minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
parent
9822bb664b
commit
0d0bfa4dcd
|
@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID uuid = new UUID(uuidMatch.Value);
|
||||
// m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
|
||||
|
||||
// Assume AssetIDs embedded are textures.
|
||||
// Embedded asset references (if not false positives) could be for many types of asset, so we will
|
||||
// label these as unknown.
|
||||
assetUuids[uuid] = AssetType.Unknown;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue