* minor: just realized I managed to get the save xml/xml2 messages the wrong way around
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a7db55717b
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0d488ad489
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@ -1749,7 +1749,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void SavePrimsToXml(string fileName)
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public void SavePrimsToXml(string fileName)
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{
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
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m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName);
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m_serialiser.SavePrimsToXml(this, fileName);
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m_serialiser.SavePrimsToXml(this, fileName);
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}
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}
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@ -1763,12 +1763,11 @@ namespace OpenSim.Region.Environment.Scenes
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public void SavePrimsToXml2(string fileName)
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public void SavePrimsToXml2(string fileName)
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{
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{
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m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName);
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m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName);
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m_serialiser.SavePrimsToXml2(this, fileName);
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m_serialiser.SavePrimsToXml2(this, fileName);
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}
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}
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public void SaveNamedPrimsToXml2(string primName, string fileName)
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public void SaveNamedPrimsToXml2(string primName, string fileName)
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{
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{
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m_log.InfoFormat(
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m_log.InfoFormat(
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@ -1791,7 +1790,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_serialiser.SavePrimListToXml2(primList, fileName);
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m_serialiser.SavePrimListToXml2(primList, fileName);
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}
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}
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/// <summary>
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/// <summary>
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/// Load a prim archive into the scene. This loads both prims and their assets.
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/// Load a prim archive into the scene. This loads both prims and their assets.
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/// </summary>
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/// </summary>
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