* Added the Login server handlers that were lost in yesterday's commit grief
* More beef to the LLLoginService * Better design for handling local simulation serviceslimupdates
parent
f4efa325bb
commit
0ce9be653d
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@ -0,0 +1,139 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.IO;
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using System.Reflection;
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using System.Net;
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using System.Text;
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using OpenSim.Server.Base;
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using OpenSim.Server.Handlers.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nwc.XmlRpc;
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using Nini.Config;
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using log4net;
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namespace OpenSim.Server.Handlers.Login
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{
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public class LLLoginHandlers
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ILoginService m_LocalService;
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public LLLoginHandlers(ILoginService service)
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{
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m_LocalService = service;
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}
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public XmlRpcResponse HandleXMLRPCLogin(XmlRpcRequest request, IPEndPoint remoteClient)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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if (requestData != null)
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{
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if (requestData.ContainsKey("first") && requestData["first"] != null &&
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requestData.ContainsKey("last") && requestData["last"] != null &&
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requestData.ContainsKey("passwd") && requestData["passwd"] != null)
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{
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string startLocation = string.Empty;
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if (requestData.ContainsKey("start"))
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startLocation = requestData["start"].ToString();
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LoginResponse reply = null;
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reply = m_LocalService.Login(requestData["first"].ToString(), requestData["last"].ToString(), requestData["passwd"].ToString(), startLocation);
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = reply.ToHashtable();
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return response;
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}
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}
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return FailedXMLRPCResponse();
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}
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public OSD HandleLLSDLogin(OSD request, IPEndPoint remoteClient)
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{
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if (request.Type == OSDType.Map)
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{
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OSDMap map = (OSDMap)request;
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if (map.ContainsKey("first") && map.ContainsKey("last") && map.ContainsKey("passwd"))
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{
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string startLocation = string.Empty;
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if (map.ContainsKey("start"))
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startLocation = map["start"].AsString();
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m_log.Info("[LOGIN]: LLSD Login Requested for: '" + map["first"].AsString() + "' '" + map["last"].AsString() + "' / " + startLocation);
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LoginResponse reply = null;
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reply = m_LocalService.Login(map["first"].AsString(), map["last"].AsString(), map["passwd"].AsString(), startLocation);
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return reply.ToOSDMap();
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}
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}
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return FailedOSDResponse();
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}
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private XmlRpcResponse FailedXMLRPCResponse()
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{
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Hashtable hash = new Hashtable();
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hash["reason"] = "key";
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hash["message"] = "Incomplete login credentials. Check your username and password.";
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hash["login"] = "false";
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XmlRpcResponse response = new XmlRpcResponse();
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response.Value = hash;
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return response;
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}
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private OSD FailedOSDResponse()
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{
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OSDMap map = new OSDMap();
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map["reason"] = OSD.FromString("key");
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map["message"] = OSD.FromString("Invalid login credentials. Check your username and passwd.");
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map["login"] = OSD.FromString("false");
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return map;
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}
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}
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}
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@ -0,0 +1,93 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Server.Handlers.Base;
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namespace OpenSim.Server.Handlers.Login
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{
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public class LLLoginServiceInConnector : ServiceConnector
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private ILoginService m_LoginService;
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public LLLoginServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
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base(config, server, String.Empty)
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{
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string loginService = ReadLocalServiceFromConfig(config);
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ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
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Object[] args = new Object[] { config, simService };
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m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args);
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InitializeHandlers(server);
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}
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public LLLoginServiceInConnector(IConfigSource config, IHttpServer server) :
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base(config, server, String.Empty)
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{
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string loginService = ReadLocalServiceFromConfig(config);
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Object[] args = new Object[] { config };
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m_LoginService = ServerUtils.LoadPlugin<ILoginService>(loginService, args);
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InitializeHandlers(server);
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}
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private string ReadLocalServiceFromConfig(IConfigSource config)
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{
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IConfig serverConfig = config.Configs["LoginService"];
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if (serverConfig == null)
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throw new Exception(String.Format("No section LoginService in config file"));
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string loginService = serverConfig.GetString("LocalServiceModule", String.Empty);
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if (loginService == string.Empty)
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throw new Exception(String.Format("No LocalServiceModule for LoginService in config file"));
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return loginService;
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}
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private void InitializeHandlers(IHttpServer server)
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{
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LLLoginHandlers loginHandlers = new LLLoginHandlers(m_LoginService);
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server.AddXmlRPCHandler("Login_to_simulator", loginHandlers.HandleXMLRPCLogin, false);
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server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
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}
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}
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}
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@ -37,7 +37,7 @@ namespace OpenSim.Server.Handlers.Simulation
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{
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public class SimulationServiceInConnector : ServiceConnector
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{
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private ISimulationService m_SimulationService;
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private ISimulationService m_LocalSimulationService;
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private IAuthenticationService m_AuthenticationService;
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public SimulationServiceInConnector(IConfigSource config, IHttpServer server, IScene scene) :
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// throw new Exception("No SimulationService in config file");
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//Object[] args = new Object[] { config };
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m_SimulationService = scene.RequestModuleInterface<ISimulationService>();
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m_LocalSimulationService = scene.RequestModuleInterface<ISimulationService>();
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//ServerUtils.LoadPlugin<ISimulationService>(simService, args);
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if (m_SimulationService == null)
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throw new Exception("No Local ISimulationService Module");
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//System.Console.WriteLine("XXXXXXXXXXXXXXXXXXX m_AssetSetvice == null? " + ((m_AssetService == null) ? "yes" : "no"));
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//server.AddStreamHandler(new AgentGetHandler(m_SimulationService, m_AuthenticationService));
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//server.AddStreamHandler(new AgentPostHandler(m_SimulationService, m_AuthenticationService));
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//server.AddStreamHandler(new AgentPutHandler(m_SimulationService, m_AuthenticationService));
