Marry AckData to LLQueItem, and store packet data and length there for
use everywhere. Each packet gets serialized only once now in PacketHandler0.6.1-post-fixes
parent
ff7c8551ba
commit
0d3a9b45ae
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@ -99,26 +99,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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//
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private Dictionary<uint, uint> m_PendingAcks = new Dictionary<uint, uint>();
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// Dictionary of the packets that need acks from the client.
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//
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private class AckData
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{
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public AckData(Packet packet, Object identifier, int tickCount, int resends)
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{
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Packet = packet;
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Identifier = identifier;
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TickCount = tickCount;
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Resends = resends;
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}
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public Packet Packet;
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public Object Identifier;
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public int TickCount;
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public int Resends;
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}
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private Dictionary<uint, AckData> m_NeedAck =
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new Dictionary<uint, AckData>();
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private Dictionary<uint, LLQueItem> m_NeedAck =
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new Dictionary<uint, LLQueItem>();
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/// <summary>
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/// The number of milliseconds that can pass before a packet that needs an ack is resent.
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@ -314,6 +296,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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item.throttleType = throttlePacketType;
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item.TickCount = System.Environment.TickCount;
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item.Identifier = id;
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item.Resends = 0;
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item.Bytes = packet.ToBytes();
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item.Length = item.Bytes.Length;
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m_PacketQueue.Enqueue(item);
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m_PacketsSent++;
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@ -333,7 +318,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (m_DropSafeTimeout > now ||
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intervalMs > 500) // We were frozen!
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{
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foreach (AckData data in new List<AckData>
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foreach (LLQueItem data in new List<LLQueItem>
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(m_NeedAck.Values))
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{
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if (m_DropSafeTimeout > now)
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@ -364,7 +349,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int resent = 0;
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foreach (AckData data in new List<AckData>(m_NeedAck.Values))
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foreach (LLQueItem data in new List<LLQueItem>(m_NeedAck.Values))
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{
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Packet packet = data.Packet;
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@ -629,7 +614,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void ProcessAck(uint id)
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{
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AckData data;
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LLQueItem data;
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Packet packet;
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lock (m_NeedAck)
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@ -639,10 +624,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!m_NeedAck.TryGetValue(id, out data))
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return;
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packet = data.Packet;
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m_NeedAck.Remove(id);
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m_UnackedBytes -= packet.ToBytes().Length;
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m_UnackedBytes -= data.Length;
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}
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}
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@ -676,7 +659,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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lock (m_NeedAck)
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{
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foreach (uint key in m_NeedAck.Keys)
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info.needAck.Add(key, m_NeedAck[key].Packet.ToBytes());
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info.needAck.Add(key, m_NeedAck[key].Bytes);
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}
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LLQueItem[] queitems = m_PacketQueue.GetQueueArray();
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@ -684,7 +667,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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for (int i = 0; i < queitems.Length; i++)
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{
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if (queitems[i].Incoming == false)
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info.out_packets.Add(queitems[i].Packet.ToBytes());
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info.out_packets.Add(queitems[i].Bytes);
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}
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info.sequence = m_Sequence;
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@ -695,7 +678,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SetClientInfo(ClientInfo info)
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{
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m_PendingAcks = info.pendingAcks;
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m_NeedAck = new Dictionary<uint, AckData>();
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m_NeedAck = new Dictionary<uint, LLQueItem>();
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Packet packet = null;
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int packetEnd = 0;
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@ -714,7 +697,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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}
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m_NeedAck.Add(key, new AckData(packet, null, System.Environment.TickCount, 0));
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LLQueItem item = new LLQueItem();
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item.Packet = packet;
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item.Incoming = false;
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item.throttleType = 0;
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item.TickCount = System.Environment.TickCount;
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item.Identifier = 0;
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item.Resends = 0;
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item.Bytes = packet.ToBytes();
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item.Length = item.Bytes.Length;
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m_NeedAck.Add(key, item);
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}
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m_Sequence = info.sequence;
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@ -738,7 +730,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void DropResend(Object id)
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{
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foreach (AckData data in new List<AckData>(m_NeedAck.Values))
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foreach (LLQueItem data in new List<LLQueItem>(m_NeedAck.Values))
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{
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if (data.Identifier != null && data.Identifier == id)
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{
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@ -774,12 +766,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We want to see that packet arrive if it's reliable
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if (packet.Header.Reliable)
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{
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m_UnackedBytes += packet.ToBytes().Length;
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m_UnackedBytes += item.Length;
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// Keep track of when this packet was sent out
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m_NeedAck[packet.Header.Sequence] = new AckData(packet,
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item.Identifier, System.Environment.TickCount,
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0);
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item.TickCount = System.Environment.TickCount;
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m_NeedAck[packet.Header.Sequence] = item;
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}
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}
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}
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@ -789,7 +781,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Abort();
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// Actually make the byte array and send it
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byte[] sendbuffer = packet.ToBytes();
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byte[] sendbuffer = item.Bytes;
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//m_log.DebugFormat(
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// "[CLIENT]: In {0} sending packet {1}",
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@ -42,5 +42,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public ThrottleOutPacketType throttleType;
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public int TickCount;
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public Object Identifier;
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public int Resends;
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public Byte[] Bytes;
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public int Length;
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}
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}
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