Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
0dfccfc1d9
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@ -700,6 +700,7 @@ namespace OpenSim
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scene.LoadWorldMap();
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scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
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scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
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@ -2132,6 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
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sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
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}
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group.RezzingObjectID = sourcePart.UUID;
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AddNewSceneObject(group, true, pos, rot, vel);
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// We can only call this after adding the scene object, since the scene object references the scene
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@ -5421,5 +5421,21 @@ namespace OpenSim.Region.Framework.Scenes
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m_SpawnPoint = 1;
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return m_SpawnPoint - 1;
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}
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// Wrappers to get physics modules retrieve assets. Has to be done this way
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// because we can't assign the asset service to physics directly - at the
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// time physics are instantiated it's not registered but it will be by
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// the time the first prim exists.
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public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
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{
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AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
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}
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private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
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{
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AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
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callback(asset);
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}
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}
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}
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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@ -610,6 +611,14 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public UUID FromItemID { get; set; }
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/// <summary>
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/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
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/// </summary>
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/// <remarks>
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/// If not applicable will be UUID.Zero
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/// </remarks>
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public UUID RezzingObjectID { get; set; }
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/// <summary>
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/// The folder ID that this object was rezzed from, if applicable.
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/// </summary>
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@ -633,6 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public SceneObjectGroup()
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{
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RezzingObjectID = UUID.Zero;
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}
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/// <summary>
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@ -640,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// The original SceneObjectPart will be used rather than a copy, preserving
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/// its existing localID and UUID.
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/// </summary>
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public SceneObjectGroup(SceneObjectPart part)
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public SceneObjectGroup(SceneObjectPart part) : this()
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{
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SetRootPart(part);
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}
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@ -648,9 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Constructor. This object is added to the scene later via AttachToScene()
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/// </summary>
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public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
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public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
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{
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SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
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}
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/// <summary>
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@ -43,6 +43,9 @@ namespace OpenSim.Region.Physics.Manager
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public delegate void JointDeactivated(PhysicsJoint joint);
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public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
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public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
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public delegate void AssetReceivedDelegate(AssetBase asset);
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/// <summary>
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/// Contact result from a raycast.
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/// </summary>
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@ -73,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
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get { return new NullPhysicsScene(); }
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}
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public RequestAssetDelegate RequestAssetMethod { private get; set; }
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public virtual void TriggerPhysicsBasedRestart()
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{
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physicsCrash handler = OnPhysicsCrash;
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@ -3314,5 +3314,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return Math.Max(a, b);
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}
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public LSL_Key osGetRezzingObject()
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{
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CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
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m_host.AddScriptLPS(1);
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return new LSL_Key(m_host.ParentGroup.RezzingObjectID.ToString());
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}
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}
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}
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@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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/// <param name="b"></param>
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/// <returns></returns>
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LSL_Float osMax(double a, double b);
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/// <summary>
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/// Get the key of the object that rezzed this object.
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/// </summary>
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/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
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LSL_Key osGetRezzingObject();
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}
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}
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@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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{
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return m_OSSL_Functions.osMax(a, b);
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}
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public LSL_Key osGetRezzingObject()
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{
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return m_OSSL_Functions.osGetRezzingObject();
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}
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}
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}
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