Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats
parent
c10193c72b
commit
0ce9ad4a56
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@ -407,6 +407,9 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void RegionStarted(Scene scene);
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public event RegionStarted OnRegionStarted;
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public delegate void RegionHeartbeatEnd(Scene scene);
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public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
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public delegate void LoginsEnabled(string regionName);
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public event LoginsEnabled OnLoginsEnabled;
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@ -2291,6 +2294,27 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void TriggerRegionHeartbeatEnd(Scene scene)
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{
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RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
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if (handler != null)
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{
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foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
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{
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try
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{
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d(scene);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
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e.Message, e.StackTrace);
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}
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}
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}
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}
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public void TriggerLoginsEnabled (string regionName)
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{
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LoginsEnabled handler = OnLoginsEnabled;
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@ -1385,6 +1385,8 @@ namespace OpenSim.Region.Framework.Scenes
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RegionInfo.RegionName, e.Message, e.StackTrace);
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}
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EventManager.TriggerRegionHeartbeatEnd(this);
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maintc = Util.EnvironmentTickCountSubtract(maintc);
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maintc = (int)(MinFrameTime * 1000) - maintc;
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@ -4290,16 +4292,16 @@ namespace OpenSim.Region.Framework.Scenes
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public SceneObjectGroup GetGroupByPrim(uint localID)
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{
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return m_sceneGraph.GetGroupByPrim(localID);
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}
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/// <summary>
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/// Get a scene object group that contains the prim with the given uuid
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/// </summary>
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/// <param name="fullID"></param>
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/// <returns>null if no scene object group containing that prim is found</returns>
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public SceneObjectGroup GetGroupByPrim(UUID fullID)
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{
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return m_sceneGraph.GetGroupByPrim(fullID);
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}
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/// <summary>
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/// Get a scene object group that contains the prim with the given uuid
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/// </summary>
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/// <param name="fullID"></param>
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/// <returns>null if no scene object group containing that prim is found</returns>
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public SceneObjectGroup GetGroupByPrim(UUID fullID)
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{
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return m_sceneGraph.GetGroupByPrim(fullID);
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}
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public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp)
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