From 0e17887e03fb6d32cdd07838caa56e34103ae8f2 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 21 Jan 2013 01:46:40 +0100 Subject: [PATCH] Allow TeleportCancel packets to reset the transfer state machine --- .../Framework/EntityTransfer/EntityTransferModule.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 7e72d4747f..0c8a2b17ad 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -150,6 +150,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer { client.OnTeleportHomeRequest += TriggerTeleportHome; client.OnTeleportLandmarkRequest += RequestTeleportLandmark; + client.OnTeleportCancel += TeleportCancel; } public virtual void Close() {} @@ -993,6 +994,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return neighbourRegion; } + private void TeleportCancel(IClientAPI remoteClient) + { + m_entityTransferStateMachine.ResetFromTransit(remoteClient.AgentId); + } + public bool Cross(ScenePresence agent, bool isFlying) { uint x;