removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
parent
7652b3a957
commit
0d0c472181
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@ -48,7 +48,6 @@ namespace OpenSim.Region.Framework.Scenes
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private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StonePlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_StoneRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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@ -56,44 +55,24 @@ namespace OpenSim.Region.Framework.Scenes
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private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_MetalRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_GlassRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_WoodRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_FleshRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_PlasticRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberStone = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberMetal = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberGlass = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberWood = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberFlesh = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberPlastic = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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private static UUID snd_RubberRubber = new UUID("c80260ba-41fd-8a46-768a-6bf236360e3a");
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// terrain part
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// terrain part
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@ -117,16 +96,19 @@ namespace OpenSim.Region.Framework.Scenes
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public static UUID[] m_PartPart = {
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public static UUID[] m_PartPart = {
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snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
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snd_StoneStone, snd_StoneMetal, snd_StoneGlass, snd_StoneWood, snd_StoneFlesh, snd_StonePlastic, snd_StoneRubber,
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snd_MetalStone, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
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snd_StoneMetal, snd_MetalMetal, snd_MetalGlass, snd_MetalWood, snd_MetalFlesh, snd_MetalPlastic, snd_MetalRubber,
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snd_GlassStone, snd_GlassMetal, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
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snd_StoneGlass, snd_MetalGlass, snd_GlassGlass, snd_GlassWood, snd_GlassFlesh, snd_GlassPlastic, snd_GlassRubber,
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snd_WoodStone, snd_WoodMetal, snd_WoodGlass, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
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snd_StoneWood, snd_MetalWood, snd_GlassWood, snd_WoodWood, snd_WoodFlesh, snd_WoodPlastic, snd_WoodRubber,
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snd_FleshStone, snd_FleshMetal, snd_FleshGlass, snd_FleshWood, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
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snd_StoneFlesh, snd_MetalFlesh, snd_GlassFlesh, snd_WoodFlesh, snd_FleshFlesh, snd_FleshPlastic, snd_FleshRubber,
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snd_PlasticStone, snd_PlasticMetal, snd_PlasticGlass, snd_PlasticWood, snd_PlasticFlesh, snd_PlasticPlastic, snd_PlasticRubber,
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snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
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snd_RubberStone, snd_RubberMetal, snd_RubberGlass, snd_RubberWood, snd_RubberFlesh, snd_RubberPlastic, snd_RubberRubber
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snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
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};
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};
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public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
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public static void PartCollisionSound(SceneObjectPart part,List<uint> Colliders)
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{
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{
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// temporary mute sounds
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return;
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if(Colliders.Count == 0 || part == null)
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if(Colliders.Count == 0 || part == null)
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return;
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return;
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@ -214,6 +196,9 @@ namespace OpenSim.Region.Framework.Scenes
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public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
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public static void AvatarCollisionSound(ScenePresence av, List<uint> Colliders)
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{
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{
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// temporary mute sounds
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return;
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if (Colliders.Count == 0 || av == null)
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if (Colliders.Count == 0 || av == null)
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return;
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return;
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