ok ok reduce stand jump a bit
parent
b70d44eb7e
commit
0e1e247289
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@ -3254,7 +3254,7 @@ namespace OpenSim.Region.Framework.Scenes
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// part.ParentGroup.DeleteAvatar(UUID);
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Quaternion standRotation = part.ParentGroup.RootPart.RotationOffset;
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Vector3 sitPartWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
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Vector3 sitWorldPosition = part.ParentGroup.AbsolutePosition + m_pos * standRotation;
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ControllingClient.SendClearFollowCamProperties(part.ParentUUID);
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ParentID = 0;
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@ -3282,9 +3282,9 @@ namespace OpenSim.Region.Framework.Scenes
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standRotationZ.Z = 0f;
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}
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Vector3 adjustmentForSitPose = new Vector3(0.75f, 0, m_sitAvatarHeight + .3f) * standRotationZ;
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Vector3 adjustmentForSitPose = new Vector3(0.75f, 0, m_sitAvatarHeight * 0.5f + .1f) * standRotationZ;
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Vector3 standPos = sitPartWorldPosition + adjustmentForSitPose;
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Vector3 standPos = sitWorldPosition + adjustmentForSitPose;
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m_pos = standPos;
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}
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@ -3307,7 +3307,6 @@ namespace OpenSim.Region.Framework.Scenes
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// reset to default sitAnimation
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sitAnimation = "SIT";
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// Animator.TrySetMovementAnimation("STAND");
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Animator.SetMovementAnimations("STAND");
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TriggerScenePresenceUpdated();
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