move CacheSculptMaps ini flag to OpenSimDefaults.ini

comment it and change defailt to true to reflect code
viewer-2-initial-appearance
dahlia 2010-10-07 19:48:17 -07:00
parent 9391c3ffee
commit 0d9c94033d
2 changed files with 9 additions and 9 deletions

View File

@ -130,14 +130,6 @@
;; Usually this is only a box.
; meshing = Meshmerizer
; meshing = ZeroMesher
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
;; if you use Meshmerizer and want sculpt map collisions, setting this to
;; to true will store decoded sculpt maps in a special folder in your bin
;; folder, which can reduce startup times by reducing asset requests. Some
;; versions of mono dont work well when reading the cache files, so set this
;; to false if you have compatability problems.
CacheSculptMaps = false
;; Choose one of the physics engines below
;; OpenDynamicsEngine is by some distance the most developed physics engine

View File

@ -139,7 +139,15 @@
;; Path to decoded sculpty maps
;; Defaults to "j2kDecodeCache
;DecodedSculptMapPath = "j2kDecodeCache"
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
;; if you use Meshmerizer and want sculpt map collisions, setting this to
;; to true will store decoded sculpt maps in a special folder in your bin
;; folder, which can reduce startup times by reducing asset requests. Some
;; versions of mono dont work well when reading the cache files, so set this
;; to false if you have compatability problems.
; CacheSculptMaps = true
; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom