Merge branch 'master' into careminster
commit
0dbfa70443
|
@ -450,13 +450,17 @@ namespace OpenSim.Framework
|
||||||
public string GetOtherSetting(string key)
|
public string GetOtherSetting(string key)
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{
|
{
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string val;
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string val;
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m_otherSettings.TryGetValue(key, out val);
|
string keylower = key.ToLower();
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|
if (m_otherSettings.TryGetValue(keylower, out val))
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return val;
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return val;
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m_log.DebugFormat("[RegionInfo] Could not locate value for parameter {0}", key);
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return null;
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}
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}
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|
|
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public void SetOtherSetting(string key, string value)
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public void SetOtherSetting(string key, string value)
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{
|
{
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m_otherSettings[key] = value;
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string keylower = key.ToLower();
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|
m_otherSettings[keylower] = value;
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}
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}
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|
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private void ReadNiniConfig(IConfigSource source, string name)
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private void ReadNiniConfig(IConfigSource source, string name)
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|
@ -498,12 +502,12 @@ namespace OpenSim.Framework
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HashSet<String> allKeys = new HashSet<String>();
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HashSet<String> allKeys = new HashSet<String>();
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foreach (string s in config.GetKeys())
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foreach (string s in config.GetKeys())
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{
|
{
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allKeys.Add(s.ToLower());
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allKeys.Add(s);
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}
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}
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|
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// RegionUUID
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// RegionUUID
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//
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//
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allKeys.Remove(("RegionUUID").ToLower());
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allKeys.Remove("RegionUUID");
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string regionUUID = config.GetString("RegionUUID", string.Empty);
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string regionUUID = config.GetString("RegionUUID", string.Empty);
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if (regionUUID == String.Empty)
|
if (regionUUID == String.Empty)
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{
|
{
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|
@ -518,7 +522,7 @@ namespace OpenSim.Framework
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|
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// Location
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// Location
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//
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//
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allKeys.Remove(("Location").ToLower());
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allKeys.Remove("Location");
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string location = config.GetString("Location", String.Empty);
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string location = config.GetString("Location", String.Empty);
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if (location == String.Empty)
|
if (location == String.Empty)
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{
|
{
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|
@ -534,7 +538,7 @@ namespace OpenSim.Framework
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// InternalAddress
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// InternalAddress
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//
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//
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IPAddress address;
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IPAddress address;
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allKeys.Remove(("InternalAddress").ToLower());
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allKeys.Remove("InternalAddress");
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||||||
if (config.Contains("InternalAddress"))
|
if (config.Contains("InternalAddress"))
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{
|
{
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address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));
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address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));
