* minor: just realized I managed to get the save xml/xml2 messages the wrong way around

0.6.0-stable
Justin Clarke Casey 2008-07-25 18:08:45 +00:00
parent a7db55717b
commit 0d488ad489
1 changed files with 2 additions and 4 deletions

View File

@ -1749,7 +1749,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SavePrimsToXml(string fileName)
{
m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName);
m_serialiser.SavePrimsToXml(this, fileName);
}
@ -1763,12 +1763,11 @@ namespace OpenSim.Region.Environment.Scenes
public void SavePrimsToXml2(string fileName)
{
m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName);
m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
m_serialiser.SavePrimsToXml2(this, fileName);
}
public void SaveNamedPrimsToXml2(string primName, string fileName)
{
m_log.InfoFormat(
@ -1791,7 +1790,6 @@ namespace OpenSim.Region.Environment.Scenes
m_serialiser.SavePrimListToXml2(primList, fileName);
}
/// <summary>
/// Load a prim archive into the scene. This loads both prims and their assets.
/// </summary>