Groups: make some methods protected.

user_profiles
Diva Canto 2013-04-25 17:01:57 -07:00
parent 3bc8017464
commit 0e162511cf
1 changed files with 7 additions and 7 deletions

View File

@ -723,12 +723,12 @@ namespace OpenSim.Groups
#region Actions without permission checks
private void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
_AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, string.Empty);
}
public void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
protected void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
// 1. Delete membership
m_Database.DeleteMember(GroupID, AgentID);
@ -780,7 +780,7 @@ namespace OpenSim.Groups
}
private bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
protected bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
{
RoleData data = m_Database.RetrieveRole(groupID, roleID);
@ -810,12 +810,12 @@ namespace OpenSim.Groups
return m_Database.StoreRole(data);
}
private void _RemoveGroupRole(UUID groupID, UUID roleID)
protected void _RemoveGroupRole(UUID groupID, UUID roleID)
{
m_Database.DeleteRole(groupID, roleID);
}
private void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
RoleMembershipData data = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID);
if (data != null)
@ -840,7 +840,7 @@ namespace OpenSim.Groups
}
private List<GroupRolesData> _GetGroupRoles(UUID groupID)
protected List<GroupRolesData> _GetGroupRoles(UUID groupID)
{
List<GroupRolesData> roles = new List<GroupRolesData>();
@ -865,7 +865,7 @@ namespace OpenSim.Groups
return roles;
}
private List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
protected List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
{
List<ExtendedGroupRoleMembersData> rmembers = new List<ExtendedGroupRoleMembersData>();