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|
@ -548,7 +552,7 @@ namespace OpenSim.Framework
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// InternalPort
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// InternalPort
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//
|
//
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int port;
|
int port;
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allKeys.Remove(("InternalPort").ToLower());
|
allKeys.Remove("InternalPort");
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if (config.Contains("InternalPort"))
|
if (config.Contains("InternalPort"))
|
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{
|
{
|
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port = config.GetInt("InternalPort", 9000);
|
port = config.GetInt("InternalPort", 9000);
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|
@ -562,7 +566,7 @@ namespace OpenSim.Framework
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||||||
|
|
||||||
// AllowAlternatePorts
|
// AllowAlternatePorts
|
||||||
//
|
//
|
||||||
allKeys.Remove(("AllowAlternatePorts").ToLower());
|
allKeys.Remove("AllowAlternatePorts");
|
||||||
if (config.Contains("AllowAlternatePorts"))
|
if (config.Contains("AllowAlternatePorts"))
|
||||||
{
|
{
|
||||||
m_allow_alternate_ports = config.GetBoolean("AllowAlternatePorts", true);
|
m_allow_alternate_ports = config.GetBoolean("AllowAlternatePorts", true);
|
||||||
|
@ -576,7 +580,7 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
// ExternalHostName
|
// ExternalHostName
|
||||||
//
|
//
|
||||||
allKeys.Remove(("ExternalHostName").ToLower());
|
allKeys.Remove("ExternalHostName");
|
||||||
string externalName;
|
string externalName;
|
||||||
if (config.Contains("ExternalHostName"))
|
if (config.Contains("ExternalHostName"))
|
||||||
{
|
{
|
||||||
|
@ -601,29 +605,30 @@ namespace OpenSim.Framework
|
||||||
|
|
||||||
// RegionType
|
// RegionType
|
||||||
m_regionType = config.GetString("RegionType", String.Empty);
|
m_regionType = config.GetString("RegionType", String.Empty);
|
||||||
allKeys.Remove(("RegionType").ToLower());
|
allKeys.Remove("RegionType");
|
||||||
|
|
||||||
// Prim stuff
|
// Prim stuff
|
||||||
//
|
//
|
||||||
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 256);
|
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 256);
|
||||||
allKeys.Remove(("NonphysicalPrimMax").ToLower());
|
allKeys.Remove("NonphysicalPrimMax");
|
||||||
m_physPrimMax = config.GetInt("PhysicalPrimMax", 10);
|
m_physPrimMax = config.GetInt("PhysicalPrimMax", 10);
|
||||||
allKeys.Remove(("PhysicalPrimMax").ToLower());
|
allKeys.Remove("PhysicalPrimMax");
|
||||||
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
|
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
|
||||||
allKeys.Remove(("ClampPrimSize").ToLower());
|
allKeys.Remove("ClampPrimSize");
|
||||||
m_objectCapacity = config.GetInt("MaxPrims", 15000);
|
m_objectCapacity = config.GetInt("MaxPrims", 15000);
|
||||||
allKeys.Remove(("MaxPrims").ToLower());
|
allKeys.Remove("MaxPrims");
|
||||||
m_agentCapacity = config.GetInt("MaxAgents", 100);
|
m_agentCapacity = config.GetInt("MaxAgents", 100);
|
||||||
allKeys.Remove(("MaxAgents").ToLower());
|
allKeys.Remove("MaxAgents");
|
||||||
|
|
||||||
// Multi-tenancy
|
// Multi-tenancy
|
||||||
//
|
//
|
||||||
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
|
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
|
||||||
allKeys.Remove(("ScopeID").ToLower());
|
allKeys.Remove("ScopeID");
|
||||||
|
|
||||||
foreach (String s in allKeys)
|
foreach (String s in allKeys)
|
||||||
{
|
{
|
||||||
m_otherSettings.Add(s, config.GetString(s));
|
string val = config.GetString(s);
|
||||||
|
SetOtherSetting(s, config.GetString(s));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -402,12 +402,18 @@ namespace OpenSim.Region.Framework.Scenes
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public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
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public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
||||||
|
|
||||||
|
public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
|
||||||
|
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
|
||||||
|
|
||||||
public delegate void RegionUp(GridRegion region);
|
public delegate void RegionUp(GridRegion region);
|
||||||
public event RegionUp OnRegionUp;
|
public event RegionUp OnRegionUp;
|
||||||
|
|
||||||
public delegate void RegionStarted(Scene scene);
|
public delegate void RegionStarted(Scene scene);
|
||||||
public event RegionStarted OnRegionStarted;
|
public event RegionStarted OnRegionStarted;
|
||||||
|
|
||||||
|
public delegate void RegionHeartbeatEnd(Scene scene);
|
||||||
|
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
|
||||||
|
|
||||||
public delegate void LoginsEnabled(string regionName);
|
public delegate void LoginsEnabled(string regionName);
|
||||||
public event LoginsEnabled OnLoginsEnabled;
|
public event LoginsEnabled OnLoginsEnabled;
|
||||||
|
|
||||||
|
@ -2227,6 +2233,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop)
|
||||||
|
{
|
||||||
|
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
|
||||||
|
if (handler != null)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPartUpdated d in handler.GetInvocationList())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
d(sop);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
|
||||||
|
e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
|
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
|
||||||
int local_id, IClientAPI remote_client)
|
int local_id, IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
|
@ -2291,6 +2318,27 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TriggerRegionHeartbeatEnd(Scene scene)
|
||||||
|
{
|
||||||
|
RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
