* Bigisn ODE Stability update 2
parent
3588d89b2c
commit
0d14c47c28
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@ -833,7 +833,7 @@ namespace OpenSim.Region.Communications.OGS1
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failures = m_deadRegionCache[regionHandle];
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}
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}
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if (failures <= 3)
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if (failures <= 1)
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{
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RegionInfo regInfo = null;
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try
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@ -1282,6 +1282,13 @@ namespace OpenSim.Region.Environment.Scenes
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else
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{
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m_log.Warn("[INTERREGION]: Prim Crossing Failed!");
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if (grp.RootPart != null)
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{
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if (grp.RootPart.PhysActor != null)
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{
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grp.RootPart.PhysActor.CrossingFailure();
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}
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}
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}
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}
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}
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@ -142,8 +142,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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m_taintadd = true;
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_parent_scene.AddPhysicsActorTaint(this);
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// don't do .add() here; old geoms get recycled with the same hash
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parent_scene.geom_name_map[prim_geom] = primName;
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parent_scene.actor_name_map[prim_geom] = (PhysicsActor) this;
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}
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/// <summary>
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@ -378,7 +377,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void ProcessTaints(float timestep)
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{
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System.Threading.Thread.Sleep(5);
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if (m_taintadd)
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changeadd(timestep);
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@ -412,7 +411,26 @@ namespace OpenSim.Region.Physics.OdePlugin
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changevelocity(timestep);
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}
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public void ResetTaints()
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{
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m_taintposition = _position;
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m_taintrot = _orientation;
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m_taintPhysics = m_isphysical;
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m_taintsize = _size;
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m_taintshape = false;
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m_taintforce = false;
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m_taintdisable = false;
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m_taintVelocity = PhysicsVector.Zero;
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}
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public void changeadd(float timestep)
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{
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if (_mesh != null)
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@ -526,6 +544,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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_parent_scene.geom_name_map[prim_geom] = this.m_primName;
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_parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
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m_taintadd = false;
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@ -610,8 +630,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void changesize(float timestamp)
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{
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if (!_parent_scene.geom_name_map.ContainsKey(prim_geom))
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{
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m_taintsize = _size;
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return;
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}
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string oldname = _parent_scene.geom_name_map[prim_geom];
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// Cleanup of old prim geometry
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if (_mesh != null)
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{
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@ -995,10 +1021,15 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void CrossingFailure()
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{
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m_crossingfailures++;
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if (m_crossingfailures >= 5)
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if (m_crossingfailures > 5)
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{
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base.RaiseOutOfBounds(_position);
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return;
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}
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else if (m_crossingfailures == 5)
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{
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m_log.Warn("[PHYSICS]: Too many crossing failures for: " + m_primName);
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}
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}
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public void UpdatePositionAndVelocity()
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@ -736,6 +736,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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/// <param name="prim"></param>
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public void RemovePrimThreadLocked(OdePrim prim)
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{
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prim.ResetTaints();
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lock (OdeLock)
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{
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System.Threading.Thread.Sleep(20);
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@ -1237,31 +1238,39 @@ namespace OpenSim.Region.Physics.OdePlugin
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actor.Move(timeStep);
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actor.collidelock = true;
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}
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ode.dlock(world);
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collision_optimized(timeStep);
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ode.dunlock(world);
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try
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if (!ode.lockquery())
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{
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d.WorldQuickStep(world, ODE_STEPSIZE);
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ode.dlock(world);
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collision_optimized(timeStep);
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try
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{
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d.WorldQuickStep(world, ODE_STEPSIZE);
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}
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catch (StackOverflowException)
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{
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d.WorldQuickStep(world, 0.001f);
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}
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d.JointGroupEmpty(contactgroup);
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ode.dunlock(world);
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step_time -= ODE_STEPSIZE;
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i++;
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}
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catch (StackOverflowException)
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else
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{
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d.WorldQuickStep(world, 0.001f);
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fps = 0;
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}
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d.JointGroupEmpty(contactgroup);
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foreach (OdeCharacter actor in _characters)
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{
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actor.collidelock = false;
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}
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step_time -= ODE_STEPSIZE;
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i++;
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}
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foreach (OdeCharacter actor in _characters)
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@ -1274,11 +1283,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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bool processedtaints = false;
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foreach (OdePrim prim in _taintedPrim)
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{
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prim.ProcessTaints(timeStep);
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if (prim.m_taintremove)
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{
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RemovePrimThreadLocked(prim);
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}
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prim.ProcessTaints(timeStep);
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processedtaints = true;
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prim.m_collisionscore = 0;
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}
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