In RegionSyncModule.DoInitialSync(), calling DeleteAllSceneObjectsBySync() instead of DeleteAllSceneObjects().
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0df0e92ff0
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@ -1518,7 +1518,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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private void DoInitialSync()
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private void DoInitialSync()
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{
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{
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m_scene.DeleteAllSceneObjects();
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//m_scene.DeleteAllSceneObjects();
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m_scene.DeleteAllSceneObjectsBySync();
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SendSyncMessage(SymmetricSyncMessage.MsgType.RegionName, m_scene.RegionInfo.RegionName);
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SendSyncMessage(SymmetricSyncMessage.MsgType.RegionName, m_scene.RegionInfo.RegionName);
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m_log.WarnFormat("Sending region name: \"{0}\"", m_scene.RegionInfo.RegionName);
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m_log.WarnFormat("Sending region name: \"{0}\"", m_scene.RegionInfo.RegionName);
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@ -689,6 +689,23 @@ namespace OpenSim.Region.Framework.Scenes
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return m_sceneGraph.UpdateObjectBySynchronization(sog);
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return m_sceneGraph.UpdateObjectBySynchronization(sog);
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}
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}
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public void DeleteAllSceneObjectsBySync()
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{
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lock (Entities)
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{
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EntityBase[] entities = Entities.GetEntities();
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foreach (EntityBase e in entities)
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{
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if (e is SceneObjectGroup)
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{
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SceneObjectGroup sog = (SceneObjectGroup)e;
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if (!sog.IsAttachment)
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DeleteSceneObjectBySynchronization((SceneObjectGroup)e);
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}
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}
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}
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}
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//Similar to DeleteSceneObject, except that this does not change LastUpdateActorID and LastUpdateTimeStamp
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//Similar to DeleteSceneObject, except that this does not change LastUpdateActorID and LastUpdateTimeStamp
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public void DeleteSceneObjectBySynchronization(SceneObjectGroup group)
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public void DeleteSceneObjectBySynchronization(SceneObjectGroup group)
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{
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{
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