let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place
parent
4b1ecc90fc
commit
0ddcc55166
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@ -34,6 +34,7 @@ using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework.Monitoring.Interfaces;
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namespace OpenSim.Framework.Monitoring
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{
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/// <summary>
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@ -71,6 +72,11 @@ namespace OpenSim.Framework.Monitoring
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private volatile float pendingDownloads;
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private volatile float pendingUploads;
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private volatile float activeScripts;
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private volatile float spareTime;
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private volatile float sleepTime;
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private volatile float physicsStep;
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private volatile float scriptLinesPerSecond;
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private volatile float m_frameDilation;
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private volatile float m_usersLoggingIn;
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@ -270,8 +276,8 @@ namespace OpenSim.Framework.Monitoring
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totalFrameTime = stats.StatsBlock[8].StatValue;
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netFrameTime = stats.StatsBlock[9].StatValue;
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physicsFrameTime = stats.StatsBlock[10].StatValue;
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otherFrameTime = stats.StatsBlock[11].StatValue;
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imageFrameTime = stats.StatsBlock[12].StatValue;
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imageFrameTime = stats.StatsBlock[11].StatValue;
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otherFrameTime = stats.StatsBlock[12].StatValue;
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inPacketsPerSecond = stats.StatsBlock[13].StatValue;
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outPacketsPerSecond = stats.StatsBlock[14].StatValue;
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unackedBytes = stats.StatsBlock[15].StatValue;
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@ -279,12 +285,16 @@ namespace OpenSim.Framework.Monitoring
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pendingDownloads = stats.StatsBlock[17].StatValue;
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pendingUploads = stats.StatsBlock[18].StatValue;
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activeScripts = stats.StatsBlock[19].StatValue;
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scriptLinesPerSecond = stats.StatsBlock[20].StatValue;
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m_frameDilation = stats.StatsBlock[22].StatValue;
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// m_usersLoggingIn = stats.StatsBlock[23].StatValue;
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// m_totalGeoPrims = stats.StatsBlock[24].StatValue;
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// m_totalMeshes = stats.StatsBlock[25].StatValue;
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// m_inUseThreads = stats.StatsBlock[26].StatValue;
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sleepTime = stats.StatsBlock[20].StatValue;
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spareTime = stats.StatsBlock[21].StatValue;
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physicsStep = stats.StatsBlock[22].StatValue;
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scriptLinesPerSecond = stats.ExtraStatsBlock[0].StatValue;
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m_frameDilation = stats.ExtraStatsBlock[1].StatValue;
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m_usersLoggingIn = stats.ExtraStatsBlock[2].StatValue;
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m_totalGeoPrims = stats.ExtraStatsBlock[3].StatValue;
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m_totalMeshes = stats.ExtraStatsBlock[4].StatValue;
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m_inUseThreads = stats.ExtraStatsBlock[5].StatValue;
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}
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/// <summary>
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@ -62,6 +62,12 @@ namespace OpenSim.Framework
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}
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private SimStatsPacket.StatBlock[] m_statsBlock;
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public SimStatsPacket.StatBlock[] ExtraStatsBlock
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{
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get { return m_extraStatsBlock; }
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}
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private SimStatsPacket.StatBlock[] m_extraStatsBlock;
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public uint RegionFlags
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{
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get { return m_regionFlags; }
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@ -82,7 +88,8 @@ namespace OpenSim.Framework
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public SimStats(
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uint regionX, uint regionY, uint regionFlags, uint objectCapacity,
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SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock, UUID pRUUID)
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SimStatsPacket.RegionBlock regionBlock, SimStatsPacket.StatBlock[] statsBlock,
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SimStatsPacket.StatBlock[] ExtraStatsBlock, UUID pRUUID)
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{
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regionUUID = pRUUID;
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m_regionX = regionX;
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@ -91,6 +98,7 @@ namespace OpenSim.Framework
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m_objectCapacity = objectCapacity;
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m_regionBlock = regionBlock;
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m_statsBlock = statsBlock;
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m_extraStatsBlock = ExtraStatsBlock;
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}
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}
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}
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@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring
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m_scene,
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"SpareFrameTimeMonitor",
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"Spare Frame Time",
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m => m.Scene.StatsReporter.LastReportedSimStats[21],
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m => m.Scene.StatsReporter.LastReportedSimStats[37],
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m => string.Format("{0} ms", m.GetValue())));
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m_alerts.Add(new DeadlockAlert(m_staticMonitors.Find(x => x is LastFrameTimeMonitor) as LastFrameTimeMonitor));
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@ -63,10 +63,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Determines the size of the array that is used to collect StatBlocks
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// for sending viewer compatible stats must be conform with sb array filling below
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private const int m_statisticViewerArraySize = 23;
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private const int m_statisticViewerArraySize = 37;
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// size of LastReportedSimFPS with extra stats.
