minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.
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			@ -264,7 +264,8 @@ namespace OpenSim.Region.Framework.Scenes
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                    UUID uuid = new UUID(uuidMatch.Value);
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//                    m_log.DebugFormat("[ARCHIVER]: Recording {0} in text", uuid);
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                    // Assume AssetIDs embedded are textures.
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                    // Embedded asset references (if not false positives) could be for many types of asset, so we will
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                    // label these as unknown.
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                    assetUuids[uuid] = AssetType.Unknown;
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                }
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            }
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