Removed IAssetCache.
WARNING: PLEASE MAKE SURE TO USE THIS NEW bin/OpenSim.addin.xmlarthursv
parent
7e13e96f56
commit
0d8284c7a1
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@ -190,11 +190,11 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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{
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HGGridServicesStandalone gridService
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= new HGGridServicesStandalone(
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m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, m_openSim.SceneManager);
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m_openSim.NetServersInfo, m_httpServer, m_openSim.SceneManager);
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m_commsManager
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= new HGCommunicationsStandalone(
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m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache,
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m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer,
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gridService,
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libraryRootFolder, false);
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@ -416,14 +416,7 @@ namespace OpenSim
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private void HandleClearAssets(string module, string[] args)
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{
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if (AssetCache != null)
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{
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AssetCache.Clear();
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}
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else
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{
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m_log.Info("Asset cache is not configured.");
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}
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m_log.Info("Not implemented.");
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}
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private void HandleForceUpdate(string module, string[] args)
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@ -815,14 +808,7 @@ namespace OpenSim
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switch (showParams[0])
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{
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case "assets":
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if (AssetCache != null)
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{
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AssetCache.ShowState();
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}
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else
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{
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m_log.Info("Asset cache is not configured.");
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}
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m_log.Info("Not implemented.");
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break;
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case "users":
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@ -488,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Constructor
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/// </summary>
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public LLClientView(
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EndPoint remoteEP, IScene scene, IAssetCache assetCache, LLPacketServer packServer,
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EndPoint remoteEP, IScene scene, LLPacketServer packServer,
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AuthenticateResponse sessionInfo, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP,
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ClientStackUserSettings userSettings)
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{
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@ -87,13 +87,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="proxyEP"></param>
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/// <returns></returns>
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protected virtual IClientAPI CreateNewCircuit(
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EndPoint remoteEP, IScene scene, IAssetCache assetCache,
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EndPoint remoteEP, IScene scene,
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LLPacketServer packServer, AuthenticateResponse sessionInfo,
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UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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return
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new LLClientView(
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remoteEP, scene, assetCache, packServer, sessionInfo, agentId, sessionId, circuitCode, proxyEP,
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remoteEP, scene, packServer, sessionInfo, agentId, sessionId, circuitCode, proxyEP,
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m_userSettings);
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}
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@ -131,7 +131,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// true if a new circuit was created, false if a circuit with the given circuit code already existed
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/// </returns>
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public virtual bool AddNewClient(
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EndPoint epSender, UseCircuitCodePacket useCircuit, IAssetCache assetCache,
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EndPoint epSender, UseCircuitCodePacket useCircuit,
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AuthenticateResponse sessionInfo, EndPoint proxyEP)
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{
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IClientAPI newuser;
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@ -150,7 +150,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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newuser
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= CreateNewCircuit(
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epSender, m_scene, assetCache, this, sessionInfo, agentId, sessionId, circuitCode, proxyEP);
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epSender, m_scene, this, sessionInfo, agentId, sessionId, circuitCode, proxyEP);
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m_scene.ClientManager.Add(circuitCode, newuser);
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@ -75,7 +75,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected bool Allow_Alternate_Port;
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protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
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protected IScene m_localScene;
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protected IAssetCache m_assetCache;
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protected int m_clientSocketReceiveBuffer = 0;
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/// <value>
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@ -131,7 +130,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public LLUDPServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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IAssetCache assetCache, AgentCircuitManager authenticateClass)
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AgentCircuitManager authenticateClass)
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{
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Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, configSource, authenticateClass);
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}
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@ -451,7 +450,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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proxyCircuits[useCircuit.CircuitCode.Code] = epProxy;
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}
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m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy);
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m_packetServer.AddNewClient(epSender, useCircuit, sessionInfo, epProxy);
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//m_log.DebugFormat(
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// "[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated for {2}",
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@ -629,7 +628,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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m_packetServer.AddNewClient(userEP, useCircuit, m_assetCache, sessionInfo, proxyEP);
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m_packetServer.AddNewClient(userEP, useCircuit, sessionInfo, proxyEP);
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}
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}
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}
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@ -72,15 +72,7 @@ namespace OpenSim.Region.ClientStack
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get { return m_sceneManager; }
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}
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protected SceneManager m_sceneManager = new SceneManager();
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protected IAssetCache m_assetCache;
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public IAssetCache AssetCache
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{
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get { return m_assetCache; }
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set { m_assetCache = value; }
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}
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protected abstract void Initialize();
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/// <summary>
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@ -44,7 +44,6 @@ namespace OpenSim.Region.Communications.Hypergrid
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ConfigSettings configSettings,
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NetworkServersInfo serversInfo,
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BaseHttpServer httpServer,
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IAssetCache assetCache,
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HGGridServices gridService,
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LibraryRootFolder libraryRootFolder,
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bool dumpAssetsToFile)
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@ -76,7 +76,7 @@ namespace OpenSim.Region.Communications.Hypergrid
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}
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public HGGridServicesStandalone(NetworkServersInfo servers_info, BaseHttpServer httpServe, IAssetCache asscache, SceneManager sman)
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public HGGridServicesStandalone(NetworkServersInfo servers_info, BaseHttpServer httpServe, SceneManager sman)
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: base(servers_info, sman)
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{
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//Respond to Grid Services requests
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@ -35,6 +35,7 @@ using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Archiver
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{
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@ -60,9 +61,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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/// <summary>
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/// Cache to which dearchived assets will be added
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/// </summary>
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protected IAssetCache m_cache;
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protected IAssetService m_cache;
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public AssetsDearchiver(IAssetCache cache)
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public AssetsDearchiver(IAssetService cache)
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{
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m_cache = cache;
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}
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@ -162,7 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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asset.Type = metadata.AssetType;
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asset.Data = data;
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m_cache.AddAsset(asset);
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m_cache.Store(asset);
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}
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else
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{
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@ -10,10 +10,6 @@
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<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.IApplicationPlugin"/>
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</ExtensionPoint>
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<ExtensionPoint path="/OpenSim/AssetCache" name="Region Asset Cache Plugin-point" >
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<ExtensionNode name="Cache" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Framework.IAssetCache"/>
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</ExtensionPoint>
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<ExtensionPoint path="/OpenSim/WindModule" name="Wind Module Plugins for wind models">
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<ExtensionNode name="WindModel" type="Mono.Addins.TypeExtensionNode" objectType="OpenSim.Region.Framework.Interfaces.IWindModelPlugin"/>
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</ExtensionPoint>
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