ok ok reduce stand jump a bit

master
UbitUmarov 2020-01-20 16:12:59 +00:00
parent b70d44eb7e
commit 0e1e247289
1 changed files with 3 additions and 4 deletions

View File

@ -3254,7 +3254,7 @@ namespace OpenSim.Region.Framework.Scenes
// part.ParentGroup.DeleteAvatar(UUID);
Quaternion standRotation = part.ParentGroup.RootPart.RotationOffset;
Vector3 sitPartWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
Vector3 sitWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
ParentID = 0;
@ -3282,9 +3282,9 @@ namespace OpenSim.Region.Framework.Scenes
standRotationZ.Z = 0f;
}
Vector3 adjustmentForSitPose = new Vector3(0.75f, 0, m_sitAvatarHeight + .3f) * standRotationZ;
Vector3 adjustmentForSitPose = new Vector3(0.75f, 0, m_sitAvatarHeight * 0.5f + .1f) * standRotationZ;
Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose;
Vector3 standPos = sitWorldPosition + adjustmentForSitPose;
m_pos = standPos;
}
@ -3307,7 +3307,6 @@ namespace OpenSim.Region.Framework.Scenes
// reset to default sitAnimation
sitAnimation = "SIT";
// Animator.TrySetMovementAnimation("STAND");
Animator.SetMovementAnimations("STAND");
TriggerScenePresenceUpdated();