + { if (obj.ParentGroup.RootPart == obj) rot = obj.ParentGroup.GroupRotation; else rot = obj.GetWorldRotation(); - - LSL_Rotation objrot = new LSL_Rotation(rot); - ret.Add(objrot); } + + LSL_Rotation objrot = new LSL_Rotation(rot); + ret.Add(objrot); + break; case ScriptBaseClass.OBJECT_VELOCITY: ret.Add(new LSL_Vector(obj.Velocity));