diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs
index 884ff32573..afdbb91b0d 100644
--- a/OpenSim/Region/Environment/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs
@@ -131,7 +131,8 @@ namespace OpenSim.Region.Environment.Scenes
public abstract void UpdateMovement();
///
- /// Performs any updates that need to be done at each frame.
+ /// Performs any updates that need to be done at each frame, as opposed to immediately.
+ /// These included scheduled updates and updates that occur due to physics processing.
///
public abstract void Update();
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 37f3cafd4b..8c5afab5ce 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1527,9 +1527,6 @@ namespace OpenSim.Region.Environment.Scenes
#region Scheduling
- ///
- /// Examine this object's parts to see if they've changed sufficiently to warrant an update
- ///
public override void Update()
{
// Check that the group was not deleted before the scheduled update
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 963c71bb1a..981b15c2b5 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -908,6 +908,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
+
if (PhysicsActor == null)
{
return;
@@ -1554,9 +1555,6 @@ namespace OpenSim.Region.Environment.Scenes
#region Overridden Methods
- ///
- ///
- ///
public override void Update()
{
SendPrimUpdates();