Reinstate closing the EQ when the UDP circuit disconnects. This will likely
also reinstate the texture issue, which needs ot be fixed another way.0.6.1-post-fixes
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ab83713a2c
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0d5d3e0b48
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@ -93,15 +93,12 @@ namespace OpenSim.Region.Environment.Modules.Framework
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scene.EventManager.OnNewClient += OnNewClient;
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// TODO: we should really close out something when we
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// leave the region, but not doing the close actually
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// fixes the A -> B -> A teleport bug where you don't
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// get any textures. This means we're leaving more in
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// memory than we should, but it does provide a better
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// user experience.
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// TODO: Leaving these open, or closing them when we
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// become a child is incorrect. It messes up TP in a big
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// way. CAPS/EQ need to be active as long as the UDP
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// circuit is there.
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// scene.EventManager.OnClientClosed += ClientClosed;
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// scene.EventManager.OnRemovePresence += ClientClosed;
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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