* minor: Remove warnings
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment0.6.0-stable
parent
ecc2a0f866
commit
0dc1018ca1
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@ -36,8 +36,7 @@ namespace OpenSim.Region.Physics.Meshing
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{
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// This functionality based on the XNA SculptPreview by John Hurliman.
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public class SculptMesh : Mesh
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{
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ManagedImage managedImage;
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{
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Image idata = null;
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Bitmap bLOD = null;
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Bitmap bBitmap = null;
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@ -55,6 +54,7 @@ namespace OpenSim.Region.Physics.Meshing
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try
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{
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ManagedImage managedImage; // we never use this
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OpenJPEG.DecodeToImage(jpegData, out managedImage, out idata);
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//int i = 0;
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//i = i / i;
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@ -719,6 +719,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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//advance the counter to the letter 'e'
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i = i+4;
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break;
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default:
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// ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately
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// but for now we'll just do them as strings
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@ -726,7 +727,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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string numberValue="";
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// just loop through until the next known marker quote mark storing the string
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while(JSON[i]!='"' && JSON[i]!=',' && JSON[i]!=']' && JSON[i]!='}' && JSON[i]!=' ')
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while(JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
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{
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numberValue+=""+JSON[i++];
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}
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@ -745,34 +746,17 @@ namespace OpenSim.Region.ScriptEngine.Common
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// now lets clear the key, we're done with it and moving on
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currentKey=null;
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}
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break;
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}
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}
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}
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}
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}
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catch(Exception e)
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catch(Exception)
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{
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LSLError("osParseJSON: The JSON string is not valid " + JSON);
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}
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return jsondata;
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}
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return jsondata;
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}
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}
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}
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