|
||||||
|
|
||||||
|
if (handler != null)
|
||||||
|
{
|
||||||
|
foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
d(scene);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
|
||||||
|
e.Message, e.StackTrace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void TriggerLoginsEnabled (string regionName)
|
public void TriggerLoginsEnabled (string regionName)
|
||||||
{
|
{
|
||||||
LoginsEnabled handler = OnLoginsEnabled;
|
LoginsEnabled handler = OnLoginsEnabled;
|
||||||
|
|
|
@ -1431,6 +1431,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
RegionInfo.RegionName, e.Message, e.StackTrace);
|
RegionInfo.RegionName, e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EventManager.TriggerRegionHeartbeatEnd(this);
|
||||||
|
|
||||||
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
maintc = Util.EnvironmentTickCountSubtract(maintc);
|
||||||
maintc = (int)(MinFrameTime * 1000) - maintc;
|
maintc = (int)(MinFrameTime * 1000) - maintc;
|
||||||
|
|
||||||
|
@ -2837,7 +2839,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
|
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
|
||||||
client.OnLinkObjects += LinkObjects;
|
client.OnLinkObjects += LinkObjects;
|
||||||
client.OnDelinkObjects += DelinkObjects;
|
client.OnDelinkObjects += DelinkObjects;
|
||||||
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
|
client.OnObjectDuplicate += DuplicateObject;
|
||||||
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
|
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
|
||||||
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
|
||||||
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
|
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
|
||||||
|
@ -2965,7 +2967,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
|
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
|
||||||
client.OnLinkObjects -= LinkObjects;
|
client.OnLinkObjects -= LinkObjects;
|
||||||
client.OnDelinkObjects -= DelinkObjects;
|
client.OnDelinkObjects -= DelinkObjects;
|
||||||
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
|
client.OnObjectDuplicate -= DuplicateObject;
|
||||||
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
|
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
|
||||||
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
|
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
|
||||||
client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
|
client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
|
||||||
|
@ -3058,6 +3060,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Duplicates object specified by localID. This is the event handler for IClientAPI.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="originalPrim">ID of object to duplicate</param>
|
||||||
|
/// <param name="offset"></param>
|
||||||
|
/// <param name="flags"></param>
|
||||||
|
/// <param name="AgentID">Agent doing the duplication</param>
|
||||||
|
/// <param name="GroupID">Group of new object</param>
|
||||||
|
public void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
|
||||||
|
{
|
||||||
|
SceneObjectGroup copy = SceneGraph.DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
|
||||||
|
if (copy != null)
|
||||||
|
EventManager.TriggerObjectAddedToScene(copy);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Duplicates object specified by localID at position raycasted against RayTargetObject using
|
/// Duplicates object specified by localID at position raycasted against RayTargetObject using
|
||||||
/// RayEnd and RayStart to determine what the angle of the ray is
|
/// RayEnd and RayStart to determine what the angle of the ray is
|
||||||
|
@ -3120,19 +3137,22 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// stick in offset format from the original prim
|
// stick in offset format from the original prim
|
||||||
pos = pos - target.ParentGroup.AbsolutePosition;
|
pos = pos - target.ParentGroup.AbsolutePosition;
|
||||||
|
SceneObjectGroup copy;
|
||||||
if (CopyRotates)
|
if (CopyRotates)
|
||||||
{
|
{
|
||||||
Quaternion worldRot = target2.GetWorldRotation();
|
Quaternion worldRot = target2.GetWorldRotation();
|
||||||
|
|
||||||
// SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
|
// SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
|
||||||
m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
|
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
|
||||||
//obj.Rotation = worldRot;
|
//obj.Rotation = worldRot;
|
||||||
//obj.UpdateGroupRotationR(worldRot);
|
//obj.UpdateGroupRotationR(worldRot);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
|
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity);
|
||||||
}
|
}
|
||||||
|
if (copy != null)
|
||||||
|
EventManager.TriggerObjectAddedToScene(copy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4467,6 +4487,16 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return m_sceneGraph.GetGroupByPrim(localID);
|
return m_sceneGraph.GetGroupByPrim(localID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a scene object group that contains the prim with the given uuid
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="fullID"></param>
|
||||||
|
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||||
|
public SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||||
|
{
|
||||||
|
return m_sceneGraph.GetGroupByPrim(fullID);
|
||||||
|
}
|
||||||
|
|
||||||
public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp)
|
public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp)
|
||||||
{
|
{
|
||||||
return m_sceneGraph.TryGetScenePresence(agentID, out sp);
|
return m_sceneGraph.TryGetScenePresence(agentID, out sp);
|
||||||
|
|
|
@ -343,6 +343,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
///
|
///
|
||||||
/// This method does not send updates to the client - callers need to handle this themselves.
