Add "show eq" console command to show numbers of messages in agent event queues.
For debugging purposes.0.7.4-extended
parent
44434e8200
commit
0d67aa23d5
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@ -55,8 +55,8 @@ namespace OpenSim.Region.ClientStack.Linden
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public OSDMap body;
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public OSDMap body;
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}
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}
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//[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EventQueueGetModule")]
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public class EventQueueGetModule : IEventQueue, IRegionModule
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public class EventQueueGetModule : IEventQueue, INonSharedRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -66,8 +66,6 @@ namespace OpenSim.Region.ClientStack.Linden
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public int DebugLevel { get; set; }
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public int DebugLevel { get; set; }
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protected Scene m_scene;
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protected Scene m_scene;
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private IConfigSource m_gConfig;
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bool enabledYN;
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private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
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@ -75,60 +73,54 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
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private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
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private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
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private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
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#region IRegionModule methods
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#region INonSharedRegionModule methods
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public virtual void Initialise(Scene scene, IConfigSource config)
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public virtual void Initialise(IConfigSource config)
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{
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{
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m_gConfig = config;
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IConfig startupConfig = m_gConfig.Configs["Startup"];
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ReadConfigAndPopulate(scene, startupConfig, "Startup");
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if (enabledYN)
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{
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m_scene = scene;
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scene.RegisterModuleInterface<IEventQueue>(this);
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// Register fallback handler
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// Why does EQG Fail on region crossings!
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//scene.CommsManager.HttpServer.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
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// scene.EventManager.OnNewClient += OnNewClient;
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// TODO: Leaving these open, or closing them when we
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// become a child is incorrect. It messes up TP in a big
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// way. CAPS/EQ need to be active as long as the UDP
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// circuit is there.
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug eq",
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"debug eq [0|1|2]",
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"Turn on event queue debugging\n"
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+ " <= 0 - turns off all event queue logging\n"
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+ " >= 1 - turns on outgoing event logging\n"
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+ " >= 2 - turns on poll notification",
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HandleDebugEq);
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}
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else
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{
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m_gConfig = null;
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}
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}
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}
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private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p)
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public void AddRegion(Scene scene)
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{
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{
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enabledYN = startupConfig.GetBoolean("EventQueue", true);
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m_scene = scene;
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scene.RegisterModuleInterface<IEventQueue>(this);
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug eq",
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"debug eq [0|1|2]",
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"Turn on event queue debugging\n"
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+ " <= 0 - turns off all event queue logging\n"
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+ " >= 1 - turns on outgoing event logging\n"
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+ " >= 2 - turns on poll notification",
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HandleDebugEq);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"show eq",
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"show eq",
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"Show contents of event queues for logged in avatars. Used for debugging.",
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HandleShowEq);
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}
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}
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public void PostInitialise()
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public void RemoveRegion(Scene scene)
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{
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if (m_scene != scene)
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return;
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scene.EventManager.OnClientClosed -= ClientClosed;
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scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
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scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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scene.UnregisterModuleInterface<IEventQueue>(this);
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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{
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}
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}
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@ -141,10 +133,11 @@ namespace OpenSim.Region.ClientStack.Linden
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get { return "EventQueueGetModule"; }
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get { return "EventQueueGetModule"; }
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}
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}
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public bool IsSharedModule
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public Type ReplaceableInterface
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{
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{
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get { return false; }
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get { return null; }
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}
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}
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#endregion
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#endregion
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protected void HandleDebugEq(string module, string[] args)
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protected void HandleDebugEq(string module, string[] args)
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@ -153,7 +146,7 @@ namespace OpenSim.Region.ClientStack.Linden
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if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
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if (!(args.Length == 3 && int.TryParse(args[2], out debugLevel)))
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{
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{
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MainConsole.Instance.OutputFormat("Usage: debug eq [0|1]");
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MainConsole.Instance.OutputFormat("Usage: debug eq [0|1|2]");
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}
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}
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else
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else
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{
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{
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@ -163,6 +156,21 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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}
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protected void HandleShowEq(string module, string[] args)
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{
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MainConsole.Instance.OutputFormat("For scene {0}", m_scene.Name);
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lock (queues)
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{
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foreach (KeyValuePair<UUID, Queue<OSD>> kvp in queues)
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{
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MainConsole.Instance.OutputFormat(
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"For agent {0} there are {1} messages queued for send.",
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kvp.Key, kvp.Value.Count);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Always returns a valid queue
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/// Always returns a valid queue
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/// </summary>
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/// </summary>
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