Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
0ce3d4b0a9
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@ -0,0 +1,219 @@
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|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
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||||
using System.Reflection;
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||||
|
||||
using OpenSim.Framework;
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||||
using OpenSim.Framework.Communications;
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||||
using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
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||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Library
|
||||
{
|
||||
public class LibraryModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private static bool m_HasRunOnce = false;
|
||||
|
||||
private bool m_Enabled = false;
|
||||
private string m_LibraryName = "OpenSim Library";
|
||||
private Scene m_Scene;
|
||||
|
||||
#region ISharedRegionModule
|
||||
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_Enabled = config.Configs["Modules"].GetBoolean("LibraryModule", m_Enabled);
|
||||
if (m_Enabled)
|
||||
{
|
||||
IConfig libConfig = config.Configs["LibraryModule"];
|
||||
if (libConfig != null)
|
||||
m_LibraryName = libConfig.GetString("LibraryName", m_LibraryName);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "Library Module"; }
|
||||
}
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
// Store only the first scene
|
||||
if (m_Scene == null)
|
||||
{
|
||||
m_Scene = scene;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!m_Enabled)
|
||||
return;
|
||||
|
||||
// This will never run more than once, even if the region is restarted
|
||||
if (!m_HasRunOnce)
|
||||
{
|
||||
LoadLibrariesFromArchives();
|
||||
//DumpLibrary();
|
||||
m_HasRunOnce = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_Scene = null;
|
||||
}
|
||||
|
||||
#endregion ISharedRegionModule
|
||||
|
||||
#region LoadLibraries
|
||||
private string pathToLibraries = "Library";
|
||||
|
||||
protected void LoadLibrariesFromArchives()
|
||||
{
|
||||
InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
|
||||
if (lib == null)
|
||||
{
|
||||
m_log.Debug("[LIBRARY MODULE]: No library. Ignoring Library Module");
|
||||
return;
|
||||
}
|
||||
|
||||
lib.Name = m_LibraryName;
|
||||
|
||||
RegionInfo regInfo = new RegionInfo();
|
||||
Scene m_MockScene = new Scene(regInfo);
|
||||
m_MockScene.CommsManager = m_Scene.CommsManager;
|
||||
LocalInventoryService invService = new LocalInventoryService((LibraryRootFolder)lib);
|
||||
m_MockScene.RegisterModuleInterface<IInventoryService>(invService);
|
||||
m_MockScene.RegisterModuleInterface<IAssetService>(m_Scene.AssetService);
|
||||
|
||||
UserProfileData profile = new UserProfileData();
|
||||
profile.FirstName = "OpenSim";
|
||||
profile.ID = lib.Owner;
|
||||
profile.SurName = "Library";
|
||||
CachedUserInfo uinfo = new CachedUserInfo(invService, profile);
|
||||
|
||||
foreach (string iarFileName in Directory.GetFiles(pathToLibraries, "*.iar"))
|
||||
{
|
||||
string simpleName = Path.GetFileNameWithoutExtension(iarFileName);
|
||||
|
||||
m_log.InfoFormat("[LIBRARY MODULE]: Loading library archive {0} ({1})...", iarFileName, simpleName);
|
||||
simpleName = GetInventoryPathFromName(simpleName);
|
||||
|
||||
try
|
||||
{
|
||||
InventoryArchiveReadRequest archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, simpleName, iarFileName);
|
||||
List<InventoryNodeBase> nodes = archread.Execute();
|
||||
if (nodes.Count == 0)
|
||||
{
|
||||
// didn't find the subfolder with the given name; place it on the top
|
||||
m_log.InfoFormat("[LIBRARY MODULE]: Didn't find {0} in library. Placing archive on the top level", simpleName);
|
||||
archread.Close();
|
||||
archread = new InventoryArchiveReadRequest(m_MockScene, uinfo, "/", iarFileName);
|
||||
archread.Execute();
|
||||
}
|
||||
archread.Close();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[LIBRARY MODULE]: Exception when processing archive {0}: {1}", iarFileName, e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void DumpLibrary()
|
||||
{
|
||||
InventoryFolderImpl lib = m_Scene.CommsManager.UserProfileCacheService.LibraryRoot;
|
||||
|
||||
m_log.DebugFormat(" - folder {0}", lib.Name);
|
||||
DumpFolder(lib);
|
||||
}
|
||||
|
||||
private void DumpFolder(InventoryFolderImpl folder)
|
||||
{
|
||||
foreach (InventoryItemBase item in folder.Items.Values)
|
||||
{
|
||||
m_log.DebugFormat(" --> item {0}", item.Name);
|
||||
}
|
||||
foreach (InventoryFolderImpl f in folder.RequestListOfFolderImpls())
|
||||
{
|
||||
m_log.DebugFormat(" - folder {0}", f.Name);
|
||||
DumpFolder(f);
|
||||
}
|
||||
}
|
||||
|
||||
private string GetInventoryPathFromName(string name)
|
||||
{
|
||||
string[] parts = name.Split(new char[] { ' ' });
|
||||
if (parts.Length == 3)
|
||||
{
|
||||
name = string.Empty;
|
||||
