* refactor: Attach a scene object to a scene separately from its construction
parent
629b0d9f28
commit
0d17ba2a76
|
@ -197,9 +197,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
protected internal bool AddRestoredSceneObject(
|
protected internal bool AddRestoredSceneObject(
|
||||||
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
|
||||||
{
|
{
|
||||||
sceneObject.RegionHandle = m_regInfo.RegionHandle;
|
|
||||||
sceneObject.SetScene(m_parentScene);
|
|
||||||
|
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||||
{
|
{
|
||||||
part.LocalId = m_parentScene.PrimIDAllocate();
|
part.LocalId = m_parentScene.PrimIDAllocate();
|
||||||
|
@ -252,8 +249,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
|
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
sceneObject.ApplyPhysics(m_parentScene.m_physicalPrim);
|
sceneObject.AttachToScene(m_parentScene);
|
||||||
sceneObject.ScheduleGroupForFullUpdate();
|
|
||||||
|
|
||||||
lock (Entities)
|
lock (Entities)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1735,8 +1735,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
//m_log.DebugFormat(
|
//m_log.DebugFormat(
|
||||||
// "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
|
// "[SCENE]: Scene.AddNewPrim() called for agent {0} in {1}", ownerID, RegionInfo.RegionName);
|
||||||
|
|
||||||
SceneObjectGroup sceneOb =
|
SceneObjectGroup sceneOb = new SceneObjectGroup(ownerID, PrimIDAllocate(), pos, rot, shape);
|
||||||
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
|
|
||||||
|
|
||||||
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
||||||
// if grass or tree, make phantom
|
// if grass or tree, make phantom
|
||||||
|
|
|
@ -508,35 +508,23 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Constructor. This object is added to the scene later via AttachToScene()
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos,
|
public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
|
||||||
Quaternion rot, PrimitiveBaseShape shape)
|
|
||||||
{
|
{
|
||||||
m_regionHandle = regionHandle;
|
|
||||||
m_scene = scene;
|
|
||||||
|
|
||||||
// this.Pos = pos;
|
|
||||||
Vector3 rootOffset = new Vector3(0, 0, 0);
|
Vector3 rootOffset = new Vector3(0, 0, 0);
|
||||||
SceneObjectPart newPart =
|
SceneObjectPart newPart =
|
||||||
new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rot, rootOffset);
|
new SceneObjectPart(this, ownerID, localID, shape, pos, rot, rootOffset);
|
||||||
newPart.LinkNum = 0;
|
newPart.LinkNum = 0;
|
||||||
m_parts.Add(newPart.UUID, newPart);
|
m_parts.Add(newPart.UUID, newPart);
|
||||||
SetPartAsRoot(newPart);
|
SetPartAsRoot(newPart);
|
||||||
|
|
||||||
// one of these is a proxy.
|
|
||||||
if (shape.PCode != (byte)PCode.None && shape.PCode != (byte)PCode.ParticleSystem)
|
|
||||||
AttachToBackup();
|
|
||||||
|
|
||||||
//ApplyPhysics(scene.m_physicalPrim);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
/// Constructor.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public SceneObjectGroup(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos,
|
public SceneObjectGroup(UUID ownerID, uint localID, Vector3 pos, PrimitiveBaseShape shape)
|
||||||
PrimitiveBaseShape shape)
|
: this(ownerID, localID, pos, Quaternion.Identity, shape)
|
||||||
: this(scene, regionHandle, ownerID, localID, pos, Quaternion.Identity, shape)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -576,6 +564,31 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attach the given group to a scene. It will appear to agents.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
public void AttachToScene(Scene scene)
|
||||||
|
{
|
||||||
|
m_scene = scene;
|
||||||
|
|
||||||
|
ApplyPhysics(m_scene.m_physicalPrim);
|
||||||
|
|
||||||
|
lock (m_parts)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart part in m_parts.Values)
|
||||||
|
{
|
||||||
|
part.AttachToScene(scene.RegionInfo.RegionHandle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// one of these is a proxy.
