diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 9d20c9ec80..b71afe338e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs @@ -662,13 +662,18 @@ namespace SecondLife { string severity = CompErr.IsWarning ? "Warning" : "Error"; - KeyValuePair lslPos; + KeyValuePair errorPos; // Show 5 errors max, but check entire list for errors if (severity == "Error") { - lslPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]); + // C# scripts will not have a linemap since theres no line translation involved. + if (!m_lineMaps.ContainsKey(assembly)) + errorPos = new KeyValuePair(CompErr.Line, CompErr.Column); + else + errorPos = FindErrorPosition(CompErr.Line, CompErr.Column, m_lineMaps[assembly]); + string text = CompErr.ErrorText; // Use LSL type names @@ -678,7 +683,7 @@ namespace SecondLife // The Second Life viewer's script editor begins // countingn lines and columns at 0, so we subtract 1. errtext += String.Format("({0},{1}): {4} {2}: {3}\n", - lslPos.Key - 1, lslPos.Value - 1, + errorPos.Key - 1, errorPos.Value - 1, CompErr.ErrorNumber, text, severity); hadErrors = true; }