minor: add some documentation to EventManager.OnObjectGrab
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96d5c8196a
commit
0e23c5fffb
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@ -93,7 +93,6 @@ namespace OpenSim.Region.Framework.Scenes
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public event OnShutdownDelegate OnShutdown;
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public delegate void ScriptResetDelegate(uint localID, UUID itemID);
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@ -103,7 +102,14 @@ namespace OpenSim.Region.Framework.Scenes
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public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
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/// <summary>
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/// Called when an object is touched/grabbed.
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/// </summary>
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/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
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/// the root part.
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public event ObjectGrabDelegate OnObjectGrab;
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public event ObjectGrabDelegate OnObjectGrabbing;
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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public event ScriptResetDelegate OnScriptReset;
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@ -111,55 +117,42 @@ namespace OpenSim.Region.Framework.Scenes
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public event OnPermissionErrorDelegate OnPermissionError;
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public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
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public event NewRezScript OnRezScript;
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public delegate void RemoveScript(uint localID, UUID itemID);
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public event RemoveScript OnRemoveScript;
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public delegate void StartScript(uint localID, UUID itemID);
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public event StartScript OnStartScript;
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public delegate void StopScript(uint localID, UUID itemID);
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public event StopScript OnStopScript;
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public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
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public event SceneGroupMoved OnSceneGroupMove;
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public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
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public event SceneGroupGrabed OnSceneGroupGrab;
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public delegate bool SceneGroupSpinStarted(UUID groupID);
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public event SceneGroupSpinStarted OnSceneGroupSpinStart;
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public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
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public event SceneGroupSpun OnSceneGroupSpin;
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public delegate void LandObjectAdded(ILandObject newParcel);
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public event LandObjectAdded OnLandObjectAdded;
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public delegate void LandObjectRemoved(UUID globalID);
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public event LandObjectRemoved OnLandObjectRemoved;
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public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
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public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
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public delegate void SignificantClientMovement(IClientAPI remote_client);
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public event SignificantClientMovement OnSignificantClientMovement;
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public delegate void IncomingInstantMessage(GridInstantMessage message);
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public event IncomingInstantMessage OnIncomingInstantMessage;
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public event IncomingInstantMessage OnUnhandledInstantMessage;
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