UbitOde: remove useless water collider from active code.
parent
40c6aef2e5
commit
0d3661fb5f
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@ -203,9 +203,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float waterlevel = 0f;
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private float waterlevel = 0f;
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private int framecount = 0;
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private int framecount = 0;
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private IntPtr WaterGeom = IntPtr.Zero;
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// private IntPtr WaterGeom = IntPtr.Zero;
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private IntPtr WaterHeightmapData = IntPtr.Zero;
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// private IntPtr WaterHeightmapData = IntPtr.Zero;
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private GCHandle WaterMapHandler = new GCHandle();
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// private GCHandle WaterMapHandler = new GCHandle();
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public float avPIDD = 2200f; // make it visible
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public float avPIDD = 2200f; // make it visible
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public float avPIDP = 900f; // make it visible
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public float avPIDP = 900f; // make it visible
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@ -2491,9 +2491,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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public override void SetWaterLevel(float baseheight)
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public override void SetWaterLevel(float baseheight)
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{
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{
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waterlevel = baseheight;
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waterlevel = baseheight;
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randomizeWater(waterlevel);
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// randomizeWater(waterlevel);
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}
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}
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/*
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public void randomizeWater(float baseheight)
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public void randomizeWater(float baseheight)
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{
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{
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const uint heightmapWidth = Constants.RegionSize + 2;
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const uint heightmapWidth = Constants.RegionSize + 2;
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@ -2574,7 +2574,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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}
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}
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}
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}
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*/
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public override void Dispose()
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public override void Dispose()
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{
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{
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lock (OdeLock)
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lock (OdeLock)
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@ -2624,7 +2624,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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TerrainHeightFieldHeightsHandlers.Clear();
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TerrainHeightFieldHeightsHandlers.Clear();
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TerrainHeightFieldHeights.Clear();
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TerrainHeightFieldHeights.Clear();
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/*
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if (WaterGeom != IntPtr.Zero)
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if (WaterGeom != IntPtr.Zero)
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{
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{
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d.GeomDestroy(WaterGeom);
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d.GeomDestroy(WaterGeom);
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@ -2636,7 +2636,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (WaterMapHandler.IsAllocated)
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if (WaterMapHandler.IsAllocated)
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WaterMapHandler.Free();
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WaterMapHandler.Free();
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}
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}
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*/
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if (ContactgeomsArray != IntPtr.Zero)
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if (ContactgeomsArray != IntPtr.Zero)
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Marshal.FreeHGlobal(ContactgeomsArray);
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Marshal.FreeHGlobal(ContactgeomsArray);
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if (GlobalContactsArray != IntPtr.Zero)
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if (GlobalContactsArray != IntPtr.Zero)
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