* refactor: Attach a scene object to a scene separately from its construction
parent
629b0d9f28
commit
0d17ba2a76
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@ -197,9 +197,6 @@ namespace OpenSim.Region.Environment.Scenes
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protected internal bool AddRestoredSceneObject(
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SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
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{
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sceneObject.RegionHandle = m_regInfo.RegionHandle;
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sceneObject.SetScene(m_parentScene);
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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part.LocalId = m_parentScene.PrimIDAllocate();
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@ -251,9 +248,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
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return false;
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sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim);
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sceneObject.ScheduleGroupForFullUpdate();
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sceneObject.AttachToScene(m_parentScene);
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lock (Entities)
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{
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@ -1735,8 +1735,7 @@ namespace OpenSim.Region.Environment.Scenes
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//m_log.DebugFormat(
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// "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
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SceneObjectGroup sceneOb =
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new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
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SceneObjectGroup sceneOb = new SceneObjectGroup(ownerID, PrimIDAllocate(), pos, rot, shape);
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SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
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// if grass or tree, make phantom
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@ -508,35 +508,23 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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/// Constructor. This object is added to the scene later via AttachToScene()
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/// </summary>
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public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos,
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Quaternion rot, PrimitiveBaseShape shape)
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public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
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{
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m_regionHandle = regionHandle;
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m_scene = scene;
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// this.Pos = pos;
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Vector3 rootOffset = new Vector3(0, 0, 0);
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SceneObjectPart newPart =
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new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset);
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new SceneObjectPart(this, ownerID, localID, shape, pos, rot, rootOffset);
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newPart.LinkNum = 0;
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m_parts.Add(newPart.UUID, newPart);
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SetPartAsRoot(newPart);
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// one of these is a proxy.
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if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem)
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AttachToBackup();
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//ApplyPhysics(scene.m_physicalPrim);
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}
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/// <summary>
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///
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/// Constructor.
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/// </summary>
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public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos,
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PrimitiveBaseShape shape)
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: this(scene, regionHandle, ownerID, localID, pos, Quaternion.Identity, shape)
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public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, PrimitiveBaseShape shape)
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: this(ownerID, localID, pos, Quaternion.Identity, shape)
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{
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}
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@ -575,6 +563,31 @@ namespace OpenSim.Region.Environment.Scenes
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m_isBackedUp = true;
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}
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}
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/// <summary>
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/// Attach the given group to a scene. It will appear to agents.
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/// </summary>
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/// <param name="scene"></param>
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public void AttachToScene(Scene scene)
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{
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m_scene = scene;
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ApplyPhysics(m_scene.m_physicalPrim);
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.AttachToScene(scene.RegionInfo.RegionHandle);
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}
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}
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// one of these is a proxy.
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if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem)
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AttachToBackup();
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ScheduleGroupForFullUpdate();
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}
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public Vector3 GroupScale()
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{
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@ -216,9 +216,9 @@ namespace OpenSim.Region.Environment.Scenes
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Rezzed = DateTime.Now;
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}
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID,
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public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
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PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition)
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: this(regionHandle, parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition)
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: this(parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition)
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{
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}
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@ -231,12 +231,13 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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/// <param name="shape"></param>
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID,
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/// <param name="rotationOffset"></param>
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/// <param name="offsetPosition"></param>
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public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
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PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset,
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Vector3 offsetPosition)
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{
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m_name = "Primitive";
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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Rezzed = DateTime.Now;
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@ -259,14 +260,9 @@ namespace OpenSim.Region.Environment.Scenes
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RotationOffset = rotationOffset;
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Velocity = new Vector3(0, 0, 0);
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AngularVelocity = new Vector3(0, 0, 0);
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Acceleration = new Vector3(0, 0, 0);
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Acceleration = new Vector3(0, 0, 0);
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m_TextureAnimation = new byte[0];
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m_particleSystem = new byte[0];
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m_particleSystem = new byte[0];
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// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
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// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
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@ -277,8 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
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TrimPermissions();
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//m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
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ScheduleFullUpdate();
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}
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/// <summary>
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@ -291,11 +285,10 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="localID"></param>
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/// <param name="shape"></param>
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, UUID ownerID,
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public SceneObjectPart(SceneObjectGroup parent, int creationDate, UUID ownerID,
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UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
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Vector3 position, Quaternion rotation, uint flags)
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{
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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_creationDate = creationDate;
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@ -324,8 +317,6 @@ namespace OpenSim.Region.Environment.Scenes
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TrimPermissions();
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// ApplyPhysics();
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ScheduleFullUpdate();
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}
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protected SceneObjectPart(SerializationInfo info, StreamingContext context)
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@ -370,7 +361,8 @@ namespace OpenSim.Region.Environment.Scenes
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private DateTime m_expires;
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private DateTime m_rezzed;
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public UUID CreatorID {
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public UUID CreatorID
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{
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get
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{
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return _creatorID;
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@ -553,17 +545,6 @@ namespace OpenSim.Region.Environment.Scenes
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{
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StoreUndoState();
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m_offsetPosition = value;
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//try
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//{
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// Hack to get the child prim to update world positions in the physics engine
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// ParentGroup.ResetChildPrimPhysicsPositions();
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//}
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//catch (NullReferenceException)
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//{
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// Ignore, and skip over.