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private const int m_statisticExtraArraySize = m_statisticViewerArraySize +
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(int)(Stats.SimExtraCountEnd - Stats.SimExtraCountStart);
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private const int m_statisticExtraArraySize = (int)(Stats.SimExtraCountEnd - Stats.SimExtraCountStart);
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/// <summary>
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/// These are the IDs of stats sent in the StatsPacket to the viewer.
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@ -196,7 +195,7 @@ namespace OpenSim.Region.Framework.Scenes
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS;
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private float[] lastReportedSimStats = new float[m_statisticExtraArraySize];
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private float[] lastReportedSimStats = new float[m_statisticExtraArraySize + m_statisticViewerArraySize];
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private float m_pfps;
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/// <summary>
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@ -234,27 +233,6 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_objectCapacity = 45000;
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// This is the number of frames that will be stored and then averaged for
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// the Total, Simulation, Physics, and Network Frame Time; It is set to
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// 10 by default but can be changed by the OpenSim.ini configuration file
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// NumberOfFrames parameter
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private int m_numberFramesStored;
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// The arrays that will hold the time it took to run the past N frames,
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// where N is the num_frames_to_average given by the configuration file
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private double[] m_totalFrameTimeMilliseconds;
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private double[] m_simulationFrameTimeMilliseconds;
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private double[] m_physicsFrameTimeMilliseconds;
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private double[] m_networkFrameTimeMilliseconds;
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// The location of the next time in milliseconds that will be
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// (over)written when the next frame completes
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private int m_nextLocation = 0;
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// The correct number of frames that have completed since the last stats
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// update for physics
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private int m_numberPhysicsFrames;
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// The current number of users attempting to login to the region
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private int m_usersLoggingIn;
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@ -339,17 +317,11 @@ namespace OpenSim.Region.Framework.Scenes
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private void statsHeartBeat(object sender, EventArgs e)
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{
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double totalSumFrameTime;
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double simulationSumFrameTime;
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double physicsSumFrameTime;
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double networkSumFrameTime;
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float frameDilation;
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int currentFrame;
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if (!m_scene.Active)
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return;
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SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[m_statisticViewerArraySize];
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SimStatsPacket.StatBlock[] sbex = new SimStatsPacket.StatBlock[m_statisticExtraArraySize];
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SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
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// Know what's not thread safe in Mono... modifying timers.
