Optionally, don't delete previously compiled scripts on startup
parent
afb1248e39
commit
0dd3281caf
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@ -106,6 +106,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// Get some config
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// Get some config
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WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
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WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false);
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CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
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CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true);
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bool DeleteScriptsOnStartup = m_scriptEngine.Config.GetBoolean("DeleteScriptsOnStartup", true);
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// Get file prefix from scriptengine name and make it file system safe:
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// Get file prefix from scriptengine name and make it file system safe:
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FilePrefix = "CommonCompiler";
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FilePrefix = "CommonCompiler";
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@ -114,11 +115,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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FilePrefix = FilePrefix.Replace(c, '_');
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FilePrefix = FilePrefix.Replace(c, '_');
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}
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}
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// First time we start? Delete old files
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if (in_startup)
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if (in_startup)
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{
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{
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in_startup = false;
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in_startup = false;
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DeleteOldFiles();
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CreateScriptsDirectory();
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// First time we start? Delete old files
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if (DeleteScriptsOnStartup)
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DeleteOldFiles();
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}
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}
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// Map name and enum type of our supported languages
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// Map name and enum type of our supported languages
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@ -187,11 +191,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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}
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}
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/// <summary>
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/// <summary>
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/// Delete old script files
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/// Create the directory where compiled scripts are stored.
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/// </summary>
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/// </summary>
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private void DeleteOldFiles()
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private void CreateScriptsDirectory()
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{
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{
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// CREATE FOLDER IF IT DOESNT EXIST
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if (!Directory.Exists(ScriptEnginesPath))
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if (!Directory.Exists(ScriptEnginesPath))
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{
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{
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try
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try
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@ -218,7 +221,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
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m_scriptEngine.World.RegionInfo.RegionID.ToString()) + "\": " + ex.ToString());
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}
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}
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}
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}
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}
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/// <summary>
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/// Delete old script files
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/// </summary>
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private void DeleteOldFiles()
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{
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foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
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foreach (string file in Directory.GetFiles(Path.Combine(ScriptEnginesPath,
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m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
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m_scriptEngine.World.RegionInfo.RegionID.ToString()), FilePrefix + "_compiled*"))
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{
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{
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@ -1124,6 +1124,12 @@
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;; Path to script assemblies
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;; Path to script assemblies
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; ScriptEnginesPath = "ScriptEngines"
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; ScriptEnginesPath = "ScriptEngines"
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; Whether to delete previously compiled scripts when the sim starts. If you disable this
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; then startup will be faster. However, then it becomes your responsibility to delete the
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; compiled scripts if OpenSim has changed enough that previously compiled scripts are no
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; longer compatible.
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DeleteScriptsOnStartup = true
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[OpenGridProtocol]
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[OpenGridProtocol]
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
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