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//server.AddStreamHandler(new AgentDeleteHandler(m_SimulationService, m_AuthenticationService));
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server.AddHTTPHandler("/agent/", new AgentHandler(m_SimulationService).Handler);
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server.AddHTTPHandler("/object/", new ObjectHandler(m_SimulationService).Handler);
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server.AddHTTPHandler("/agent/", new AgentHandler(m_LocalSimulationService).Handler);
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server.AddHTTPHandler("/object/", new ObjectHandler(m_LocalSimulationService).Handler);
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//server.AddStreamHandler(new ObjectPostHandler(m_SimulationService, authentication));
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}
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Services.Interfaces
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{
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public abstract class LoginResponse
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{
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public abstract Hashtable ToHashtable();
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public abstract OSD ToOSDMap();
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}
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public abstract class FailedLoginResponse : LoginResponse
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return loginError;
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}
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public OSD ToOSDMap()
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public override OSD ToOSDMap()
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{
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OSDMap map = new OSDMap();
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}
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}
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public OSD ToLLSDResponse()
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public override OSD ToOSDMap()
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{
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try
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{
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private IInventoryService m_InventoryService;
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private IGridService m_GridService;
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private IPresenceService m_PresenceService;
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private ISimulationService m_LocalSimulationService;
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private string m_DefaultRegionName;
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private string m_LocalSimulationDll;
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private string m_RemoteSimulationDll;
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public LLLoginService(IConfigSource config)
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public LLLoginService(IConfigSource config, ISimulationService simService)
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{
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IConfig serverConfig = config.Configs["LoginService"];
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if (serverConfig == null)
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string presenceService = serverConfig.GetString("PresenceService", String.Empty);
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m_DefaultRegionName = serverConfig.GetString("DefaultRegion", String.Empty);
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m_LocalSimulationDll = serverConfig.GetString("LocalSimulationService", String.Empty);
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m_RemoteSimulationDll = serverConfig.GetString("RemoteSimulationService", String.Empty);
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// These 3 are required; the other 2 aren't
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m_GridService = ServerUtils.LoadPlugin<IGridService>(gridService, args);
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if (presenceService != string.Empty)
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m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(presenceService, args);
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m_LocalSimulationService = simService;
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}
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public LLLoginService(IConfigSource config) : this(config, null)
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{
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}
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public LoginResponse Login(string firstName, string lastName, string passwd, string startLocation)
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{
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bool success = false;
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// Get the account and check that it exists
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UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
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if (account == null)
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UUID session = UUID.Random();
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if (m_PresenceService != null)
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{
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bool success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
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success = m_PresenceService.LoginAgent(account.PrincipalID.ToString(), session, secureSession);
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if (!success)
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return LLFailedLoginResponse.GridProblem;
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}
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// lots of things missing... need to do the simulation service
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// Find the destination region/grid
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string where = string.Empty;
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Vector3 position = Vector3.Zero;
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Vector3 lookAt = Vector3.Zero;
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GridRegion destination = FindDestination(account, session, startLocation, out where, out position, out lookAt);
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if (destination == null)
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{
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m_PresenceService.LogoutAgent(session);
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return LLFailedLoginResponse.GridProblem;
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}
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ISimulationService sim = null;
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// Instantiate/get the simulation interface and launch an agent at the destination
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ISimulationService simConnector = null;
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success = false;
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string reason = string.Empty;
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Object[] args = new Object[] { destination };
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// HG standalones have both a localSimulatonDll and a remoteSimulationDll
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// non-HG standalones have just a localSimulationDll
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// independent login servers have just a remoteSimulationDll
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if (!startLocation.Contains("@") && (m_LocalSimulationDll != string.Empty))
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sim = ServerUtils.LoadPlugin<ISimulationService>(m_LocalSimulationDll, args);
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else
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sim = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
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if (!startLocation.Contains("@") && (m_LocalSimulationService != null))
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simConnector = m_LocalSimulationService;
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else if (m_RemoteSimulationDll != string.Empty)
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simConnector = ServerUtils.LoadPlugin<ISimulationService>(m_RemoteSimulationDll, args);
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if (simConnector != null)
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success = LaunchAgent(simConnector, destination, account, session, out reason);
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if (!success)
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{
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m_PresenceService.LogoutAgent(session);
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return LLFailedLoginResponse.GridProblem;
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}
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return null;
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// Finally, fill out the response and return it
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LLLoginResponse response = new LLLoginResponse();
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//....
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return response;
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}
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private GridRegion FindDestination(UserAccount account, UUID sessionID, string startLocation, out string where, out Vector3 position, out Vector3 lookAt)
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}
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}
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private bool LaunchAgent(ISimulationService simConnector, GridRegion region, UserAccount account, UUID session, out string reason)
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{
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reason = string.Empty;
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AgentCircuitData aCircuit = new AgentCircuitData();
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aCircuit.AgentID = account.PrincipalID;
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//aCircuit.Appearance = optional
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//aCircuit.BaseFolder = irrelevant
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//aCircuit.CapsPath = required
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aCircuit.child = false;
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//aCircuit.circuitcode = required
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aCircuit.firstname = account.FirstName;
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//aCircuit.InventoryFolder = irrelevant
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aCircuit.lastname = account.LastName;
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//aCircuit.SecureSessionID = required
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aCircuit.SessionID = session;
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//aCircuit.startpos = required
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return simConnector.CreateAgent(region.RegionHandle, aCircuit, 0, out reason);
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}
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}
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}
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@ -646,6 +646,7 @@
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<Reference name="System"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenMetaverse.StructuredData.dll"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers.HttpServer"/>
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