move CacheSculptMaps ini flag to OpenSimDefaults.ini

comment it and change defailt to true to reflect code
viewer-2-initial-appearance
dahlia 2010-10-07 19:48:17 -07:00
parent 9391c3ffee
commit 0d9c94033d
2 changed files with 9 additions and 9 deletions

View File

@ -131,14 +131,6 @@
; meshing = Meshmerizer ; meshing = Meshmerizer
; meshing = ZeroMesher ; meshing = ZeroMesher
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
;; if you use Meshmerizer and want sculpt map collisions, setting this to
;; to true will store decoded sculpt maps in a special folder in your bin
;; folder, which can reduce startup times by reducing asset requests. Some
;; versions of mono dont work well when reading the cache files, so set this
;; to false if you have compatability problems.
CacheSculptMaps = false
;; Choose one of the physics engines below ;; Choose one of the physics engines below
;; OpenDynamicsEngine is by some distance the most developed physics engine ;; OpenDynamicsEngine is by some distance the most developed physics engine
;; basicphysics effectively does not model physics at all, making all ;; basicphysics effectively does not model physics at all, making all

View File

@ -140,6 +140,14 @@
;; Defaults to "j2kDecodeCache ;; Defaults to "j2kDecodeCache
;DecodedSculptMapPath = "j2kDecodeCache" ;DecodedSculptMapPath = "j2kDecodeCache"
;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true
;; if you use Meshmerizer and want sculpt map collisions, setting this to
;; to true will store decoded sculpt maps in a special folder in your bin
;; folder, which can reduce startup times by reducing asset requests. Some
;; versions of mono dont work well when reading the cache files, so set this
;; to false if you have compatability problems.
; CacheSculptMaps = true
; Choose one of the physics engines below ; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine ; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom ; basicphysics effectively does not model physics at all, making all objects phantom