* minor: Remove warnings

* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
0.6.0-stable
Justin Clarke Casey 2008-09-12 21:20:24 +00:00
parent ecc2a0f866
commit 0dc1018ca1
2 changed files with 10 additions and 26 deletions

View File

@ -36,8 +36,7 @@ namespace OpenSim.Region.Physics.Meshing
{ {
// This functionality based on the XNA SculptPreview by John Hurliman. // This functionality based on the XNA SculptPreview by John Hurliman.
public class SculptMesh : Mesh public class SculptMesh : Mesh
{ {
ManagedImage managedImage;
Image idata = null; Image idata = null;
Bitmap bLOD = null; Bitmap bLOD = null;
Bitmap bBitmap = null; Bitmap bBitmap = null;
@ -55,6 +54,7 @@ namespace OpenSim.Region.Physics.Meshing
try try
{ {
ManagedImage managedImage; // we never use this
OpenJPEG.DecodeToImage(jpegData, out managedImage, out idata); OpenJPEG.DecodeToImage(jpegData, out managedImage, out idata);
//int i = 0; //int i = 0;
//i = i / i; //i = i / i;

View File

@ -719,6 +719,7 @@ namespace OpenSim.Region.ScriptEngine.Common
//advance the counter to the letter 'e' //advance the counter to the letter 'e'
i = i+4; i = i+4;
break; break;
default: default:
// ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately // ok here we're catching all numeric types int,double,long we might want to spit these up mr accurately
// but for now we'll just do them as strings // but for now we'll just do them as strings
@ -726,7 +727,7 @@ namespace OpenSim.Region.ScriptEngine.Common
string numberValue=""; string numberValue="";
// just loop through until the next known marker quote mark storing the string // just loop through until the next known marker quote mark storing the string
while(JSON[i]!='"' && JSON[i]!=',' && JSON[i]!=']' && JSON[i]!='}' && JSON[i]!=' ') while(JSON[i] != '"' && JSON[i] != ',' && JSON[i] != ']' && JSON[i] != '}' && JSON[i] != ' ')
{ {
numberValue+=""+JSON[i++]; numberValue+=""+JSON[i++];
} }
@ -745,34 +746,17 @@ namespace OpenSim.Region.ScriptEngine.Common
// now lets clear the key, we're done with it and moving on // now lets clear the key, we're done with it and moving on
currentKey=null; currentKey=null;
} }
break; break;
} }
}
}
} }
catch(Exception e) catch(Exception)
{ {
LSLError("osParseJSON: The JSON string is not valid " + JSON); LSLError("osParseJSON: The JSON string is not valid " + JSON);
} }
return jsondata; return jsondata;
}
}
} }
} }