* Temporarily revert terrain changes in r6976 and reinstate unit test from r6977.
* If a change is going to affect a unit test, then please could we change the unit test at the same time? Otherwise this will never get done * It also seems a bad idea to disable tests which start failing unless there's a very good reason0.6.0-stable
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b2d6b0a3d4
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0d69e06779
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@ -36,43 +36,29 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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{
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{
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int s = (int) (Math.Pow(2, strength) + 0.5);
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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duration = 0.03; //MCP Should be read from ini file
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int x;
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int x;
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int xFrom = (int)(rx-s+0.5);
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for (x = 0; x < map.Width; x++)
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int xTo = (int)(rx+s+0.5) + 1;
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int yFrom = (int)(ry-s+0.5);
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int yTo = (int)(ry+s+0.5) + 1;
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if (xFrom < 0)
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xFrom = 0;
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if (yFrom < 0)
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yFrom = 0;
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if (xTo > map.Width)
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xTo = map.Width;
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if (yTo > map.Width)
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yTo = map.Width;
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for (x = xFrom; x < xTo; x++)
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{
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{
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int y;
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int y;
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for (y = yFrom; y <= yTo; y++)
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for (y = 0; y < map.Height; y++)
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{
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{
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if (!mask[x,y])
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if (!mask[x,y])
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continue;
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continue;
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// Calculate a cos-sphere and add it to the heighmap
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// Calculate a sphere and add it to the heighmap
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double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry)));
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double z = strength;
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double z = Math.Cos(r * Math.PI / (s * 2));
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z *= z;
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z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
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if (z > 0.0)
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if (z > 0.0)
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map[x, y] -= z * duration;
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map[x, y] -= z * duration;
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}
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}
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}
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}
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}
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -26,51 +26,34 @@
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*/
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*/
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using System;
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using System;
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using System.Reflection;
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using log4net;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
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namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
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{
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{
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public class RaiseSphere : ITerrainPaintableEffect
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public class RaiseSphere : ITerrainPaintableEffect
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#region ITerrainPaintableEffect Members
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
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{
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{
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int s = (int) (Math.Pow(2, strength) + 0.5);
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duration = 0.03; //MCP Should be read from ini file
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strength = TerrainUtil.MetersToSphericalStrength(strength);
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int x;
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int x;
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int xFrom = (int)(rx-s+0.5);
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for (x = 0; x < map.Width; x++)
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int xTo = (int)(rx+s+0.5) + 1;
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int yFrom = (int)(ry-s+0.5);
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int yTo = (int)(ry+s+0.5) + 1;
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if (xFrom < 0)
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xFrom = 0;
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if (yFrom < 0)
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yFrom = 0;
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if (xTo > map.Width)
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xTo = map.Width;
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if (yTo > map.Width)
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yTo = map.Width;
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for (x = xFrom; x < xTo; x++)
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{
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{
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int y;
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int y;
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for (y = yFrom; y <= yTo; y++)
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for (y = 0; y < map.Height; y++)
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{
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{
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if (!mask[x,y])
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if (!mask[x,y])
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continue;
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continue;
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// Calculate a cos-sphere and add it to the heighmap
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// Calculate a sphere and add it to the heighmap
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double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry)));
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double z = strength;
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double z = Math.Cos(r * Math.PI / (s * 2));
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z *= z;
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z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
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if (z > 0.0)
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if (z > 0.0)
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map[x, y] += z * duration;
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map[x, y] += z * duration;
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}
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}
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@ -34,34 +34,34 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.Tests
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[TestFixture]
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[TestFixture]
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public class TerrainTest
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public class TerrainTest
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{
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{
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// [Test]
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[Test]
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// public void BrushTest()
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public void BrushTest()
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// {
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{
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// TerrainChannel map = new TerrainChannel(256, 256);
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TerrainChannel map = new TerrainChannel(256, 256);
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// bool[,] allowMask = new bool[map.Width,map.Height];
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bool[,] allowMask = new bool[map.Width,map.Height];
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// int x;
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int x;
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// int y;
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int y;
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// for (x=0; x<map.Width; x++)
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for (x=0; x<map.Width; x++)
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// {
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{
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// for (y=0; y<map.Height; y++)
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for (y=0; y<map.Height; y++)
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// {
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{
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// allowMask[x,y] = true;
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allowMask[x,y] = true;
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// }
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}
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// }
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}
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//
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// ITerrainPaintableEffect effect = new RaiseSphere();
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ITerrainPaintableEffect effect = new RaiseSphere();
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//
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// effect.PaintEffect(map, allowMask, 128.0, 128.0, 23.0, 100, 0.1);
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effect.PaintEffect(map, allowMask, 128.0, 128.0, 23.0, 100, 0.1);
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// Assert.That(map[128, 128] > 0.0, "Raise brush not raising values.");
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Assert.That(map[128, 128] > 0.0, "Raise brush not raising values.");
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// Assert.That(map[0, 128] > 0.0, "Raise brush lowering edge values.");
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Assert.That(map[0, 128] > 0.0, "Raise brush lowering edge values.");
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//
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// map = new TerrainChannel(256, 256);
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map = new TerrainChannel(256, 256);
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// effect = new LowerSphere();
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effect = new LowerSphere();
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//
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// effect.PaintEffect(map, allowMask, 128.0, 128.0, -1, 100, 0.1);
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effect.PaintEffect(map, allowMask, 128.0, 128.0, -1, 100, 0.1);
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// Assert.That(map[128, 128] < 0.0, "Lower not lowering values.");
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Assert.That(map[128, 128] < 0.0, "Lower not lowering values.");
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// Assert.That(map[0, 128] < 0.0, "Lower brush affecting edge values.");
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Assert.That(map[0, 128] < 0.0, "Lower brush affecting edge values.");
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// }
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}
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[Test]
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[Test]
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public void TerrainChannelTest()
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public void TerrainChannelTest()
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