Formatting cleanup.

prioritization
Jeff Ames 2009-10-19 08:58:03 +09:00
parent 66923983a7
commit 0d29614ca1
13 changed files with 36 additions and 36 deletions

View File

@ -119,7 +119,7 @@ namespace OpenSim.Data.MSSQL
updateBuilder.AppendFormat("{0} = @{0}",field);
first = false;
cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
}
updateBuilder.Append(" where UUID = @principalID");
@ -135,7 +135,7 @@ namespace OpenSim.Data.MSSQL
insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
insertBuilder.Append(String.Join(", ", fields));
insertBuilder.Append(") values ( @principalID, @");
insertBuilder.Append(") values (@principalID, @");
insertBuilder.Append(String.Join(", @", fields));
insertBuilder.Append(")");

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@ -146,7 +146,7 @@ namespace OpenSim.Data.MSSQL
sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
sceneObjectPart.UUID = groupID;
}
}
grp = new SceneObjectGroup(sceneObjectPart);
}

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@ -62,7 +62,7 @@ namespace OpenSim.Data.MSSQL
conn.Open();
Migration m = new Migration(conn, GetType().Assembly, "GridStore");
m.Update();
}
}
}
public List<RegionData> Get(string regionName, UUID scopeID)
@ -98,7 +98,7 @@ namespace OpenSim.Data.MSSQL
return null;
return ret[0];
}
}
}
public RegionData Get(UUID regionID, UUID scopeID)
@ -251,7 +251,7 @@ namespace OpenSim.Data.MSSQL
{
string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
String.Join("], [", fields) +
"]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
"]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
cmd.CommandText = insert;

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@ -54,7 +54,7 @@ namespace OpenSim.Data.MSSQL
conn.Open();
Migration m = new Migration(conn, GetType().Assembly, "UserStore");
m.Update();
}
}
}
public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query)
@ -134,7 +134,7 @@ namespace OpenSim.Data.MSSQL
updateBuilder.AppendFormat("{0} = @{0}", field);
first = false;
cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
}
updateBuilder.Append(" where UUID = @principalID");
@ -153,7 +153,7 @@ namespace OpenSim.Data.MSSQL
StringBuilder insertBuilder = new StringBuilder();
insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
insertBuilder.Append(String.Join(", ", fields));
insertBuilder.Append(") values ( @principalID, @scopeID, @");
insertBuilder.Append(") values (@principalID, @scopeID, @");
insertBuilder.Append(String.Join(", @", fields));
insertBuilder.Append(")");

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@ -67,8 +67,8 @@ namespace OpenSim.Framework
return m_pqueue.Dequeue();
if (m_queue.Count > 0)
return m_queue.Dequeue();
return default(T);
return m_queue.Dequeue();
return default(T);
}
}
@ -121,7 +121,7 @@ namespace OpenSim.Framework
{
m_pqueue.Clear();
m_queue.Clear();
Monitor.Pulse(m_queueSync);
Monitor.Pulse(m_queueSync);
}
}
}

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@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers
foreach (ProcessThread t in threads)
{
sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState );
(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState);
if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
else

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@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache
int fileCount = GetFileCacheCount(m_CacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) )
foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
{
m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
@ -770,7 +770,7 @@ namespace Flotsam.RegionModules.AssetCache
int assetsCached = CacheScenes();
m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
});
});
break;

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@ -1116,13 +1116,13 @@ namespace OpenSim.Region.Framework.Scenes
public void AddGroupTarget(SceneObjectGroup grp)
{
lock(m_groupsWithTargets)
lock (m_groupsWithTargets)
m_groupsWithTargets[grp.UUID] = grp;
}
public void RemoveGroupTarget(SceneObjectGroup grp)
{
lock(m_groupsWithTargets)
lock (m_groupsWithTargets)
m_groupsWithTargets.Remove(grp.UUID);
}

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@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
int[] getIndexListAsIntLocked();
float[] getVertexListAsFloatLocked();
void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount );
void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
void releaseSourceMeshData();
void releasePinned();
void Append(IMesh newMesh);

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@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
throw new NotSupportedException("Attempt to Add to a pinned Mesh");
// If a vertex of the triangle is not yet in the vertices list,
// add it and set its index to the current index count
if( !m_vertices.ContainsKey(triangle.v1) )
if (!m_vertices.ContainsKey(triangle.v1))
m_vertices[triangle.v1] = m_vertices.Count;
if (!m_vertices.ContainsKey(triangle.v2))
m_vertices[triangle.v2] = m_vertices.Count;
@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
private float[] getVertexListAsFloat()
{
if(m_vertices == null)
if (m_vertices == null)
throw new NotSupportedException();
float[] result = new float[m_vertices.Count * 3];
foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
public float[] getVertexListAsFloatLocked()
{
if( m_pinnedVertexes.IsAllocated )
if (m_pinnedVertexes.IsAllocated)
return (float[])(m_pinnedVertexes.Target);
float[] result = getVertexListAsFloat();

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@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin
IntPtr vertices, indices;
int vertexCount, indexCount;
int vertexStride, triStride;
mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap
mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage
mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory

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@ -3799,7 +3799,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
public void start(int unused)
{
{
ds.SetViewpoint(ref xyz, ref hpr);
}
#endif

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@ -46,14 +46,14 @@ namespace OpenSim.Tests.Common.Mock
m_scene = scene;
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{
return new List<ILandObject>();
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{
return new List<ILandObject>();
}
public List<ILandObject> AllParcels()
{
return new List<ILandObject>();
public List<ILandObject> AllParcels()
{
return new List<ILandObject>();
}
protected ILandObject GetNoLand()
@ -63,18 +63,18 @@ namespace OpenSim.Tests.Common.Mock
return obj;
}
public ILandObject GetLandObject(int x, int y)
{
public ILandObject GetLandObject(int x, int y)
{
return GetNoLand();
}
public ILandObject GetLandObject(int localID)
{
public ILandObject GetLandObject(int localID)
{
return GetNoLand();
}
public ILandObject GetLandObject(float x, float y)
{
public ILandObject GetLandObject(float x, float y)
{
return GetNoLand();
}