Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
commit
0cdec1fbc3
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@ -38,13 +38,21 @@ bin/config-include/CenomeCache.ini
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bin/config-include/FlotsamCache.ini
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bin/config-include/GridCommon.ini
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bin/config-include/StandaloneCommon.ini
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bin/OpenSim.Grid.AssetInventoryServer.log
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bin/OpenSim.Grid.AssetServer.log
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bin/OpenSim.Grid.GridServer.log
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bin/OpenSim.Grid.InventoryServer.log
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bin/OpenSim.Grid.MessagingServer.log
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bin/OpenSim.Grid.UserServer.log
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bin/OpenSim.log
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bin/crashes/
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Examples/*.dll
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OpenSim.build
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OpenSim.sln
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OpenSim.suo
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Prebuild/Prebuild.build
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Prebuild/Prebuild.sln
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bin/OpenSim.log
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TestResult.xml
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cov/*
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OpenSim/OpenSim.userprefs
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OpenSim/OpenSim.usertasks
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@ -53,3 +61,4 @@ TAGS
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Makefile.local
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bin/.version
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compile.bat
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@ -129,18 +129,18 @@ namespace Flotsam.RegionModules.AssetCache
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if (name == Name)
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{
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m_Enabled = true;
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m_log.InfoFormat("[ASSET CACHE]: {0} enabled", this.Name);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} enabled", this.Name);
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IConfig assetConfig = source.Configs["AssetCache"];
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if (assetConfig == null)
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{
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m_log.Warn("[ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
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m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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m_log.Warn("[FLOTSAM ASSET CACHE]: AssetCache missing from OpenSim.ini, using defaults.");
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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return;
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}
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m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
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m_log.InfoFormat("[ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory);
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m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", true);
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m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
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@ -188,6 +188,8 @@ namespace Flotsam.RegionModules.AssetCache
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}
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m_CacheWarnAt = assetConfig.GetInt("CacheWarnAt", 30000);
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}
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}
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}
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@ -203,7 +205,14 @@ namespace Flotsam.RegionModules.AssetCache
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public void AddRegion(Scene scene)
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{
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if (m_Enabled)
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{
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scene.RegisterModuleInterface<IImprovedAssetCache>(this);
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//scene.AddCommand(this, "flotsamcache", "", "Display a list of console commands for the Flotsam Asset Cache", HandleConsoleCommand);
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scene.AddCommand(this, "flotsamcache counts", "flotsamcache counts", "Display the number of cached assets", HandleConsoleCommand);
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scene.AddCommand(this, "flotsamcache clearmem", "flotsamcache clearmem", "Remove all assets cached in memory", HandleConsoleCommand);
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scene.AddCommand(this, "flotsamcache clearfile", "flotsamcache clearfile", "Remove all assets cached on disk", HandleConsoleCommand);
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}
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}
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public void RemoveRegion(Scene scene)
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@ -365,16 +374,16 @@ namespace Flotsam.RegionModules.AssetCache
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{
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m_HitRateFile = (double)m_DiskHits / m_Requests * 100.0;
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m_log.InfoFormat("[ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
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m_log.InfoFormat("[ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Get :: {0} :: {1}", id, asset == null ? "Miss" : "Hit");
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: File Hit Rate {0}% for {1} requests", m_HitRateFile.ToString("0.00"), m_Requests);
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if (m_MemoryCacheEnabled)
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{
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m_HitRateMemory = (double)m_MemoryHits / m_Requests * 100.0;
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m_log.InfoFormat("[ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Memory Hit Rate {0}% for {1} requests", m_HitRateMemory.ToString("0.00"), m_Requests);
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}
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m_log.InfoFormat("[ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE]: {0} unnessesary requests due to requests for assets that are currently downloading.", m_RequestsForInprogress);
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}
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@ -384,7 +393,7 @@ namespace Flotsam.RegionModules.AssetCache
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public void Expire(string id)
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{
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Expiring Asset {0}.", id);
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Expiring Asset {0}.", id);
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try
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{
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@ -406,7 +415,7 @@ namespace Flotsam.RegionModules.AssetCache
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public void Clear()
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{
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if (m_LogLevel >= 2)
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m_log.Debug("[ASSET CACHE]: Clearing Cache.");
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m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing Cache.");
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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@ -420,31 +429,44 @@ namespace Flotsam.RegionModules.AssetCache
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private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
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{
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString());
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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foreach (string file in Directory.GetFiles(dir))
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{
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if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration)
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{
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File.Delete(file);
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}
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}
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int dirSize = Directory.GetFiles(dir).Length;
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if (dirSize == 0)
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{
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Directory.Delete(dir);
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}
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else if (dirSize >= m_CacheWarnAt)
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{
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m_log.WarnFormat("[ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
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}
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CleanExpiredFiles(dir);
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}
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}
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/// <summary>
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/// Recurses through specified directory checking for expired asset files and deletes them. Also removes empty directories.
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/// </summary>
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/// <param name="dir"></param>
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private void CleanExpiredFiles(string dir)
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{
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foreach (string file in Directory.GetFiles(dir))
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{
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if (DateTime.Now - File.GetLastAccessTime(file) > m_FileExpiration)
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{
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File.Delete(file);
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}
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}
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foreach (string subdir in Directory.GetDirectories(dir))
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{
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CleanExpiredFiles(subdir);
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}
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int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length;
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if (dirSize == 0)
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{
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Directory.Delete(dir);
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}
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else if (dirSize >= m_CacheWarnAt)
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{
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m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize);
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}
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}
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private string GetFileName(string id)
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{
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// Would it be faster to just hash the darn thing?
