Looks like we're requesting the mapblocks for every agent - including
childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents.afrisby
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f7b5c6550b
commit
0d8a2cccfd
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@ -936,9 +936,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="maxX"></param>
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/// <param name="maxX"></param>
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/// <param name="maxY"></param>
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/// <param name="maxY"></param>
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public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
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public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
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{
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if(!m_scenePresences[remoteClient.AgentId].IsChildAgent)
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{
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{
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m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxX);
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m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxX);
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}
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}
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}
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/// <summary>
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/// <summary>
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///
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///
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