|
||||||
|
if (m_rootPart.Shape.PCode != (byte)PCode.None && m_rootPart.Shape.PCode != (byte)PCode.ParticleSystem)
|
||||||
|
AttachToBackup();
|
||||||
|
|
||||||
|
ScheduleGroupForFullUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
public Vector3 GroupScale()
|
public Vector3 GroupScale()
|
||||||
{
|
{
|
||||||
Vector3 minScale = new Vector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize);
|
Vector3 minScale = new Vector3(Constants.RegionSize,Constants.RegionSize,Constants.RegionSize);
|
||||||
|
|
|
@ -216,9 +216,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
Rezzed = DateTime.Now;
|
Rezzed = DateTime.Now;
|
||||||
}
|
}
|
||||||
|
|
||||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID,
|
public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
|
||||||
PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition)
|
PrimitiveBaseShape shape, Vector3 groupPosition, Vector3 offsetPosition)
|
||||||
: this(regionHandle, parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition)
|
: this(parent, ownerID, localID, shape, groupPosition, Quaternion.Identity, offsetPosition)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -231,12 +231,13 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="localID"></param>
|
/// <param name="localID"></param>
|
||||||
/// <param name="shape"></param>
|
/// <param name="shape"></param>
|
||||||
/// <param name="position"></param>
|
/// <param name="position"></param>
|
||||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID,
|
/// <param name="rotationOffset"></param>
|
||||||
|
/// <param name="offsetPosition"></param>
|
||||||
|
public SceneObjectPart(SceneObjectGroup parent, UUID ownerID, uint localID,
|
||||||
PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset,
|
PrimitiveBaseShape shape, Vector3 groupPosition, Quaternion rotationOffset,
|
||||||
Vector3 offsetPosition)
|
Vector3 offsetPosition)
|
||||||
{
|
{
|
||||||
m_name = "Primitive";
|
m_name = "Primitive";
|
||||||
m_regionHandle = regionHandle;
|
|
||||||
m_parentGroup = parent;
|
m_parentGroup = parent;
|
||||||
|
|
||||||
Rezzed = DateTime.Now;
|
Rezzed = DateTime.Now;
|
||||||
|
@ -260,14 +261,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
Velocity = new Vector3(0, 0, 0);
|
Velocity = new Vector3(0, 0, 0);
|
||||||
AngularVelocity = new Vector3(0, 0, 0);
|
AngularVelocity = new Vector3(0, 0, 0);
|
||||||
Acceleration = new Vector3(0, 0, 0);
|
Acceleration = new Vector3(0, 0, 0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
m_TextureAnimation = new byte[0];
|
m_TextureAnimation = new byte[0];
|
||||||
m_particleSystem = new byte[0];
|
m_particleSystem = new byte[0];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
|
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
|
||||||
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
|
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
|
||||||
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
|
// the prim into an agent inventory (Linden client reports that the "Object not found for drop" in its log
|
||||||
|
@ -277,8 +273,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
TrimPermissions();
|
TrimPermissions();
|
||||||
//m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
|
//m_undo = new UndoStack<UndoState>(ParentGroup.GetSceneMaxUndo());
|
||||||
|
|
||||||
ScheduleFullUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -291,11 +285,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="localID"></param>
|
/// <param name="localID"></param>
|
||||||
/// <param name="shape"></param>
|
/// <param name="shape"></param>
|
||||||
/// <param name="position"></param>
|
/// <param name="position"></param>
|
||||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, UUID ownerID,
|
public SceneObjectPart(SceneObjectGroup parent, int creationDate, UUID ownerID,
|
||||||
UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
|
UUID creatorID, UUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
|
||||||
Vector3 position, Quaternion rotation, uint flags)
|
Vector3 position, Quaternion rotation, uint flags)
|
||||||
{
|
{
|
||||||
m_regionHandle = regionHandle;
|
|
||||||
m_parentGroup = parent;
|
m_parentGroup = parent;
|
||||||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||||
_creationDate = creationDate;
|
_creationDate = creationDate;
|
||||||
|
@ -324,8 +317,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
TrimPermissions();
|
TrimPermissions();
|
||||||
// ApplyPhysics();
|
// ApplyPhysics();
|
||||||
|
|
||||||
ScheduleFullUpdate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected SceneObjectPart(SerializationInfo info, StreamingContext context)
|
protected SceneObjectPart(SerializationInfo info, StreamingContext context)
|
||||||
|
@ -370,7 +361,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private DateTime m_expires;
|
private DateTime m_expires;
|
||||||
private DateTime m_rezzed;
|
private DateTime m_rezzed;
|
||||||
|
|
||||||
public UUID CreatorID {
|
public UUID CreatorID
|
||||||
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
return _creatorID;
|
return _creatorID;
|
||||||
|
@ -553,17 +545,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
StoreUndoState();
|
StoreUndoState();
|
||||||
m_offsetPosition = value;
|
m_offsetPosition = value;
|
||||||
//try
|
|
||||||
//{
|
|
||||||
// Hack to get the child prim to update world positions in the physics engine
|
|
||||||
// ParentGroup.ResetChildPrimPhysicsPositions();
|
|
||||||
|
|
||||||
//}
|
|
||||||
//catch (NullReferenceException)
|
|
||||||
//{
|
|
||||||
// Ignore, and skip over.