|
/// This method does not send updates to the client - callers need to handle this themselves.
|
||||||
|
/// Caller should also trigger EventManager.TriggerObjectAddedToScene
|
||||||
/// <param name="sceneObject"></param>
|
/// <param name="sceneObject"></param>
|
||||||
/// <param name="attachToBackup"></param>
|
/// <param name="attachToBackup"></param>
|
||||||
/// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
|
/// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
|
||||||
|
@ -1002,7 +1003,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="fullID"></param>
|
/// <param name="fullID"></param>
|
||||||
/// <returns>null if no scene object group containing that prim is found</returns>
|
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||||
private SceneObjectGroup GetGroupByPrim(UUID fullID)
|
public SceneObjectGroup GetGroupByPrim(UUID fullID)
|
||||||
{
|
{
|
||||||
SceneObjectGroup sog;
|
SceneObjectGroup sog;
|
||||||
lock (SceneObjectGroupsByFullPartID)
|
lock (SceneObjectGroupsByFullPartID)
|
||||||
|
@ -1992,22 +1993,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#pragma warning restore 0612
|
#pragma warning restore 0612
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="originalPrim"></param>
|
|
||||||
/// <param name="offset"></param>
|
|
||||||
/// <param name="flags"></param>
|
|
||||||
/// <param name="AgentID"></param>
|
|
||||||
/// <param name="GroupID"></param>
|
|
||||||
protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
|
|
||||||
{
|
|
||||||
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
|
|
||||||
|
|
||||||
// SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
|
|
||||||
DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Duplicate the given object.
|
/// Duplicate the given object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -244,7 +244,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public bool IgnoreUndoUpdate = false;
|
public bool IgnoreUndoUpdate = false;
|
||||||
|
|
||||||
private PrimFlags LocalFlags;
|
public PrimFlags LocalFlags;
|
||||||
|
|
||||||
private float m_damage = -1.0f;
|
private float m_damage = -1.0f;
|
||||||
private byte[] m_TextureAnimation;
|
private byte[] m_TextureAnimation;
|
||||||
|
@ -933,32 +933,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public Color Color
|
public Color Color
|
||||||
{
|
{
|
||||||
get { return m_color; }
|
get { return m_color; }
|
||||||
set
|
set { m_color = value; }
|
||||||
{
|
|
||||||
m_color = value;
|
|
||||||
|
|
||||||
/* ScheduleFullUpdate() need not be called b/c after
|
|
||||||
* setting the color, the text will be set, so then
|
|
||||||
* ScheduleFullUpdate() will be called. */
|
|
||||||
//ScheduleFullUpdate();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Text
|
public string Text
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
string returnstr = m_text;
|
if (m_text.Length > 255)
|
||||||
if (returnstr.Length > 255)
|
return m_text.Substring(0, 254);
|
||||||
{
|
return m_text;
|
||||||
returnstr = returnstr.Substring(0, 254);
|
|
||||||
}
|
|
||||||
return returnstr;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
m_text = value;
|
|
||||||
}
|
}
|
||||||
|
set { m_text = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -2795,6 +2781,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (ParentGroup == null)
|
if (ParentGroup == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// When running OpenSim tests, Scene (and EventManager can be null).
|
||||||
|
// Need to fix tests before we can trigger this here
|
||||||
|
// ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
|
||||||
|
|
||||||
ParentGroup.QueueForUpdateCheck();
|
ParentGroup.QueueForUpdateCheck();
|
||||||
|
|
||||||
int timeNow = Util.UnixTimeSinceEpoch();
|
int timeNow = Util.UnixTimeSinceEpoch();
|
||||||
|
@ -2827,6 +2817,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (ParentGroup == null)
|
if (ParentGroup == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// When running OpenSim tests, Scene (and EventManager can be null).
|
||||||
|
// Need to fix tests before we can trigger this here
|
||||||
|
// ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
|
||||||
|
|
||||||
// This was pulled from SceneViewer. Attachments always receive full updates.
|
// This was pulled from SceneViewer. Attachments always receive full updates.
|
||||||
// I could not verify if this is a requirement but this maintains existing behavior
|
// I could not verify if this is a requirement but this maintains existing behavior
|
||||||
if (ParentGroup.IsAttachment)
|
if (ParentGroup.IsAttachment)
|
||||||
|
|
Loading…
Reference in New Issue