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@ -431,7 +403,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_otherMS < 0)
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m_otherMS = 0;
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for (int i = 0; i < 23; i++)
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for (int i = 0; i < m_statisticViewerArraySize; i++)
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{
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sb[i] = new SimStatsPacket.StatBlock();
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}
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@ -506,23 +478,93 @@ namespace OpenSim.Region.Framework.Scenes
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sb[22].StatID = (uint)Stats.SimPhysicsStepMs;
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sb[22].StatValue = 20;
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for (int i = 0; i < 23; i++)
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// send the ones we dont have as zeros, to clean viewers state
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// specially arriving from regions with wrond IDs in use
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sb[23].StatID = (uint)Stats.VirtualSizeKb;
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sb[23].StatValue = 0;
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sb[24].StatID = (uint)Stats.ResidentSizeKb;
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sb[24].StatValue = 0;
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sb[25].StatID = (uint)Stats.PendingLocalUploads;
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sb[25].StatValue = 0;
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sb[26].StatID = (uint)Stats.PhysicsPinnedTasks;
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sb[26].StatValue = 0;
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sb[27].StatID = (uint)Stats.PhysicsLodTasks;
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sb[27].StatValue = 0;
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sb[28].StatID = (uint)Stats.ScriptEps; // we should have this
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sb[28].StatValue = 0;
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sb[29].StatID = (uint)Stats.SimAIStepTimeMS;
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sb[29].StatValue = 0;
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sb[30].StatID = (uint)Stats.SimIoPumpTime;
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sb[30].StatValue = 0;
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sb[31].StatID = (uint)Stats.SimPCTSscriptsRun;
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sb[31].StatValue = 0;
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sb[32].StatID = (uint)Stats.SimRegionIdle;
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sb[32].StatValue = 0;
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sb[33].StatID = (uint)Stats.SimRegionIdlePossible;
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sb[33].StatValue = 0;
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sb[34].StatID = (uint)Stats.SimSkippedSillouet_PS;
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sb[34].StatValue = 0;
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sb[35].StatID = (uint)Stats.SimSkippedCharsPerC;
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sb[35].StatValue = 0;
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sb[36].StatID = (uint)Stats.SimPhysicsMemory;
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sb[36].StatValue = 0;
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for (int i = 0; i < 37; i++)
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{
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lastReportedSimStats[i] = sb[i].StatValue;
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}
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// add extra stats for internal use
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for (int i = 0; i < m_statisticExtraArraySize; i++)
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{
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sbex[i] = new SimStatsPacket.StatBlock();
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}
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sbex[0].StatID = (uint)Stats.LSLScriptLinesPerSecond;
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sbex[0].StatValue = m_scriptLinesPerSecond * updateFactor;
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lastReportedSimStats[37] = m_scriptLinesPerSecond * updateFactor;
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sbex[1].StatID = (uint)Stats.FrameDilation2;
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sbex[1].StatValue = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation;
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lastReportedSimStats[38] = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation;
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sbex[2].StatID = (uint)Stats.UsersLoggingIn;
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sbex[2].StatValue = m_usersLoggingIn;
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lastReportedSimStats[39] = m_usersLoggingIn;
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sbex[3].StatID = (uint)Stats.TotalGeoPrim;
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sbex[3].StatValue = m_numGeoPrim;
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lastReportedSimStats[40] = m_numGeoPrim;
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sbex[4].StatID = (uint)Stats.TotalMesh;
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sbex[4].StatValue = m_numMesh;
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lastReportedSimStats[41] = m_numMesh;
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sbex[5].StatID = (uint)Stats.ThreadCount;
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sbex[5].StatValue = m_inUseThreads;
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lastReportedSimStats[42] = m_inUseThreads;
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SimStats simStats
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= new SimStats(
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ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
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rb, sb, m_scene.RegionInfo.originRegionID);
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// add extra stats for internal use
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lastReportedSimStats[23] = m_scriptLinesPerSecond * updateFactor;
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lastReportedSimStats[24] = (Single.IsNaN(m_timeDilation)) ? 0.1f : m_timeDilation;
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lastReportedSimStats[24] = m_usersLoggingIn;
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lastReportedSimStats[25] = m_numGeoPrim;
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lastReportedSimStats[26] = m_numMesh;
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lastReportedSimStats[27] = m_inUseThreads;
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rb, sb, sbex, m_scene.RegionInfo.originRegionID);
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handlerSendStatResult = OnSendStatsResult;
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if (handlerSendStatResult != null)
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@ -565,7 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// Reset the number of frames that the physics library has
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// processed since the last stats report
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m_numberPhysicsFrames = 0;
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m_timeDilation = 0;
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m_fps = 0;
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@ -1200,7 +1200,7 @@ VALUES
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m_pendingDownloads = stats.StatsBlock[17].StatValue;
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m_pendingUploads = stats.StatsBlock[18].StatValue;
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m_activeScripts = stats.StatsBlock[19].StatValue;
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m_scriptLinesPerSecond = stats.StatsBlock[20].StatValue;
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m_scriptLinesPerSecond = stats.ExtraStatsBlock[0].StatValue;
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}
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}
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}
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