// cut the last part
|
||||
for (int i = 0; i < parts.Length - 1; i++)
|
||||
name = name + ' ' + parts[i];
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
#endregion LoadLibraries
|
||||
}
|
||||
}
|
|
@ -0,0 +1,263 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications.Cache;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.Framework.Library
|
||||
{
|
||||
public class LocalInventoryService : IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private LibraryRootFolder m_Library;
|
||||
|
||||
public LocalInventoryService(LibraryRootFolder lib)
|
||||
{
|
||||
m_Library = lib;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the root inventory folder for the given user.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns>null if no root folder was found</returns>
|
||||
public InventoryFolderBase GetRootFolder(UUID userID) { return m_Library; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets everything (folders and items) inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
|
||||
{
|
||||
InventoryFolderImpl folder = null;
|
||||
InventoryCollection inv = new InventoryCollection();
|
||||
inv.UserID = m_Library.Owner;
|
||||
|
||||
if (folderID != m_Library.ID)
|
||||
{
|
||||
folder = m_Library.FindFolder(folderID);
|
||||
if (folder == null)
|
||||
{
|
||||
inv.Folders = new List<InventoryFolderBase>();
|
||||
inv.Items = new List<InventoryItemBase>();
|
||||
return inv;
|
||||
}
|
||||
}
|
||||
else
|
||||
folder = m_Library;
|
||||
|
||||
inv.Folders = folder.RequestListOfFolders();
|
||||
inv.Items = folder.RequestListOfItems();
|
||||
|
||||
m_log.DebugFormat("[LIBRARY MODULE]: Got content for folder {0}", folder.Name);
|
||||
return inv;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new folder to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully added</returns>
|
||||
public bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
//m_log.DebugFormat("[LIBRARY MODULE]: Adding folder {0} ({1}) to {2}", folder.Name, folder.ID, folder.ParentID);
|
||||
InventoryFolderImpl parent = m_Library;
|
||||
if (m_Library.ID != folder.ParentID)
|
||||
parent = m_Library.FindFolder(folder.ParentID);
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
m_log.DebugFormat("[LIBRARY MODULE]: could not add folder {0} because parent folder {1} not found", folder.Name, folder.ParentID);
|
||||
return false;
|
||||
}
|
||||
|
||||
parent.CreateChildFolder(folder.ID, folder.Name, (ushort)folder.Type);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a new item to the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully added</returns>
|
||||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
//m_log.DebugFormat("[LIBRARY MODULE]: Adding item {0} to {1}", item.Name, item.Folder);
|
||||
InventoryFolderImpl folder = m_Library;
|
||||
if (m_Library.ID != item.Folder)
|
||||
folder = m_Library.FindFolder(item.Folder);
|
||||
|
||||
if (folder == null)
|
||||
{
|
||||
m_log.DebugFormat("[LIBRARY MODULE]: could not add item {0} because folder {1} not found", item.Name, item.Folder);
|
||||
return false;
|
||||
}
|
||||
|
||||
folder.Items.Add(item.ID, item);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CreateUserInventory(UUID user) { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the skeleton of the inventory -- folders only
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Synchronous inventory fetch.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryCollection GetUserInventory(UUID userID) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
||||
/// inventory has been received
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="callback"></param>
|
||||
public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) { }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the user folder for the given folder-type
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="type"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) { return null; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the items inside a folder
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="folderID"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) { return null; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update a folder in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully updated</returns>
|
||||
public bool UpdateFolder(InventoryFolderBase folder) { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Move an inventory folder to a new location
|
||||
/// </summary>
|
||||
/// <param name="folder">A folder containing the details of the new location</param>
|
||||
/// <returns>true if the folder was successfully moved</returns>
|
||||
public bool MoveFolder(InventoryFolderBase folder) { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
//bool DeleteItem(InventoryItemBase item);
|
||||
public bool DeleteFolders(UUID userID, List<UUID> folderIDs) { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Purge an inventory folder of all its items and subfolders.
