Continue working on the new EventQueueGetModule. Not finished (or even working)
yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds.0.6.0-stable
parent
358bc41b03
commit
0e10c85617
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@ -1,3 +1,29 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -22,15 +48,18 @@ using LLSD = OpenMetaverse.StructuredData.LLSD;
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using LLSDMap = OpenMetaverse.StructuredData.LLSDMap;
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using LLSDMap = OpenMetaverse.StructuredData.LLSDMap;
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using LLSDArray = OpenMetaverse.StructuredData.LLSDArray;
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using LLSDArray = OpenMetaverse.StructuredData.LLSDArray;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.LLSD>;
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namespace OpenSim.Region.Environment.Modules.Framework
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namespace OpenSim.Region.Environment.Modules.Framework
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{
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{
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public class EventQueueGetModule : IEventQueue, IRegionModule
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public class EventQueueGetModule : IEventQueue, IRegionModule
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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Scene m_scene = null;
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private Scene m_scene = null;
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IConfigSource m_gConfig;
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private IConfigSource m_gConfig;
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private Dictionary<UUID, BlockingLLSDQueue> queues = new Dictionary<UUID, BlockingLLSDQueue>();
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#region IRegionModule methods
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#region IRegionModule methods
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(Scene scene, IConfigSource config)
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{
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{
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@ -48,20 +77,14 @@ namespace OpenSim.Region.Environment.Modules.Framework
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnClientClosed += ClientClosed;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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}
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}
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private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p)
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private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p)
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{
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{
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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{
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{
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}
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}
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@ -81,43 +104,56 @@ namespace OpenSim.Region.Environment.Modules.Framework
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}
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}
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#endregion
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#endregion
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#region IEventQueue Members
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private BlockingLLSDQueue GetQueue(UUID agentId)
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public bool Enqueue(object o, UUID avatarID)
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{
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{
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if (!queues.ContainsKey(agentId))
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{
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m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0}", agentId);
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queues[agentId] = new BlockingLLSDQueue();
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}
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return queues[agentId];
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}
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return false;
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#region IEventQueue Members
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public bool Enqueue(LLSD ev, UUID avatarID)
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{
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m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0}", avatarID);
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BlockingLLSDQueue queue = GetQueue(avatarID);
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queue.Enqueue(ev);
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return true;
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}
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}
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#endregion
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#endregion
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private void OnNewClient(IClientAPI client)
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private void OnNewClient(IClientAPI client)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE]: New client {0} detected.", client.AgentId);
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client.OnLogout += ClientClosed;
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client.OnLogout += ClientClosed;
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}
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}
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public void ClientClosed(IClientAPI client)
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private void ClientClosed(IClientAPI client)
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{
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{
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ClientClosed(client.AgentId);
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ClientClosed(client.AgentId);
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}
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}
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private void ClientLoggedOut(UUID AgentId)
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private void ClientClosed(UUID AgentID)
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{
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{
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queues.Remove(AgentID);
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m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered.", AgentID);
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}
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}
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.",
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avatar.UUID, localLandID, regionID);
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}
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}
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public void ClientClosed(UUID AgentID)
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{
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}
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private void MakeChildAgent(ScenePresence avatar)
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private void MakeChildAgent(ScenePresence avatar)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0}.", avatar.UUID);
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}
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}
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public void OnRegisterCaps(UUID agentID, Caps caps)
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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{
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
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m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1}", agentID, caps);
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return ProcessQueue(m_dhttpMethod,agentID, caps);
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return ProcessQueue(m_dhttpMethod,agentID, caps);
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}));
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}));
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}
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}
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public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps)
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public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps)
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{
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{
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// TODO: this has to be redone to not busy-wait (and block the thread),
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Hashtable responsedata = new Hashtable();
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// TODO: as soon as we have a non-blocking way to handle HTTP-requests.
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responsedata["int_response_code"] = 502;
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BlockingLLSDQueue queue = GetQueue(agentID);
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responsedata["str_response_string"] = "Upstream error:";
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LLSD element = queue.Dequeue(15000); // 15s timeout
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = true;
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String debug = "[EVENTQUEUE]: Got request for agent {0}: [ ";
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foreach(object key in request.Keys)
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{
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debug += key.ToString() + "=" + request[key].ToString() + " ";
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}
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m_log.DebugFormat(debug, agentID);
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if (element == null) // didn't have an event in 15s
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{
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 502;
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responsedata["str_response_string"] = "Upstream error:";
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = true;
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return responsedata;
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}
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else
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{
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ScenePresence avatar;
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m_scene.TryGetAvatar(agentID, out avatar);
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LLSDArray array = new LLSDArray();
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array.Add(element);
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while (queue.Count() > 0)
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{
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array.Add(queue.Dequeue(1));
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}
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LLSDMap events = new LLSDMap();
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events.Add("events", array);
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events.Add("id", new LLSDInteger(1)); // TODO: this seems to be a event sequence-numeber to be ack'd by the client?
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/llsd+xml";
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responsedata["keepalive"] = true;
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responsedata["str_response_string"] = LLSDParser.SerializeXmlString(events);
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m_log.DebugFormat("[EVENTQUEUE]: sending response for {0}: {1}", agentID, responsedata["str_response_string"]);
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return responsedata;
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}
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/*
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/*
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responsedata["int_response_code"] = 200;
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responsedata["int_response_code"] = 200;
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//string requestbody = (string)request["requestbody"];
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//string requestbody = (string)request["requestbody"];
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//LLSD llsdRequest = LLSDParser.DeserializeXml(request);
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//LLSD llsdRequest = LLSDParser.DeserializeXml(request);
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//System.Console.WriteLine(requestbody);
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//System.Console.WriteLine(requestbody);
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return responsedata;
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}
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}
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}
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}
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@ -0,0 +1,59 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Environment
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{
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public class EventQueueHelper
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{
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private EventQueueHelper() {} // no construction possible, it's an utility class
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public static LLSD EnableSimulator(ulong regionHandle, IPEndPoint endPoint)
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{
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LLSDMap llsdSimInfo = new LLSDMap(3);
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llsdSimInfo.Add("Handle", new LLSDBinary(regionHandle));
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llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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LLSDArray arr = new LLSDArray(1);
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arr.Add(llsdSimInfo);
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LLSDMap llsdBody = new LLSDMap(1);
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llsdBody.Add("SimulatorInfo", arr);
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LLSDMap llsdMessage = new LLSDMap(2);
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llsdMessage.Add("message", new LLSDString("EnableSimulator"));
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llsdMessage.Add("body", llsdBody);
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return llsdMessage;
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}
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}
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}
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using System;
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using System;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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{
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{
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public interface IEventQueue
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public interface IEventQueue
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{
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{
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bool Enqueue(object o, UUID avatarID);
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bool Enqueue(LLSD o, UUID avatarID);
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}
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}
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}
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}
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@ -676,6 +676,7 @@
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<Reference name="System" localCopy="false"/>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Runtime.Remoting"/>
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<Reference name="System.Runtime.Remoting"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenMetaverse.dll"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Reference name="OpenMetaverseTypes.dll"/>
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<Files>
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<Files>
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Loading…
Reference in New Issue