diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 884ff32573..afdbb91b0d 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs @@ -131,7 +131,8 @@ namespace OpenSim.Region.Environment.Scenes public abstract void UpdateMovement(); /// - /// Performs any updates that need to be done at each frame. + /// Performs any updates that need to be done at each frame, as opposed to immediately. + /// These included scheduled updates and updates that occur due to physics processing. /// public abstract void Update(); diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 37f3cafd4b..8c5afab5ce 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1527,9 +1527,6 @@ namespace OpenSim.Region.Environment.Scenes #region Scheduling - /// - /// Examine this object's parts to see if they've changed sufficiently to warrant an update - /// public override void Update() { // Check that the group was not deleted before the scheduled update diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index 963c71bb1a..981b15c2b5 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs @@ -908,6 +908,7 @@ namespace OpenSim.Region.Environment.Scenes } } + if (PhysicsActor == null) { return; @@ -1554,9 +1555,6 @@ namespace OpenSim.Region.Environment.Scenes #region Overridden Methods - /// - /// - /// public override void Update() { SendPrimUpdates();