|
|
||||||
//}
|
|
||||||
//m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
|
|
||||||
|
|
||||||
if (ParentGroup != null && ParentGroup.RootPart != null)
|
if (ParentGroup != null && ParentGroup.RootPart != null)
|
||||||
{
|
{
|
||||||
|
@ -778,6 +759,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
TriggerScriptChangedEvent(Changed.SHAPE);
|
TriggerScriptChangedEvent(Changed.SHAPE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Vector3 Scale
|
public Vector3 Scale
|
||||||
{
|
{
|
||||||
get { return m_shape.Scale; }
|
get { return m_shape.Scale; }
|
||||||
|
@ -813,7 +795,6 @@ if (m_shape != null) {
|
||||||
//---------------
|
//---------------
|
||||||
#region Public Properties with only Get
|
#region Public Properties with only Get
|
||||||
|
|
||||||
|
|
||||||
public Vector3 AbsolutePosition
|
public Vector3 AbsolutePosition
|
||||||
{
|
{
|
||||||
get {
|
get {
|
||||||
|
@ -3419,6 +3400,16 @@ if (m_shape != null) {
|
||||||
|
|
||||||
#endregion Public Methods
|
#endregion Public Methods
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Attach this part to a scene such that it appears to avatars
|
||||||
|
/// </summary>
|
||||||
|
protected internal void AttachToScene(ulong regionHandle)
|
||||||
|
{
|
||||||
|
m_regionHandle = regionHandle;
|
||||||
|
|
||||||
|
ScheduleFullUpdate();
|
||||||
|
}
|
||||||
|
|
||||||
private byte GetAttachPointEncoded()
|
private byte GetAttachPointEncoded()
|
||||||
{
|
{
|
||||||
return (byte)((AttachmentPoint % 16) * 16 + (AttachmentPoint / 16));
|
return (byte)((AttachmentPoint % 16) * 16 + (AttachmentPoint / 16));
|
||||||
|
|
|
@ -1107,20 +1107,22 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
//proxy.PCode = (byte)PCode.ParticleSystem;
|
//proxy.PCode = (byte)PCode.ParticleSystem;
|
||||||
uint nextUUID = m_scene.NextLocalId;
|
uint nextUUID = m_scene.NextLocalId;
|
||||||
|
|
||||||
proxyObjectGroup = new SceneObjectGroup(m_scene, m_scene.RegionInfo.RegionHandle, UUID, nextUUID, Pos, Rotation, proxy);
|
proxyObjectGroup = new SceneObjectGroup(UUID, nextUUID, Pos, Rotation, proxy);
|
||||||
if (proxyObjectGroup != null)
|
proxyObjectGroup.AttachToScene(m_scene);
|
||||||
{
|
|
||||||
|
// Commented out this code since it could never have executed, but might still be informative.
