* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting RootPart and adding the part separately
* Make RootPart read only0.6.1-post-fixes
parent
014eb26426
commit
0e180b0ad3
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@ -210,8 +210,8 @@ namespace OpenSim.Data.MSSQL
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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group.SetRootPart(prim);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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@ -421,8 +421,8 @@ namespace OpenSim.Data.MySQL
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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group.SetRootPart(prim);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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LoadItems(prim);
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@ -195,8 +195,7 @@ namespace OpenSim.Data.NHibernate
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// root part
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if (p.UUID == uuid)
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{
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group.AddPart(p);
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group.RootPart = p;
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group.SetRootPart(p);
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}
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else
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{
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@ -244,8 +243,7 @@ namespace OpenSim.Data.NHibernate
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if (p.UUID == p.ParentUUID)
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{
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SceneObjectGroup group = new SceneObjectGroup();
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group.AddPart(p);
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group.RootPart = p;
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group.SetRootPart(p);
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SOG.Add(p.ParentUUID, group);
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}
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else
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@ -436,8 +436,8 @@ namespace OpenSim.Data.SQLite
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"[REGION DB]: No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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group.SetRootPart(prim);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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LoadItems(prim);
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@ -1102,8 +1102,7 @@ namespace OpenSim.Data.SQLite
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// sop.TouchName = "";
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// sop.UUID = UUID.Random();
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// sop.Shape = PrimitiveBaseShape.Default;
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// sog.AddPart(sop);
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// sog.RootPart = sop;
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// sog.SetRootPart(sop);
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// Add breakpoint in above line. Check sop fields.
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// TODO: this doesn't work yet because something more
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@ -315,8 +315,7 @@ namespace OpenSim.Data.Tests
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sop.ObjectFlags = 0;
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SceneObjectGroup sog = new SceneObjectGroup();
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sog.AddPart(sop);
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sog.RootPart = sop;
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sog.SetRootPart(sop);
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// Inserts group in DB
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db.StoreObject(sog,region3);
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@ -795,8 +794,7 @@ namespace OpenSim.Data.Tests
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sop.Shape = PrimitiveBaseShape.Default;
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SceneObjectGroup sog = new SceneObjectGroup();
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sog.AddPart(sop);
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sog.RootPart = sop;
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sog.SetRootPart(sop);
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return sog;
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}
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@ -132,7 +132,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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public SceneObjectPart RootPart
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{
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get { return m_Entity.RootPart; }
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set { m_Entity.RootPart = value; }
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}
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public Scene Scene
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@ -104,11 +104,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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//Initialize group and add part as root part
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x.SetScene(scene);
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y.SetParent(x);
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y.ParentID = 0;
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y.LinkNum = 0;
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x.Children.Add(y.UUID, y);
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x.RootPart = y;
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x.SetRootPart(y);
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x.RegionHandle = scene.RegionInfo.RegionHandle;
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x.SetScene(scene);
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@ -184,10 +184,12 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_parts = value; }
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}
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/// <value>
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/// The root part of this scene object
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/// </value>
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public SceneObjectPart RootPart
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{
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get { return m_rootPart; }
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set { m_rootPart = value; }
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}
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public ulong RegionHandle
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@ -877,7 +879,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// Set a part to act as the root part for this scene object
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/// </summary>
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/// <param name="part"></param>
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private void SetRootPart(SceneObjectPart part)
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public void SetRootPart(SceneObjectPart part)
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{
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part.SetParent(this);
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part.ParentID = 0;
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@ -1886,7 +1888,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.UnlinkSceneObject(objectGroup.UUID, true);
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objectGroup.Children.Clear();
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objectGroup.RootPart = null;
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objectGroup.m_rootPart = null;
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// TODO Deleting the original group object may cause problems later on if they have already
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// made it into the update queue. However, sending out updates for those parts is now
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@ -79,9 +79,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
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//part.UpdatePrimFlags(false, false, true);
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part.ObjectFlags |= (uint)PrimFlags.Phantom;
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sceneObject.RootPart = part;
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sceneObject.AddPart(part);
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sceneObject.SetRootPart(part);
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scene.AddNewSceneObject(sceneObject, false);
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