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns>true if the folder was successfully purged</returns>
|
||||
public bool PurgeFolder(InventoryFolderBase folder) { return false; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update an item in the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully updated</returns>
|
||||
public bool UpdateItem(InventoryItemBase item) { return false; }
|
||||
|
||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Delete an item from the user's inventory
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>true if the item was successfully deleted</returns>
|
||||
//bool DeleteItem(InventoryItemBase item);
|
||||
public bool DeleteItems(UUID userID, List<UUID> itemIDs) { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Get an item, given by its UUID
|
||||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Get a folder, given by its UUID
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Does the given user have an inventory structure?
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <returns></returns>
|
||||
public bool HasInventoryForUser(UUID userID) { return false; }
|
||||
|
||||
/// <summary>
|
||||
/// Get the active gestures of the agent.
|
||||
/// </summary>
|
||||
/// <param name="userId"></param>
|
||||
/// <returns></returns>
|
||||
public List<InventoryItemBase> GetActiveGestures(UUID userId) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Get the union of permissions of all inventory items
|
||||
/// that hold the given assetID.
|
||||
/// </summary>
|
||||
/// <param name="userID"></param>
|
||||
/// <param name="assetID"></param>
|
||||
/// <returns>The permissions or 0 if no such asset is found in
|
||||
/// the user's inventory</returns>
|
||||
public int GetAssetPermissions(UUID userID, UUID assetID) { return 0; }
|
||||
}
|
||||
}
|
|
@ -20,6 +20,7 @@
|
|||
<RegionModule id="CoreAssetCache" type="OpenSim.Region.CoreModules.Asset.CoreAssetCache" />
|
||||
<RegionModule id="GlynnTuckerAssetCache" type="OpenSim.Region.CoreModules.Asset.GlynnTuckerAssetCache" />
|
||||
<RegionModule id="CenomeMemoryAssetCache" type="OpenSim.Region.CoreModules.Asset.CenomeMemoryAssetCache"/>
|
||||
<RegionModule id="LibraryModule" type="OpenSim.Region.CoreModules.Framework.Library.LibraryModule"/>
|
||||
<!-- Service connectors OUT modules -->
|
||||
<RegionModule id="LocalUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.LocalUserServicesConnector" />
|
||||
<RegionModule id="RemoteUserServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.User.RemoteUserServicesConnector" />
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
NeighbourServices = "LocalNeighbourServicesConnector"
|
||||
AuthorizationServices = "LocalAuthorizationServicesConnector"
|
||||
GridServices = "LocalGridServicesConnector"
|
||||
LibraryModule = true
|
||||
|
||||
[AssetService]
|
||||
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
|
||||
|
@ -26,3 +27,4 @@
|
|||
[GridService]
|
||||
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
|
||||
Realm = "regions"
|
||||
|
||||
|
|
|
@ -39,3 +39,7 @@
|
|||
;;--- For MySql region storage (alternative)
|
||||
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
|
||||
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;"
|
||||
|
||||
[LibraryModule]
|
||||
; Set this if you want to change the name of the OpenSim Library
|
||||
;LibraryName = "My World's Library"
|
|
@ -21,7 +21,7 @@
|
|||
HGAuthServiceInConnector = true
|
||||
HypergridServiceInConnector = true
|
||||
NeighbourServiceInConnector = true
|
||||
|
||||
LibraryModule = true
|
||||
|
||||
[AssetService]
|
||||
; For the AssetServiceInConnector
|
||||
|
|
Loading…
Reference in New Issue