|
||||||
|
// if (proxyObjectGroup != null)
|
||||||
|
// {
|
||||||
proxyObjectGroup.SendGroupFullUpdate();
|
proxyObjectGroup.SendGroupFullUpdate();
|
||||||
remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
|
remote_client.SendSitResponse(proxyObjectGroup.UUID, Vector3.Zero, Quaternion.Identity, true, Vector3.Zero, Vector3.Zero, false);
|
||||||
m_scene.DeleteSceneObject(proxyObjectGroup);
|
m_scene.DeleteSceneObject(proxyObjectGroup);
|
||||||
}
|
// }
|
||||||
else
|
// else
|
||||||
{
|
// {
|
||||||
m_autopilotMoving = false;
|
// m_autopilotMoving = false;
|
||||||
m_autoPilotTarget = Vector3.Zero;
|
// m_autoPilotTarget = Vector3.Zero;
|
||||||
ControllingClient.SendAlertMessage("Autopilot cancelled");
|
// ControllingClient.SendAlertMessage("Autopilot cancelled");
|
||||||
}
|
// }
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CheckAtSitTarget()
|
private void CheckAtSitTarget()
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
using System;
|
using System;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications;
|
using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
@ -73,8 +74,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
|
||||||
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
|
= new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
|
||||||
|
|
||||||
SceneObjectGroup sceneObject = new SceneObjectGroup();
|
SceneObjectGroup sceneObject = new SceneObjectGroup();
|
||||||
SceneObjectPart part = new SceneObjectPart();
|
new SceneObjectPart(sceneObject, UUID.Zero, 1, null, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
|
||||||
sceneObject.AddPart(part);
|
|
||||||
|
|
||||||
scene.AddNewSceneObject(sceneObject, false);
|
scene.AddNewSceneObject(sceneObject, false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,11 +51,9 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, UUID ownerID, uint localID,
|
public RotatingWheel(SceneObjectGroup parent, UUID ownerID, uint localID,
|
||||||
Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
|
Vector3 groupPosition, Vector3 offsetPosition, Quaternion rotationDirection)
|
||||||
: base(
|
: base(parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition)
|
||||||
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
|
|
||||||
)
|
|
||||||
{
|
{
|
||||||
m_rotationDirection = rotationDirection;
|
m_rotationDirection = rotationDirection;
|
||||||
|
|
||||||
|
@ -80,29 +78,29 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
}
|
}
|
||||||
|
|
||||||
public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
|
public ComplexObject(Scene scene, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
|
||||||
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
: base(ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||||
{
|
{
|
||||||
m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
|
m_rotationDirection = new Quaternion(0.05f, 0.1f, 0.15f);
|
||||||
|
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, 0.75f),
|
new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, 0.75f),
|
||||||
new Quaternion(0.05f, 0, 0)));
|
new Quaternion(0.05f, 0, 0)));
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, -0.75f),
|
new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0, -0.75f),
|
||||||
new Quaternion(-0.05f, 0, 0)));
|
new Quaternion(-0.05f, 0, 0)));
|
||||||
|
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0.75f, 0),
|
new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, 0.75f, 0),
|
||||||
new Quaternion(0.5f, 0, 0.05f)));
|
new Quaternion(0.5f, 0, 0.05f)));
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, -0.75f, 0),
|
new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0, -0.75f, 0),
|
||||||
new Quaternion(-0.5f, 0, -0.05f)));
|
new Quaternion(-0.5f, 0, -0.05f)));
|
||||||
|
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0.75f, 0, 0),
|
new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(0.75f, 0, 0),
|
||||||
new Quaternion(0, 0.5f, 0.05f)));
|
new Quaternion(0, 0.5f, 0.05f)));
|
||||||
AddPart(
|
AddPart(
|
||||||
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(-0.75f, 0, 0),
|
new RotatingWheel(this, ownerID, scene.PrimIDAllocate(), pos, new Vector3(-0.75f, 0, 0),
|
||||||
new Quaternion(0, -0.5f, -0.05f)));
|
new Quaternion(0, -0.5f, -0.05f)));
|
||||||
|
|
||||||
RootPart.Flags |= PrimFlags.Touch;
|
RootPart.Flags |= PrimFlags.Touch;
|
||||||
|
|
|
@ -45,8 +45,8 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
|
|
||||||
private PerformanceCounter m_counter;
|
private PerformanceCounter m_counter;
|
||||||
|
|
||||||
public CpuCounterObject(Scene world, ulong regionHandle, UUID ownerID, uint localID, Vector3 pos)
|
public CpuCounterObject(UUID ownerID, uint localID, Vector3 pos)
|
||||||
: base(world, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
: base(ownerID, localID, pos, PrimitiveBaseShape.Default)
|
||||||
{
|
{
|
||||||
String objectName = "Processor";
|
String objectName = "Processor";
|
||||||
String counterName = "% Processor Time";
|
String counterName = "% Processor Time";
|
||||||
|
|
|
@ -35,7 +35,7 @@ namespace OpenSim.Region.Examples.SimpleModule
|
||||||
public class FileSystemObject : SceneObjectGroup
|
public class FileSystemObject : SceneObjectGroup
|
||||||
{
|
{
|
||||||
public FileSystemObject(Scene world, FileInfo fileInfo, Vector3 pos)
|
public FileSystemObject(Scene world, FileInfo fileInfo, Vector3 pos)
|
||||||
: base(world, world.RegionInfo.RegionHandle, UUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
|
: base(UUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
|
||||||
{
|
{
|
||||||
Text = fileInfo.Name;
|
Text = fileInfo.Name;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue