Formatting cleanup.
parent
66923983a7
commit
0d29614ca1
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@ -119,7 +119,7 @@ namespace OpenSim.Data.MSSQL
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updateBuilder.AppendFormat("{0} = @{0}",field);
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updateBuilder.AppendFormat("{0} = @{0}",field);
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first = false;
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first = false;
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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}
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}
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updateBuilder.Append(" where UUID = @principalID");
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updateBuilder.Append(" where UUID = @principalID");
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@ -135,7 +135,7 @@ namespace OpenSim.Data.MSSQL
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insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
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insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(") values ( @principalID, @");
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insertBuilder.Append(") values (@principalID, @");
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(")");
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insertBuilder.Append(")");
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@ -146,7 +146,7 @@ namespace OpenSim.Data.MSSQL
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sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
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sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID);
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sceneObjectPart.UUID = groupID;
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sceneObjectPart.UUID = groupID;
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}
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}
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grp = new SceneObjectGroup(sceneObjectPart);
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grp = new SceneObjectGroup(sceneObjectPart);
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}
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}
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@ -62,7 +62,7 @@ namespace OpenSim.Data.MSSQL
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conn.Open();
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conn.Open();
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Migration m = new Migration(conn, GetType().Assembly, "GridStore");
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Migration m = new Migration(conn, GetType().Assembly, "GridStore");
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m.Update();
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m.Update();
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}
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}
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}
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}
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public List<RegionData> Get(string regionName, UUID scopeID)
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public List<RegionData> Get(string regionName, UUID scopeID)
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@ -98,7 +98,7 @@ namespace OpenSim.Data.MSSQL
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return null;
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return null;
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return ret[0];
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return ret[0];
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}
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}
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}
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}
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public RegionData Get(UUID regionID, UUID scopeID)
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public RegionData Get(UUID regionID, UUID scopeID)
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@ -251,7 +251,7 @@ namespace OpenSim.Data.MSSQL
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{
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{
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string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
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string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
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String.Join("], [", fields) +
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String.Join("], [", fields) +
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"]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
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"]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
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cmd.CommandText = insert;
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cmd.CommandText = insert;
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@ -54,7 +54,7 @@ namespace OpenSim.Data.MSSQL
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conn.Open();
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conn.Open();
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Migration m = new Migration(conn, GetType().Assembly, "UserStore");
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Migration m = new Migration(conn, GetType().Assembly, "UserStore");
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m.Update();
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m.Update();
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}
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}
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}
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}
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public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query)
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public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query)
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@ -134,7 +134,7 @@ namespace OpenSim.Data.MSSQL
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updateBuilder.AppendFormat("{0} = @{0}", field);
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updateBuilder.AppendFormat("{0} = @{0}", field);
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first = false;
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first = false;
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
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}
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}
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updateBuilder.Append(" where UUID = @principalID");
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updateBuilder.Append(" where UUID = @principalID");
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@ -153,7 +153,7 @@ namespace OpenSim.Data.MSSQL
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StringBuilder insertBuilder = new StringBuilder();
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StringBuilder insertBuilder = new StringBuilder();
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insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
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insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm);
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(String.Join(", ", fields));
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insertBuilder.Append(") values ( @principalID, @scopeID, @");
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insertBuilder.Append(") values (@principalID, @scopeID, @");
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(String.Join(", @", fields));
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insertBuilder.Append(")");
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insertBuilder.Append(")");
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@ -67,8 +67,8 @@ namespace OpenSim.Framework
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return m_pqueue.Dequeue();
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return m_pqueue.Dequeue();
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if (m_queue.Count > 0)
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if (m_queue.Count > 0)
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return m_queue.Dequeue();
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return m_queue.Dequeue();
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return default(T);
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return default(T);
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}
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}
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}
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}
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@ -121,7 +121,7 @@ namespace OpenSim.Framework
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{
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{
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m_pqueue.Clear();
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m_pqueue.Clear();
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m_queue.Clear();
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m_queue.Clear();
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Monitor.Pulse(m_queueSync);
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Monitor.Pulse(m_queueSync);
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}
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}
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}
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}
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}
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}
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@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers
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foreach (ProcessThread t in threads)
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foreach (ProcessThread t in threads)
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{
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{
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sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
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sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " +
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState );
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(DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState);
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if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
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if (t.ThreadState == System.Diagnostics.ThreadState.Wait)
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sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
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sb.Append(", Reason: " + t.WaitReason + Environment.NewLine);
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else
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else
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@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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int fileCount = GetFileCacheCount(m_CacheDirectory);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount);
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foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) )
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foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac"))
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{
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{
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m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
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m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:");
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@ -770,7 +770,7 @@ namespace Flotsam.RegionModules.AssetCache
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int assetsCached = CacheScenes();
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int assetsCached = CacheScenes();
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
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m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached);
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});
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});
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break;
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break;
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@ -1116,13 +1116,13 @@ namespace OpenSim.Region.Framework.Scenes
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public void AddGroupTarget(SceneObjectGroup grp)
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public void AddGroupTarget(SceneObjectGroup grp)
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{
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{
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lock(m_groupsWithTargets)
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lock (m_groupsWithTargets)
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m_groupsWithTargets[grp.UUID] = grp;
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m_groupsWithTargets[grp.UUID] = grp;
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}
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}
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public void RemoveGroupTarget(SceneObjectGroup grp)
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public void RemoveGroupTarget(SceneObjectGroup grp)
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{
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{
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lock(m_groupsWithTargets)
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lock (m_groupsWithTargets)
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m_groupsWithTargets.Remove(grp.UUID);
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m_groupsWithTargets.Remove(grp.UUID);
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}
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}
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@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager
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int[] getIndexListAsIntLocked();
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int[] getIndexListAsIntLocked();
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float[] getVertexListAsFloatLocked();
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float[] getVertexListAsFloatLocked();
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void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
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void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount);
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void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount );
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void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount);
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void releaseSourceMeshData();
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void releaseSourceMeshData();
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void releasePinned();
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void releasePinned();
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void Append(IMesh newMesh);
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void Append(IMesh newMesh);
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@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing
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throw new NotSupportedException("Attempt to Add to a pinned Mesh");
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throw new NotSupportedException("Attempt to Add to a pinned Mesh");
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// If a vertex of the triangle is not yet in the vertices list,
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// If a vertex of the triangle is not yet in the vertices list,
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// add it and set its index to the current index count
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// add it and set its index to the current index count
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if( !m_vertices.ContainsKey(triangle.v1) )
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if (!m_vertices.ContainsKey(triangle.v1))
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m_vertices[triangle.v1] = m_vertices.Count;
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m_vertices[triangle.v1] = m_vertices.Count;
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if (!m_vertices.ContainsKey(triangle.v2))
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if (!m_vertices.ContainsKey(triangle.v2))
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m_vertices[triangle.v2] = m_vertices.Count;
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m_vertices[triangle.v2] = m_vertices.Count;
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@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing
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private float[] getVertexListAsFloat()
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private float[] getVertexListAsFloat()
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{
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{
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if(m_vertices == null)
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if (m_vertices == null)
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throw new NotSupportedException();
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throw new NotSupportedException();
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float[] result = new float[m_vertices.Count * 3];
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float[] result = new float[m_vertices.Count * 3];
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foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
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foreach (KeyValuePair<Vertex, int> kvp in m_vertices)
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@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing
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public float[] getVertexListAsFloatLocked()
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public float[] getVertexListAsFloatLocked()
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{
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{
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if( m_pinnedVertexes.IsAllocated )
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if (m_pinnedVertexes.IsAllocated)
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return (float[])(m_pinnedVertexes.Target);
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return (float[])(m_pinnedVertexes.Target);
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float[] result = getVertexListAsFloat();
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float[] result = getVertexListAsFloat();
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IntPtr vertices, indices;
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IntPtr vertices, indices;
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int vertexCount, indexCount;
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int vertexCount, indexCount;
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int vertexStride, triStride;
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int vertexStride, triStride;
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mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap
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mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
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mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage
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mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
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mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
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mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
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@ -3799,7 +3799,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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public void start(int unused)
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public void start(int unused)
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{
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{
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ds.SetViewpoint(ref xyz, ref hpr);
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ds.SetViewpoint(ref xyz, ref hpr);
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}
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}
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#endif
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#endif
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@ -46,14 +46,14 @@ namespace OpenSim.Tests.Common.Mock
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m_scene = scene;
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m_scene = scene;
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}
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}
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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{
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return new List<ILandObject>();
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return new List<ILandObject>();
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}
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}
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public List<ILandObject> AllParcels()
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public List<ILandObject> AllParcels()
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{
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{
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return new List<ILandObject>();
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return new List<ILandObject>();
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}
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}
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protected ILandObject GetNoLand()
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protected ILandObject GetNoLand()
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@ -63,18 +63,18 @@ namespace OpenSim.Tests.Common.Mock
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return obj;
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return obj;
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}
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}
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public ILandObject GetLandObject(int x, int y)
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public ILandObject GetLandObject(int x, int y)
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{
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{
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return GetNoLand();
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return GetNoLand();
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}
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}
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public ILandObject GetLandObject(int localID)
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public ILandObject GetLandObject(int localID)
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{
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{
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return GetNoLand();
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return GetNoLand();
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}
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}
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public ILandObject GetLandObject(float x, float y)
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public ILandObject GetLandObject(float x, float y)
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{
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{
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return GetNoLand();
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return GetNoLand();
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}
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}
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