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@ -486,7 +508,7 @@ namespace Flotsam.RegionModules.AssetCache
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File.Move(tempname, filename);
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if (m_LogLevel >= 2)
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m_log.DebugFormat("[ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Cache Stored :: {0}", asset.ID);
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}
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catch (Exception e)
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{
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@ -522,8 +544,88 @@ namespace Flotsam.RegionModules.AssetCache
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string[] text = e.ToString().Split(new char[] { '\n' });
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foreach (string t in text)
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{
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m_log.ErrorFormat("[ASSET CACHE]: {0} ", t);
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m_log.ErrorFormat("[FLOTSAM ASSET CACHE]: {0} ", t);
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}
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}
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private int GetFileCacheCount(string dir)
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{
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int count = Directory.GetFiles(dir).Length;
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foreach (string subdir in Directory.GetDirectories(dir))
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{
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count += GetFileCacheCount(subdir);
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}
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return count;
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}
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#region Console Commands
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private void HandleConsoleCommand(string module, string[] cmdparams)
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{
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if (cmdparams.Length == 2)
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{
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string cmd = cmdparams[1];
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switch (cmd)
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{
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case "count":
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case "counts":
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache : {0}", m_MemoryCache.Count);
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0}", fileCount);
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break;
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case "clearmem":
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m_MemoryCache.Clear();
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] Memory Cache Cleared, there are now {0} items in the memory cache", m_MemoryCache.Count);
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break;
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case "clearfile":
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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try
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{
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Directory.Delete(dir, true);
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}
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catch (Exception e)
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{
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LogException(e);
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}
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}
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foreach (string file in Directory.GetFiles(m_CacheDirectory))
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{
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try
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{
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File.Delete(file);
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}
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catch (Exception e)
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{
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LogException(e);
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}
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}
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break;
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default:
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] Unknown command {0}", cmd);
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break;
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}
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}
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else if (cmdparams.Length == 1)
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{
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache counts - Display the number of cached assets");
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearmem - Remove all assets cached in memory");
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] flotsamcache clearfile - Remove all assets cached on disk");
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}
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}
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#endregion
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}
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}
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@ -9477,8 +9477,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return;
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}
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System.Text.ASCIIEncoding enc =
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new System.Text.ASCIIEncoding();
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System.Text.UTF8Encoding enc =
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new System.Text.UTF8Encoding();
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string data = enc.GetString(a.Data);
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//m_log.Debug(data);
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NotecardCache.Cache(id, data);
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@ -9524,29 +9524,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (NotecardCache.IsCached(assetID))
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{
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AsyncCommands.
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DataserverPlugin.DataserverReply(assetID.ToString(),
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NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
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AsyncCommands.DataserverPlugin.DataserverReply(assetID.ToString(),
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NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax));
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ConditionalScriptSleep(100);
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return tid.ToString();
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}
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WithNotecard(assetID, delegate (UUID id, AssetBase a)
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{
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if (a == null || a.Type != 7)
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{
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ShoutError("Notecard '" + name + "' could not be found.");
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return;
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}
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{
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if (a == null || a.Type != 7)
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{
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ShoutError("Notecard '" + name + "' could not be found.");
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return;
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}
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System.Text.ASCIIEncoding enc =
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new System.Text.ASCIIEncoding();
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string data = enc.GetString(a.Data);
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//m_log.Debug(data);
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NotecardCache.Cache(id, data);
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AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(),
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NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
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});
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System.Text.UTF8Encoding enc =
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new System.Text.UTF8Encoding();
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string data = enc.GetString(a.Data);
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//m_log.Debug(data);
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NotecardCache.Cache(id, data);
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AsyncCommands.DataserverPlugin.DataserverReply(id.ToString(),
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NotecardCache.GetLine(id, line, m_notecardLineReadCharsMax));
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});
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ConditionalScriptSleep(100);
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return tid.ToString();
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|
|
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@ -1457,7 +1457,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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notecardData = "Linden text version 2\n{\nLLEmbeddedItems version 1\n{\ncount 0\n}\nText length "
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+ textLength.ToString() + "\n" + notecardData + "}\n";
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asset.Data = Encoding.ASCII.GetBytes(notecardData);
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asset.Data = Encoding.UTF8.GetBytes(notecardData);
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World.AssetService.Store(asset);
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// Create Task Entry
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@ -1522,7 +1522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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AssetBase a = World.AssetService.Get(assetID.ToString());
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if (a != null)
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{
|
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
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string data = enc.GetString(a.Data);
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NotecardCache.Cache(assetID, data);
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}
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@ -1575,7 +1575,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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AssetBase a = World.AssetService.Get(assetID.ToString());
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if (a != null)
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{
|
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System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
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System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
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string data = enc.GetString(a.Data);
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NotecardCache.Cache(assetID, data);
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}
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@ -1632,7 +1632,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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AssetBase a = World.AssetService.Get(assetID.ToString());
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if (a != null)
|
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{
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
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System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
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string data = enc.GetString(a.Data);
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NotecardCache.Cache(assetID, data);
|
||||
}
|
||||
|
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