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//}
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//m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
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if (ParentGroup != null && ParentGroup.RootPart != null)
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{
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@ -778,6 +759,7 @@ namespace OpenSim.Region.Environment.Scenes
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TriggerScriptChangedEvent(Changed.SHAPE);
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}
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}
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public Vector3 Scale
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{
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get { return m_shape.Scale; }
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@ -813,7 +795,6 @@ if (m_shape != null) {
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//---------------
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#region Public Properties with only Get
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public Vector3 AbsolutePosition
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{
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get {
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@ -3418,6 +3399,16 @@ if (m_shape != null) {
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}
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#endregion Public Methods
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/// <summary>
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/// Attach this part to a scene such that it appears to avatars
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/// </summary>
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protected internal void AttachToScene(ulong regionHandle)
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{
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m_regionHandle = regionHandle;
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ScheduleFullUpdate();
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}
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private byte GetAttachPointEncoded()
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{
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@ -1107,20 +1107,22 @@ namespace OpenSim.Region.Environment.Scenes
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//proxy.PCode = (byte)PCode.ParticleSystem;
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uint nextUUID = m_scene.NextLocalId;
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proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, Rotation, proxy);
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if (proxyObjectGroup != null)
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{
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proxyObjectGroup = new SceneObjectGroup(UUID, nextUUID, Pos, Rotation, proxy);
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proxyObjectGroup.AttachToScene(m_scene);
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// Commented out this code since it could never have executed, but might still be informative.
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// if (proxyObjectGroup != null)
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// {
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proxyObjectGroup.SendGroupFullUpdate();
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remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
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m_scene.DeleteSceneObject(proxyObjectGroup);
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}
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else
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{
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m_autopilotMoving = false;
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m_autoPilotTarget = Vector3.Zero;
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ControllingClient.SendAlertMessage("Autopilot cancelled");
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}
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// }
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// else
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// {
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// m_autopilotMoving = false;
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// m_autoPilotTarget = Vector3.Zero;
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// ControllingClient.SendAlertMessage("Autopilot cancelled");
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// }
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}
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private void CheckAtSitTarget()
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@ -28,6 +28,7 @@
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using System;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Environment.Scenes;
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@ -73,8 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
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SceneObjectGroup sceneObject = new SceneObjectGroup();
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SceneObjectPart part = new SceneObjectPart();
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sceneObject.AddPart(part);
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new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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scene.AddNewSceneObject(sceneObject, false);
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}
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@ -51,11 +51,9 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID,
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public RotatingWheel(SceneObjectGroup parent, UUID ownerID, uint localID,
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Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
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: base(
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regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
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)
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: base(parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition)
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{
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m_rotationDirection = rotationDirection;
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@ -64,13 +62,13 @@ namespace OpenSim.Region.Examples.SimpleModule
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public override void UpdateMovement()
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{
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UpdateRotation(RotationOffset*m_rotationDirection);
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UpdateRotation(RotationOffset * m_rotationDirection);
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}
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}
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public override void UpdateMovement()
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{
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UpdateGroupRotation(GroupRotation*m_rotationDirection);
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UpdateGroupRotation(GroupRotation * m_rotationDirection);
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base.UpdateMovement();
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}
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@ -80,29 +78,29 @@ namespace OpenSim.Region.Examples.SimpleModule
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}
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public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
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: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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: base(ownerID, localID, pos, PrimitiveBaseShape.Default)
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{
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m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, 0.75f),
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new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, 0.75f),
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new Quaternion(0.05f, 0, 0)));
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, -0.75f),
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new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, -0.75f),
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new Quaternion(-0.05f, 0, 0)));
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0.75f, 0),
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new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0.75f, 0),
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new Quaternion(0.5f, 0, 0.05f)));
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, -0.75f, 0),
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new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, -0.75f, 0),
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new Quaternion(-0.5f, 0, -0.05f)));
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0.75f, 0, 0),
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new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0.75f, 0, 0),
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new Quaternion(0, 0.5f, 0.05f)));
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AddPart(
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(-0.75f, 0, 0),
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new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(-0.75f, 0, 0),
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new Quaternion(0, -0.5f, -0.05f)));
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RootPart.Flags |= PrimFlags.Touch;
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@ -45,8 +45,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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private PerformanceCounter m_counter;
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public CpuCounterObject(Scene world, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
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: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
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public CpuCounterObject(UUID ownerID, uint localID, Vector3 pos)
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: base(ownerID, localID, pos, PrimitiveBaseShape.Default)
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{
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String objectName = "Processor";
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String counterName = "% Processor Time";
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@ -35,7 +35,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public class FileSystemObject : SceneObjectGroup
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{
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public FileSystemObject(Scene world, FileInfo fileInfo, Vector3 pos)
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: base(world, world.RegionInfo.RegionHandle, UUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
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: base(UUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
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{
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Text = fileInfo.Name;
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}
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