Deep copy the collection of at_target objects so it can't be modified while
it's being iteratedavinationmerge
parent
453192d721
commit
0d00b97aec
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@ -1666,7 +1666,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
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List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
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lock (m_groupsWithTargets)
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lock (m_groupsWithTargets)
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objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
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{
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foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
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objs.Add(grp);
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}
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foreach (SceneObjectGroup entry in objs)
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foreach (SceneObjectGroup entry in objs)
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entry.checkAtTargets();
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entry.checkAtTargets();
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