Merge branch 'master' into careminster

avinationmerge
Melanie 2012-02-03 08:47:26 +00:00
commit 0dbfa70443
5 changed files with 121 additions and 59 deletions

View File

@ -450,13 +450,17 @@ namespace OpenSim.Framework
public string GetOtherSetting(string key)
{
string val;
m_otherSettings.TryGetValue(key, out val);
string keylower = key.ToLower();
if (m_otherSettings.TryGetValue(keylower, out val))
return val;
m_log.DebugFormat("[RegionInfo] Could not locate value for parameter {0}", key);
return null;
}
public void SetOtherSetting(string key, string value)
{
m_otherSettings[key] = value;
string keylower = key.ToLower();
m_otherSettings[keylower] = value;
}
private void ReadNiniConfig(IConfigSource source, string name)
@ -498,12 +502,12 @@ namespace OpenSim.Framework
HashSet<String> allKeys = new HashSet<String>();
foreach (string s in config.GetKeys())
{
allKeys.Add(s.ToLower());
allKeys.Add(s);
}
// RegionUUID
//
allKeys.Remove(("RegionUUID").ToLower());
allKeys.Remove("RegionUUID");
string regionUUID = config.GetString("RegionUUID", string.Empty);
if (regionUUID == String.Empty)
{
@ -518,7 +522,7 @@ namespace OpenSim.Framework
// Location
//
allKeys.Remove(("Location").ToLower());
allKeys.Remove("Location");
string location = config.GetString("Location", String.Empty);
if (location == String.Empty)
{
@ -534,7 +538,7 @@ namespace OpenSim.Framework
// InternalAddress
//
IPAddress address;
allKeys.Remove(("InternalAddress").ToLower());
allKeys.Remove("InternalAddress");
if (config.Contains("InternalAddress"))
{
address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));
@ -548,7 +552,7 @@ namespace OpenSim.Framework
// InternalPort
//
int port;
allKeys.Remove(("InternalPort").ToLower());
allKeys.Remove("InternalPort");
if (config.Contains("InternalPort"))
{
port = config.GetInt("InternalPort", 9000);
@ -562,7 +566,7 @@ namespace OpenSim.Framework
// AllowAlternatePorts
//
allKeys.Remove(("AllowAlternatePorts").ToLower());
allKeys.Remove("AllowAlternatePorts");
if (config.Contains("AllowAlternatePorts"))
{
m_allow_alternate_ports = config.GetBoolean("AllowAlternatePorts", true);
@ -576,7 +580,7 @@ namespace OpenSim.Framework
// ExternalHostName
//
allKeys.Remove(("ExternalHostName").ToLower());
allKeys.Remove("ExternalHostName");
string externalName;
if (config.Contains("ExternalHostName"))
{
@ -601,29 +605,30 @@ namespace OpenSim.Framework
// RegionType
m_regionType = config.GetString("RegionType", String.Empty);
allKeys.Remove(("RegionType").ToLower());
allKeys.Remove("RegionType");
// Prim stuff
//
m_nonphysPrimMax = config.GetInt("NonphysicalPrimMax", 256);
allKeys.Remove(("NonphysicalPrimMax").ToLower());
allKeys.Remove("NonphysicalPrimMax");
m_physPrimMax = config.GetInt("PhysicalPrimMax", 10);
allKeys.Remove(("PhysicalPrimMax").ToLower());
allKeys.Remove("PhysicalPrimMax");
m_clampPrimSize = config.GetBoolean("ClampPrimSize", false);
allKeys.Remove(("ClampPrimSize").ToLower());
allKeys.Remove("ClampPrimSize");
m_objectCapacity = config.GetInt("MaxPrims", 15000);
allKeys.Remove(("MaxPrims").ToLower());
allKeys.Remove("MaxPrims");
m_agentCapacity = config.GetInt("MaxAgents", 100);
allKeys.Remove(("MaxAgents").ToLower());
allKeys.Remove("MaxAgents");
// Multi-tenancy
//
ScopeID = new UUID(config.GetString("ScopeID", UUID.Zero.ToString()));
allKeys.Remove(("ScopeID").ToLower());
allKeys.Remove("ScopeID");
foreach (String s in allKeys)
{
m_otherSettings.Add(s, config.GetString(s));
string val = config.GetString(s);
SetOtherSetting(s, config.GetString(s));
}
}

View File

@ -402,12 +402,18 @@ namespace OpenSim.Region.Framework.Scenes
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp;
public delegate void RegionStarted(Scene scene);
public event RegionStarted OnRegionStarted;
public delegate void RegionHeartbeatEnd(Scene scene);
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
public delegate void LoginsEnabled(string regionName);
public event LoginsEnabled OnLoginsEnabled;
@ -2227,6 +2233,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop)
{
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
if (handler != null)
{
foreach (SceneObjectPartUpdated d in handler.GetInvocationList())
{
try
{
d(sop);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
int local_id, IClientAPI remote_client)
{
@ -2291,6 +2318,27 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void TriggerRegionHeartbeatEnd(Scene scene)
{
RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
if (handler != null)
{
foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
{
try
{
d(scene);
}
catch (Exception e)
{
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerLoginsEnabled (string regionName)
{
LoginsEnabled handler = OnLoginsEnabled;

