Formatting cleanup.
parent
66923983a7
commit
0d29614ca1
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@ -135,7 +135,7 @@ namespace OpenSim.Data.MSSQL
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insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
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insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(") values ( @principalID, @");
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insertBuilder.Append(") values (@principalID, @");
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(")");
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insertBuilder.Append(")");
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@ -251,7 +251,7 @@ namespace OpenSim.Data.MSSQL
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{
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{
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string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
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string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
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String.Join("], [", fields) +
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String.Join("], [", fields) +
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"]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
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"]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
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cmd.CommandText = insert;
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cmd.CommandText = insert;
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@ -153,7 +153,7 @@ namespace OpenSim.Data.MSSQL
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StringBuilder insertBuilder = new StringBuilder();
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StringBuilder insertBuilder = new StringBuilder();
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insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
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insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(") values ( @principalID, @scopeID, @");
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insertBuilder.Append(") values (@principalID, @scopeID, @");
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(")");
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insertBuilder.Append(")");
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@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers
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foreach (ProcessThread t in threads)
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foreach (ProcessThread t in threads)
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{
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{
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sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
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sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState );
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState);
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if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
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if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
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sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
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sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
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else
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else
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@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
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foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) )
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foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
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{
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{
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m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
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m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
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@ -1116,13 +1116,13 @@ namespace OpenSim.Region.Framework.Scenes
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public void AddGroupTarget(SceneObjectGroup grp)
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public void AddGroupTarget(SceneObjectGroup grp)
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{
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{
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lock(m_groupsWithTargets)
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lock (m_groupsWithTargets)
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m_groupsWithTargets[grp.UUID] = grp;
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m_groupsWithTargets[grp.UUID] = grp;
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}
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}
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public void RemoveGroupTarget(SceneObjectGroup grp)
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public void RemoveGroupTarget(SceneObjectGroup grp)
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{
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{
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lock(m_groupsWithTargets)
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lock (m_groupsWithTargets)
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m_groupsWithTargets.Remove(grp.UUID);
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m_groupsWithTargets.Remove(grp.UUID);
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}
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
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int[] getIndexListAsIntLocked();
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int[] getIndexListAsIntLocked();
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float[] getVertexListAsFloatLocked();
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float[] getVertexListAsFloatLocked();
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void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
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void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
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void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount );
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void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
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void releaseSourceMeshData();
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void releaseSourceMeshData();
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void releasePinned();
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void releasePinned();
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void Append(IMesh newMesh);
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void Append(IMesh newMesh);
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@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
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throw new NotSupportedException("Attempt to Add to a pinned Mesh");
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throw new NotSupportedException("Attempt to Add to a pinned Mesh");
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// If a vertex of the triangle is not yet in the vertices list,
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// If a vertex of the triangle is not yet in the vertices list,
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// add it and set its index to the current index count
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// add it and set its index to the current index count
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if( !m_vertices.ContainsKey(triangle.v1) )
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if (!m_vertices.ContainsKey(triangle.v1))
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m_vertices[triangle.v1] = m_vertices.Count;
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m_vertices[triangle.v1] = m_vertices.Count;
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if (!m_vertices.ContainsKey(triangle.v2))
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if (!m_vertices.ContainsKey(triangle.v2))
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m_vertices[triangle.v2] = m_vertices.Count;
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m_vertices[triangle.v2] = m_vertices.Count;
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@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
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private float[] getVertexListAsFloat()
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private float[] getVertexListAsFloat()
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{
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{
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if(m_vertices == null)
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if (m_vertices == null)
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throw new NotSupportedException();
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throw new NotSupportedException();
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float[] result = new float[m_vertices.Count * 3];
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float[] result = new float[m_vertices.Count * 3];
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foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
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foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
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@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
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public float[] getVertexListAsFloatLocked()
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public float[] getVertexListAsFloatLocked()
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{
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{
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if( m_pinnedVertexes.IsAllocated )
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if (m_pinnedVertexes.IsAllocated)
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return (float[])(m_pinnedVertexes.Target);
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return (float[])(m_pinnedVertexes.Target);
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float[] result = getVertexListAsFloat();
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float[] result = getVertexListAsFloat();
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@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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IntPtr vertices, indices;
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IntPtr vertices, indices;
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int vertexCount, indexCount;
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int vertexCount, indexCount;
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int vertexStride, triStride;
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int vertexStride, triStride;
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mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap
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mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
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mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage
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mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
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mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
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mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
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