Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

0.7.4.1
Justin Clark-Casey (justincc) 2012-08-02 23:54:32 +01:00
commit 0dfccfc1d9
8 changed files with 55 additions and 4 deletions

View File

@ -700,6 +700,7 @@ namespace OpenSim
scene.LoadWorldMap();
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);

View File

@ -2132,6 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
}
group.RezzingObjectID = sourcePart.UUID;
AddNewSceneObject(group, true, pos, rot, vel);
// We can only call this after adding the scene object, since the scene object references the scene

View File

@ -5421,5 +5421,21 @@ namespace OpenSim.Region.Framework.Scenes
m_SpawnPoint = 1;
return m_SpawnPoint - 1;
}
// Wrappers to get physics modules retrieve assets. Has to be done this way
// because we can't assign the asset service to physics directly - at the
// time physics are instantiated it's not registered but it will be by
// the time the first prim exists.
public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
{
AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
}
private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
{
AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
callback(asset);
}
}
}

View File

@ -26,6 +26,7 @@
*/
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
@ -610,6 +611,14 @@ namespace OpenSim.Region.Framework.Scenes
/// </remarks>
public UUID FromItemID { get; set; }
/// <summary>
/// Refers to the SceneObjectPart.UUID property of the object that this object was rezzed from, if applicable.
/// </summary>
/// <remarks>
/// If not applicable will be UUID.Zero
/// </remarks>
public UUID RezzingObjectID { get; set; }
/// <summary>
/// The folder ID that this object was rezzed from, if applicable.
/// </summary>
@ -633,6 +642,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public SceneObjectGroup()
{
RezzingObjectID = UUID.Zero;
}
/// <summary>
@ -640,7 +650,7 @@ namespace OpenSim.Region.Framework.Scenes
/// The original SceneObjectPart will be used rather than a copy, preserving
/// its existing localID and UUID.
/// </summary>
public SceneObjectGroup(SceneObjectPart part)
public SceneObjectGroup(SceneObjectPart part) : this()
{
SetRootPart(part);
}
@ -648,9 +658,8 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Constructor. This object is added to the scene later via AttachToScene()
/// </summary>
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape)
public SceneObjectGroup(UUID ownerID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) :this(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero))
{
SetRootPart(new SceneObjectPart(ownerID, shape, pos, rot, Vector3.Zero));
}
/// <summary>

View File

@ -43,6 +43,9 @@ namespace OpenSim.Region.Physics.Manager
public delegate void JointDeactivated(PhysicsJoint joint);
public delegate void JointErrorMessage(PhysicsJoint joint, string message); // this refers to an "error message due to a problem", not "amount of joint constraint violation"
public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
public delegate void AssetReceivedDelegate(AssetBase asset);
/// <summary>
/// Contact result from a raycast.
/// </summary>
@ -73,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager
get { return new NullPhysicsScene(); }
}
public RequestAssetDelegate RequestAssetMethod { private get; set; }
public virtual void TriggerPhysicsBasedRestart()
{
physicsCrash handler = OnPhysicsCrash;

View File

@ -3314,5 +3314,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return Math.Max(a, b);
}
public LSL_Key osGetRezzingObject()
{
CheckThreatLevel(ThreatLevel.None, "osGetRezzingObject");
m_host.AddScriptLPS(1);
return new LSL_Key(m_host.ParentGroup.RezzingObjectID.ToString());
}
}
}

View File

@ -299,5 +299,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// <param name="b"></param>
/// <returns></returns>
LSL_Float osMax(double a, double b);
/// <summary>
/// Get the key of the object that rezzed this object.
/// </summary>
/// <returns>Rezzing object key or NULL_KEY if rezzed by agent or otherwise unknown.</returns>
LSL_Key osGetRezzingObject();
}
}

View File

@ -945,5 +945,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
{
return m_OSSL_Functions.osMax(a, b);
}
public LSL_Key osGetRezzingObject()
{
return m_OSSL_Functions.osGetRezzingObject();
}
}
}