View File

@ -1431,6 +1431,8 @@ namespace OpenSim.Region.Framework.Scenes
RegionInfo.RegionName, e.Message, e.StackTrace);
}
EventManager.TriggerRegionHeartbeatEnd(this);
maintc = Util.EnvironmentTickCountSubtract(maintc);
maintc = (int)(MinFrameTime * 1000) - maintc;
@ -2837,7 +2839,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
client.OnLinkObjects += LinkObjects;
client.OnDelinkObjects += DelinkObjects;
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
client.OnObjectDuplicate += DuplicateObject;
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
@ -2965,7 +2967,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
client.OnLinkObjects -= LinkObjects;
client.OnDelinkObjects -= DelinkObjects;
client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
client.OnObjectDuplicate -= DuplicateObject;
client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily -= m_sceneGraph.RequestObjectPropertiesFamily;
@ -3058,6 +3060,21 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
/// <summary>
/// Duplicates object specified by localID. This is the event handler for IClientAPI.
/// </summary>
/// <param name="originalPrim">ID of object to duplicate</param>
/// <param name="offset"></param>
/// <param name="flags"></param>
/// <param name="AgentID">Agent doing the duplication</param>
/// <param name="GroupID">Group of new object</param>
public void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
{
SceneObjectGroup copy = SceneGraph.DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
if (copy != null)
EventManager.TriggerObjectAddedToScene(copy);
}
/// <summary>
/// Duplicates object specified by localID at position raycasted against RayTargetObject using
/// RayEnd and RayStart to determine what the angle of the ray is
@ -3120,19 +3137,22 @@ namespace OpenSim.Region.Framework.Scenes
// stick in offset format from the original prim
pos = pos - target.ParentGroup.AbsolutePosition;
SceneObjectGroup copy;
if (CopyRotates)
{
Quaternion worldRot = target2.GetWorldRotation();
// SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot);
//obj.Rotation = worldRot;
//obj.UpdateGroupRotationR(worldRot);
}
else
{
m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID);
copy = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, Quaternion.Identity);
}
if (copy != null)
EventManager.TriggerObjectAddedToScene(copy);
}
}
}
@ -4467,6 +4487,16 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.GetGroupByPrim(localID);
}
/// <summary>
/// Get a scene object group that contains the prim with the given uuid
/// </summary>
/// <param name="fullID"></param>
/// <returns>null if no scene object group containing that prim is found</returns>
public SceneObjectGroup GetGroupByPrim(UUID fullID)
{
return m_sceneGraph.GetGroupByPrim(fullID);
}
public override bool TryGetScenePresence(UUID agentID, out ScenePresence sp)
{
return m_sceneGraph.TryGetScenePresence(agentID, out sp);

View File

@ -343,6 +343,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
///
/// This method does not send updates to the client - callers need to handle this themselves.
/// Caller should also trigger EventManager.TriggerObjectAddedToScene
/// <param name="sceneObject"></param>
/// <param name="attachToBackup"></param>
/// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
@ -1002,7 +1003,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
/// <param name="fullID"></param>
/// <returns>null if no scene object group containing that prim is found</returns>
private SceneObjectGroup GetGroupByPrim(UUID fullID)
public SceneObjectGroup GetGroupByPrim(UUID fullID)
{
SceneObjectGroup sog;
lock (SceneObjectGroupsByFullPartID)
@ -1992,22 +1993,6 @@ namespace OpenSim.Region.Framework.Scenes
#pragma warning restore 0612
}
/// <summary>
/// Duplicate the given object, Fire and Forget, No rotation, no return wrapper
/// </summary>
/// <param name="originalPrim"></param>
/// <param name="offset"></param>
/// <param name="flags"></param>
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
protected internal void DuplicateObject(uint originalPrim, Vector3 offset, uint flags, UUID AgentID, UUID GroupID)
{
//m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID);
// SceneObjectGroup dupe = DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Zero);
DuplicateObject(originalPrim, offset, flags, AgentID, GroupID, Quaternion.Identity);
}
/// <summary>
/// Duplicate the given object.
/// </summary>

View File

@ -244,7 +244,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool IgnoreUndoUpdate = false;
private PrimFlags LocalFlags;
public PrimFlags LocalFlags;
private float m_damage = -1.0f;
private byte[] m_TextureAnimation;
@ -933,32 +933,18 @@ namespace OpenSim.Region.Framework.Scenes
public Color Color
{
get { return m_color; }
set
{
m_color = value;
/* ScheduleFullUpdate() need not be called b/c after
* setting the color, the text will be set, so then
* ScheduleFullUpdate() will be called. */
//ScheduleFullUpdate();
}
set { m_color = value; }
}
public string Text
{
get
{
string returnstr = m_text;
if (returnstr.Length > 255)
{
returnstr = returnstr.Substring(0, 254);
}
return returnstr;
}
set
{
m_text = value;
if (m_text.Length > 255)
return m_text.Substring(0, 254);
return m_text;
}
set { m_text = value; }
}
@ -2795,6 +2781,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup == null)
return;
// When running OpenSim tests, Scene (and EventManager can be null).
// Need to fix tests before we can trigger this here
// ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
ParentGroup.QueueForUpdateCheck();
int timeNow = Util.UnixTimeSinceEpoch();
@ -2827,6 +2817,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup == null)
return;
// When running OpenSim tests, Scene (and EventManager can be null).
// Need to fix tests before we can trigger this here
// ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
// This was pulled from SceneViewer. Attachments always receive full updates.
// I could not verify if this is a requirement but this maintains existing behavior
if (ParentGroup.IsAttachment)